Mathematical Illustrations: A Manual of Geometry and PostScript

Mathematical Illustrations: A Manual of Geometry and PostScript

by Bill Casselman
     
 

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ISBN-10: 0521839211

ISBN-13: 9780521839211

Pub. Date: 11/15/2004

Publisher: Cambridge University Press

This practical introduction to the techniques needed to produce high-quality mathematical illustrations is suitable for anyone with basic knowledge of coordinate geometry. Bill Casselman combines a completely self-contained step-by-step introduction to the graphics programming language PostScript with an analysis of the requirements of good mathematical illustrations.

Overview

This practical introduction to the techniques needed to produce high-quality mathematical illustrations is suitable for anyone with basic knowledge of coordinate geometry. Bill Casselman combines a completely self-contained step-by-step introduction to the graphics programming language PostScript with an analysis of the requirements of good mathematical illustrations. The many small simple graphics projects can also be used in courses in geometry, graphics, or general mathematics. Code for many of the illustrations is included, and can be downloaded from the book's web site: www.math.ubc.ca/~cass/graphics/manualMathematicians; scientists, engineers, and even graphic designers seeking help in creating technical illustrations need look no further.

Product Details

ISBN-13:
9780521839211
Publisher:
Cambridge University Press
Publication date:
11/15/2004
Pages:
320
Product dimensions:
6.14(w) x 9.21(h) x 0.87(d)

Table of Contents

1. Getting started in PostScript; 2. Elementary coordinate geometry; 3. Variables and procedures; 4. Coordinates and conditionals; 5. Drawing polygons: loops and arrays; 6. Curves; 7. Drawing curves automatically: procedures as arguments; 8. Non-linear 2D transformations: deconstructing paths; 9. Recursion in PostScript; 10. Perspective and homogeneous coordinates; 11. Introduction to drawing in three dimensions; 12. Transformations in 3D; 13. PostScript in 3D; 14. Drawing surfaces in 3D; Appendix 1. Summary of PostScript commands; Appendix 2. Setting up your PostScript environment; Appendix 3. Structured PostScript documents; Appendix 4. Simple text display; Appendix 5. Zooming; Appendix 6. Evaluating polynomials: getting along without variables; Appendix 7. Importing PostScript files; Epilogue.

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