Mastering Unreal Technology, Volume I: Introduction to Level Design with Unreal Engine 3

Mastering Unreal Technology, Volume I: Introduction to Level Design with Unreal Engine 3

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by Jason Busby, Zak Parrish, Jeff Wilson
     
 

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Mastering Unreal Technology, Volume I: Introduction to Level Design with Unreal Engine 3 is your start-to-finish guide to modding and level design with the world’s hottest new gaming engine: Unreal Engine 3. Here’s everything you need to know to jumpstart your skills and create stunning new content and games for consoles and PCs alike! Your

Overview

Mastering Unreal Technology, Volume I: Introduction to Level Design with Unreal Engine 3 is your start-to-finish guide to modding and level design with the world’s hottest new gaming engine: Unreal Engine 3. Here’s everything you need to know to jumpstart your skills and create stunning new content and games for consoles and PCs alike! Your authors aren’t just the world’s #1 Unreal game development trainers: They’ve even built the training modules that shipped with Unreal Tournament 3: Limited Collector’s Edition. Now, working with the full cooperation of Unreal Engine 3’s creators, Epic Games, they introduce every facet of game development—from simple level creation to materials, lighting, and terrain...even advanced level optimization and streaming!

 

Packed with tips, hands-on tutorials, and expert techniques, Mastering Unreal Technology, Volume I is all you need to create levels that look spectacular and work brilliantly...levels that gamers just can’t stop playing!

 

You’ll find expert tips on

  • Understanding the game development process from start to finish
  • Planning projects for greater efficiency, faster delivery, and better quality
  • Crafting worlds with stunning beauty and clarity
  • Bringing amazing realism to characters, objects, and props
  • Making the most of Unreal Engine 3’s massively upgraded lighting system
  • Scripting complex gameplay quickly and easily with Unreal Kismet
  • Building animated game assets with Unreal Matinee 
  • Testing game performance during live gameplay
  • Optimizing levels by improving the interaction between lights and surfaces
  • Using advanced level streaming to create vast, rich, highly playable levels
Winner of the Front Line Award for best game development book of 2009!

Product Details

ISBN-13:
9780768688979
Publisher:
Pearson Education
Publication date:
07/21/2009
Sold by:
Barnes & Noble
Format:
NOOK Book
Pages:
912
File size:
57 MB
Note:
This product may take a few minutes to download.

Meet the Author

Jason “Buzz” Busby is president and chief executive officer of 3D Buzz, Inc. For more than five years, he has taught 3D animation, programming, and game design through his website 3dbuzz.com, which has over 275,000 members. He coauthored Mastering Unreal: The Art of Level Design and Mastering the Art of Production with 3ds Max 4 and has created and overseen the production of more than 1,000 hours of video training.

 

Zak Parrish, chief of operations at 3D Buzz, Inc., has developed hundreds of video tutorials over 3D animation and game design. He helped produce training videos that shipped with Unreal Tournament 2004: Special Edition as well as those that shipped with Unreal Tournament 3: Limited Collector’s Edition. Zak also coauthored Mastering Unreal.

 

Jeff Wilson, 3D Buzz’s technical consultant for the Unreal Engine, helps develop the company’s Unreal Technology training videos. He has been studying the Unreal Engine for five years while creating modifications for Unreal Tournament 2003 and 2004. Wilson moderates the 3D Buzz forums.

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Mastering Unreal Technology, Volume I: Introduction to Level Design with Unreal Engine 3 1 out of 5 based on 0 ratings. 1 reviews.
Kaderan More than 1 year ago
THe first few chapters of this book deal with subtractive level design, which is fine, but as of October 2010 the unreal engine, UDK no longer supports subtractive level design, making the first few chapters (the one where your supposed to learn the basics) completely useless. The next edition of this book will probably be amazing, but anyone who buys this edition to use with the current run of UDK will be completely lost because this book is useless. I wish I could get my money back or a free edition of the next one.