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Mastering the Art of Production with 3D Studio Max 4 / Edition 1

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2001 Softcover Edition Unstated New Condition Book is still in SHRINK WRAP! ! ! Size: 9 in x 7.3 in x 1 in. 630 pp. Quantity Available: 1. Shipped Weight: Under 1 kilo. ... Category: Art & Design; ISBN: 0766834700. ISBN/EAN: 9780766834705. Inventory No: 1561005602. Read more Show Less

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Overview

Model and animate an alien, a remote control, and a rover vehicle! Through hands-on, step-by-step tutorials and directly relevant discussions, Mastering the Art of Production with 3ds max 4 entices readers to participate in the process of taking a full 30-second animated commercial for a realistic model company - Ion Z Batteries - from concept through to completion. Developing project requirements by reviewing storyboards and planning a live video shoot for 3D element integration is just the beginning! As they progress through this thoroughly engaging and fast-paced book, readers will also experiment with various styles of modeling and skinning techniques; gain expertise using IK controllers; develop user interfaces to simplify complicated animation techniques and implement MaxScript for further animation control; create and apply global illumination; use procedure maps and PhotoShop to generate textures for objects in the scene; apply proper rendering techniques; and complete post-production editing with Discreet's Combustion. Ideal for anyone with an interest in digital art, 3D modeling, or animation, this all-inclusive introduction to contemporary industry techniques is centered on producing a professional product for a client, takes optimal advantage of leading-edge 3ds max 4 tools and options to develop a seamless character setup, and is perfect for users of all abilities.

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Editorial Reviews

From The Critics
This book/CD-ROM presents some 30 tutorials that will allow power users and technical directors to create an alien/moon rover animation sequence and gain experience in the production of a television commercial. In-depth discussion of the 3ds Max 4 animation controllers is featured, along with detailed coverage of how to deal with the complexities of character animation. Busby is an animator and instructor who developed and implemented an animation training facility. Bousquet was winner of the Big Kahuna 2000 award in training and education. Annotation c. Book News, Inc., Portland, OR (booknews.com)
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Product Details

  • ISBN-13: 9780766834705
  • Publisher: Cengage Learning
  • Publication date: 7/1/2001
  • Edition description: REV
  • Edition number: 1
  • Pages: 640
  • Product dimensions: 7.46 (w) x 9.16 (h) x 0.06 (d)

Meet the Author

Michele Bousquet is the owner of Many Worlds Productions, an online shop specializing in hard-to-find items for 3D Studio MAX and Character Studio users. She is a graduate of McGill University and was the winner of the Big Kahuna Award in training/education in 2000.
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Table of Contents

Pre-production The Client - The Project Character, props and set design (conceptual art) Preplanning and recording the background plates Color correcting the video (Combustion tutorial - Discreet) Scene Setup Loading the background plates Creating an artificial terrain (matching the background plates) Camera Matching (Using the tracker) XRefing the vehicle Environmental Setup (atmospheric effects, etc.) Modeling Modeling the Remote Control Modeling the Vehicle Modeling the Alien Character Setup Adding bones to the Alien Character Rigging (IK, constraints, etc.) Skinning the Alien Scripted Character Interface Creating the vehicle suspension system Animation Importing the audio clips Motion Capture (Both the remote control and vehicle at the same time) Cleaning Motion Capture data (for the vehicle) Animating the Alien's body Facial Animation Dynamic Animation (Dust, dirt, etc.) Textures Creating the vehicle texture in Photoshop (Photoshop Tutorial) Multi-subobject Texturing for the vehicle UVW Unwrap for the Alien Creating the alien texture in Photoshop (Photoshop Tutorial) Texturing the Alien Texturing the surface of the planet (Matte material) Texturing the Remote Control Lighting Global Illumination Key Lighting Rendering Rendering Setup (output type, motion blur, depth of field) Rendering in Elements Post Production Adjusting render elements Editing Final output

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