Managing Interactive Media Projects / Edition 1

Managing Interactive Media Projects / Edition 1

by Tim Frick
     
 

ISBN-10: 1418050016

ISBN-13: 9781418050016

Pub. Date: 10/18/2007

Publisher: Cengage Learning

From the birth of a media project idea to the implementation and maintenance of that project, this book provides the skills and know-how to master the process of managing interactive media projects. Managing Interactive Media Projects offers important insights and techniques for various approaches to the process of creating interactive media. It covers the

Overview

From the birth of a media project idea to the implementation and maintenance of that project, this book provides the skills and know-how to master the process of managing interactive media projects. Managing Interactive Media Projects offers important insights and techniques for various approaches to the process of creating interactive media. It covers the ever-important steps of planning, documenting, writing, designing, implementing, testing, debugging and maintaining interactive media projects that range from web sites and online media to DVDs, CD-ROMs and Flash. Detailed breakdowns of key steps in developing interactive projects coupled with in-depth case studies and digital supplemental materials make it a valuable resource in today's creative market. Written in a cohesive yet easy to understand manner, this book will transform the daily drudgery of technical specifications and documentation into an easy-to-implement process that will help readers to surpass even their own expectations on their interactive media projects.

Product Details

ISBN-13:
9781418050016
Publisher:
Cengage Learning
Publication date:
10/18/2007
Series:
Graphic Design/Interactive Media Series
Edition description:
New Edition
Pages:
320
Product dimensions:
7.90(w) x 9.90(h) x 0.50(d)

Table of Contents

1- Creating Interactive Media: An Overview 2- Birth of an Idea 3- Defining Project Specs 4- Content Assessment and Treatment 5- Information Architecture and Nav Chart 6- Creating a Script and Asset List 7- Proposals, Project Scope, and Feature Creep 8- Art Direction and Interface Design 9- Prototyping and Feature Creep Redux 10- Design Production 11- Revisions and Approval of Screen Designs 12- Interactive Production and Programming 13- User Testing, Revision Tracking, and QA 14- Final Revisions, Release Candidate, and Master 15- Promotion and Maintenance 16- Conclusion

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