Mathematics for 3D Game Programming and Computer Graphics / Edition 3

Mathematics for 3D Game Programming and Computer Graphics / Edition 3

4.3 3
by Eric Lengyel, John Flynt
     
 

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ISBN-10: 1435458869

ISBN-13: 9781435458864

Pub. Date: 06/02/2011

Publisher: Cengage Learning

Sooner or later, all game programmers run into coding issues that require an understanding of mathematics or physics concepts such as collision detection, 3D vectors, transformations, game theory, or basic calculus. Unfortunately, most programmers frequently have a limited understanding of these essential mathematics and physics concepts. MATHEMATICS AND PHYSICS

Overview

Sooner or later, all game programmers run into coding issues that require an understanding of mathematics or physics concepts such as collision detection, 3D vectors, transformations, game theory, or basic calculus. Unfortunately, most programmers frequently have a limited understanding of these essential mathematics and physics concepts. MATHEMATICS AND PHYSICS FOR PROGRAMMERS, THIRD EDITION provides a simple but thorough grounding in the mathematics and physics topics that programmers require to write algorithms and programs using a non-language-specific approach. Applications and examples from game programming are included throughout, and exercises follow each chapter for additional practice. The book's companion website provides sample code illustrating the mathematical and physics topics discussed in the book.

Product Details

ISBN-13:
9781435458864
Publisher:
Cengage Learning
Publication date:
06/02/2011
Pages:
576
Sales rank:
423,291
Product dimensions:
7.60(w) x 9.20(h) x 1.70(d)

Table of Contents

Preface. 1. The Rendering Pipeline. 2. Vectors. 3. Matrices. 4. Transforms. 5. 3D Engine Geometry. 6. Ray Tracing. 7. Illumination. 8. Visibility Determination. 9. Collision Detection. 10. Polygonal Techniques. 11. Shadows. 12. Linear Physics. 13. Rotational Physics. 14. Fluid Simulation. 15. Numerical Methods. 16. Curves and Surfaces. Appendix A: Complex Numbers. Appendix B: Trigonometry Reference. Appendix C: Coordinate Systems. Appendix D: Taylor Series. Appendix E: Answers to Exercises.

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Mathematics For 3D Game Programming And Computer Graphics 4 out of 5 based on 0 ratings. 2 reviews.
Anonymous More than 1 year ago
Ive not read the hole thing yet but it seems really good so far:)
Anonymous More than 1 year ago