Mastering Autodesk Maya 2013 by Todd Palamar, Paperback | Barnes & Noble
Mastering Autodesk Maya 2013

Mastering Autodesk Maya 2013

by Todd Palamar
     
 

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Provides hands-on intermediate-to-advanced coverage of the leading 3D software

Maya is the industry-leading 3D animation and effects software used in movies, visual effects, games, and other genres. For intermediate and advanced users who already know Maya basics, this official Maya guide provides the detailed coverage you need to unlock the software's

Overview

Provides hands-on intermediate-to-advanced coverage of the leading 3D software

Maya is the industry-leading 3D animation and effects software used in movies, visual effects, games, and other genres. For intermediate and advanced users who already know Maya basics, this official Maya guide provides the detailed coverage you need to unlock the software's more complex features. Elevate your skills in modeling, texturing, animation, and visual effects, and gain proficiency in high-level techniques for film, television, game development, and more.

  • Artists who are already proficient in Maya basics can elevate their skills and increase their marketability with the techniques in this official Maya guide
  • This fully updated book brings you up to speed on Maya's latest features and expands your skills with advanced instruction on cloth, fur, and fluids
  • Offers intermediate-level projects on Dynamics, Maya Muscle, Stereo Cameras, Assets, rendering with mental ray, and more
  • Offers challenging tutorials and real-world scenarios from some of the leading professionals in the industry
  • Provides valuable insight into the entire CG production pipeline

Mastering Autodesk Maya gives the serious Maya student a head start toward a successful career in 3D animation.

Product Details

ISBN-13:
9781118130582
Publisher:
Wiley
Publication date:
06/19/2012
Pages:
1008
Product dimensions:
7.40(w) x 9.10(h) x 1.80(d)

Meet the Author

Todd Palamar began his career creating traditional special effects for low-budget horror movies and quickly gravitated to computer animation, first working on numerous straight-to-video movies and then switching to the video game industry. He has written several Maya books, including Maya Studio Projects: Photorealistic Characters and Maya Studio Projects: Dynamics.

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