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From the birth of a media project idea to the implementation and maintenance of that project, this book provides the skills and know-how to master the process of managing interactive media projects. Managing Interactive Media Projects offers important insights and techniques for various approaches to the process of creating interactive media. It covers the ever-important steps of planning, documenting, writing, designing, implementing, testing, debugging and maintaining interactive media projects that range from web sites and online media to DVDs, CD-ROMs and Flash. Detailed breakdowns of key steps in developing interactive projects coupled with in-depth case studies and digital supplemental materials make it a valuable resource in today's creative market. Written in a cohesive yet easy to understand manner, this book will transform the daily drudgery of technical specifications and documentation into an easy-to-implement process that will help readers to surpass even their own expectations on their interactive media projects.
"The top three strengths that I see within the manuscript are the often overlook topic of project management, the creative process approach to a project's life cycle, and an easy-to-read format." Erik Miller Associate Professor The Community College of Baltimore County
"Yes, I like this idea because it forces people to try things. An interactive website for a fake client that comes with certain details to keep the project focused like when working with a client." Kimberly Callery Department Chair for Game Design International Academy of Design & Technology
Tim Frick has provided creative animation, video, CD, DVD, print and web design services to an extensive list since 1995. Frick was a Production Manager for the Multimedia Division of Ameritech Information Industry Services before founding his own company Floating Code in 1995. In 1998, he founded Mightybytes, Inc. with the intent of offering high-quality creative media services in a unique environment that blends artistic talent with solid work ethic and free-spirited ¿no attitude¿ aesthetic. His work has received numerous awards and has appeared in more than 30 publications, web sites, and television broadcasts as well as at the Chicago Museum of Contemporary Art. His client list ranges from Fortune 100 corporations to not-for-profit agencies and small entrepreneurial companies. Frick is also an instructor at Ascend Training, a Chicago-based facility dedicated to teaching creative software to industry professionals.
1- Creating Interactive Media: An Overview 2- Birth of an Idea 3- Defining Project Specs 4- Content Assessment and Treatment 5- Information Architecture and Nav Chart 6- Creating a Script and Asset List 7- Proposals, Project Scope, and Feature Creep 8- Art Direction and Interface Design 9- Prototyping and Feature Creep Redux 10- Design Production 11- Revisions and Approval of Screen Designs 12- Interactive Production and Programming 13- User Testing, Revision Tracking, and QA 14- Final Revisions, Release Candidate, and Master 15- Promotion and Maintenance 16- Conclusion