Maple Animation

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Contains 28 complete demonstrations that can be used directly in the classroom, including suggestions on how to use them Provides readers with the tools they need to implement their own creative ideas Includes a CD-ROM that contains all of the Maple code used in the book Assumes no previous experience with Maple The capability of computer algebra systems for creating animations has given mathematics instructors a powerful means of demonstrating mathematical concepts. But to use these tools effectively generally requires a great deal of preparation. This book brings together virtually all of the functions and procedures useful in creating sophisticated animations using Maple7 and 8, and it presents them in a logical, accessible way, with many examples. An accompanying CD provides all of the Maple code used in the book, including the code for more than 28 ready-to-use demonstrations. Mathematics instructors at all levels will welcome this opportunity to enhance their teaching and their students' enjoyment of the subject.

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Product Details

  • ISBN-13: 9781584883784
  • Publisher: Taylor & Francis
  • Publication date: 5/28/2003
  • Edition description: New Edition
  • Pages: 232
  • Product dimensions: 6.10 (w) x 9.10 (h) x 0.40 (d)

Table of Contents

Getting Started
The basic command line
A few words about Maple arithmetic
Assigning names to results
Built-in functions
Defining functions
Getting help and taking the tour
Saving, quitting, and returning to a saved worksheet

The Plot
The basics
Parametric forms
Plotting points and using the plots package
Storing and displaying plots
The plot thickens
Smoothing plots
Plotting with style
Adjusting your point of view
A limited view
Tailoring the axes
Toward leaner code
Context-sensitive menus and context bars
Further details

Non-Cartesian Coordinates and Quadric Surfaces
Polar coordinates
Cylindrical coordinates
Spherical coordinates and others
Quadrics quickly
Elliptic cones
Quadric surfaces with axes other than the z-axis

Simple Animations
Animating a function of a single variable
Outline of an animation worksheet
Demonstrations: Secant lines and tangent lines
Using animated demonstrations in the classroom
Watching a curve being drawn
Demonstration: The squeeze theorem
Animating a function of two variables
Demonstrations: Hyperboloids
Demonstrations: Paraboloids
Demonstration: Level curves and contour plots

Building and Displaying a Frame Sequence
The student and Student[Calculus1] packages
Displaying a sequence of frames
Building sequences with seq
Demonstrations: Rectangular approximation of the definite integral
Demonstration: Level surfaces
Moving points
Demonstrations: Projectiles
Demonstration: Cycloid

Loops and Derivatives
The for loop
The while loop
The line procedure
Demonstrations: Newton's method
Demonstrations: Solids of revolution
Demonstrations: Surfaces of revolution

Adding Text to Animations
The textplot and textplot3d procedures
Making text move
Demonstrations: Secant lines and tangent lines with labels
Including computed values in text
Demonstration: Rectangular approximation of the definite integral
with annotation
Constructing Taylor polynomials
Demonstrations: Taylor polynomials
Demonstrations: Experimenting with Taylor polynomials

Plotting Vectors
The two arrow procedures
The arrow procedure of the plots package
Dot product and cross product
The arrow options
Demonstration: The cross product vector
Demonstration: Velocity and acceleration vectors in two dimensions
Demonstration: Lines in space

Plotting Space Curves
The spacecurve procedure
Demonstration: Curves in space
Demonstration: Directional derivative and gradient vector
The tubeplot procedure
Demonstration: Velocity and acceleration vectors in three dimensions

Transformations and Morphing
The plottools package
The rotate procedure
The transform procedure
Matrix transformations
Linear transformations


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