Mastering AndEngine Game Development

AndEngine is a popular and easy-to-use game framework, best suited for Android game development. After learning the basics of creating an Android game using AndEngine it's time you move beyond the basics to explore further. For this you need to understand the theory behind many of the technologies AndEngine uses.

This book aims to provide all the skills and tools you need to learn more about Android game development using AndEngine.

With this book you will get a quick overview of the basics of AndEngine and Android application development. From there, you will learn how to use 3D models in a 2D scene, render a visual representation of a scene's objects, and create interaction between these objects. You will explore frame-based animations and learn to use skeletal animations.
As the book progresses, you will be guided through exploring all the relevant aspects of rendering graphics with OpenGL ES, generating audio using OpenSL ES and OpenAL, making the best use of Android's network API, implementing anti-aliasing algorithms, shaders, dynamic lighting and much more. With all this, you will be ready to enhance the look and feel of your game with its user interface, sound effects and background music.

After an in-depth study of 2D and 3D worlds and multi-player implementations, you will be a master in AndEngine and Android game development.

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Mastering AndEngine Game Development

AndEngine is a popular and easy-to-use game framework, best suited for Android game development. After learning the basics of creating an Android game using AndEngine it's time you move beyond the basics to explore further. For this you need to understand the theory behind many of the technologies AndEngine uses.

This book aims to provide all the skills and tools you need to learn more about Android game development using AndEngine.

With this book you will get a quick overview of the basics of AndEngine and Android application development. From there, you will learn how to use 3D models in a 2D scene, render a visual representation of a scene's objects, and create interaction between these objects. You will explore frame-based animations and learn to use skeletal animations.
As the book progresses, you will be guided through exploring all the relevant aspects of rendering graphics with OpenGL ES, generating audio using OpenSL ES and OpenAL, making the best use of Android's network API, implementing anti-aliasing algorithms, shaders, dynamic lighting and much more. With all this, you will be ready to enhance the look and feel of your game with its user interface, sound effects and background music.

After an in-depth study of 2D and 3D worlds and multi-player implementations, you will be a master in AndEngine and Android game development.

39.99 In Stock
Mastering AndEngine Game Development

Mastering AndEngine Game Development

by Maya Posch
Mastering AndEngine Game Development

Mastering AndEngine Game Development

by Maya Posch

eBook

$39.99 

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Overview

AndEngine is a popular and easy-to-use game framework, best suited for Android game development. After learning the basics of creating an Android game using AndEngine it's time you move beyond the basics to explore further. For this you need to understand the theory behind many of the technologies AndEngine uses.

This book aims to provide all the skills and tools you need to learn more about Android game development using AndEngine.

With this book you will get a quick overview of the basics of AndEngine and Android application development. From there, you will learn how to use 3D models in a 2D scene, render a visual representation of a scene's objects, and create interaction between these objects. You will explore frame-based animations and learn to use skeletal animations.
As the book progresses, you will be guided through exploring all the relevant aspects of rendering graphics with OpenGL ES, generating audio using OpenSL ES and OpenAL, making the best use of Android's network API, implementing anti-aliasing algorithms, shaders, dynamic lighting and much more. With all this, you will be ready to enhance the look and feel of your game with its user interface, sound effects and background music.

After an in-depth study of 2D and 3D worlds and multi-player implementations, you will be a master in AndEngine and Android game development.


Product Details

ISBN-13: 9781783981151
Publisher: Packt Publishing
Publication date: 09/28/2015
Sold by: Barnes & Noble
Format: eBook
Pages: 278
File size: 5 MB

About the Author

Maya Posch is a largely self-taught developer with a profound interest in anything related to technology and science. Having discovered programming at a young age, she proceeded to learn a variety of languages, including C++, PHP, Java, Ada, and VHDL. She has worked on mobile, desktop, and embedded applications and games. Together with a good friend, she started a software and game development company called Nyanko (http://www.nyanko.ws/) in 2006. Maya currently lives in Germany, where she works on games and other projects, and maintains a number of technology- and science-related blogs.
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