Massively Multiplayer Game Development / Edition 1

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Overview

Massively Multiplayer (MMP) game development is one of the fastest growing areas in the game market. With the first MMP releases, the genre took off with amazing speed, and as its popularity continues to soar, so do the many challenges, internationalization, customer support, hacking, and technological advancements. To keep up with these challenges, developers need to implement the best tools and techniques available. Massively Multiplayer Game Development provides these solutions. This comprehensive, insightful collection of articles is written by some of the industry's best MMP developers, and provides a wealth of unique knowledge acquired while working in the MMP trenches. Details on database techniques and game systems are also included. Unlike many programming books, Massively Multiplayer Game Development is intended to appeal to the entire team: programmers will find a multitude of technical ideas, and designers and producers will benefit from the detailed information on design, architecture, and customer support.
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Product Details

  • ISBN-13: 9781584502432
  • Publisher: Cengage Learning
  • Publication date: 2/28/2003
  • Series: Charles River Media Game Development Series
  • Edition description: BK&CD-ROM
  • Edition number: 1
  • Pages: 484
  • Product dimensions: 7.65 (w) x 9.54 (h) x 1.32 (d)

Meet the Author

Thor Alexander (California) has been working in the game industry for over twelve years as a designer, engineer and entrepreneur. He has held lead designer and senior programming positions at Electronic Arts, Microsoft and Xatrix Entertainment. He has contributed to titles such as Earth & Beyond and Freelancer as well as the Ultima Online game series. He has also contributed to the books AI Game Programming Wisdom and Game Programming Gems 3 as well as Massively Multiplayer Game Development.

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Table of Contents

ARCHITECTURES
A Flexible Framework for MMP Game Development
Creating a "Safe Sandbox... for Content Development
Managing Objects in a Clustered System
Using the TWISTED Framework for MMP Development
GAME DESIGN
Balancing MMP Games
Describing Game Behavior with Use Cases
GAME SYSTEMS
Character Advancement System
Combat System
Crafting System
Housing System
Reputation System
SERVER & NETWORKING
The Pitfalls of Shared Server Boundaries
Synchronizing Client and Server Object States
Implement Client/Server Prediction for MMP Games
Dead Reckoning Techniques for MMP
CLIENTS & 3D GRAPHICS
Procedural Generation of Terrain Ecosystems
Triaging Lights
Continuous Resource Loading
Character Customization with Swappable Mesh Sets
AI
Coordination of Distributed Intelligent Agents in Online Games
Monster Spawning for Massively Multiplayer Games Machine Learning for Massively Multiplayer Games
DATABASES
Leveraging a Relational Database at Run-Time for Smarter AI in Online Games
Exploiting Relation Data Base Features for MMP Games
CUSTOMER SUPPORT TECHNIQUES
Dealing with Exploits
Tracking Player Metrics
Game Master Tools

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  • Anonymous

    Posted June 9, 2008

    A reviewer

    I'm a thirteen year old with ideas of making an MMO. I'm quite sorry to say that this book you are considering is a very poor choice... Judging a book by its cover can be fatal... Is that true? Precisely, if you're taking into account Alexander Thor's book Massively Multiplayer Game Development. as I don't have the time to go into much detail, I'll give a brief list as to why the book is of poor quality/information and would not be a wise purchase. 1. The book uses inflated language, where paragraphs that are cut to a single sentence would suffice. 2. The information is scattered throughout the entire book, which doesn't follow a straightforward path. 3. The information discussed in the book is practically useless. More so, it gives you ways to organize/execute your game rather than how to do it... There are no doubt much more to list, but I don't have the time..... I recommend you think twice before buying this book.

    0 out of 1 people found this review helpful.

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