The first five chapters cover a general introduction, number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on determinants, vectors, matrix algebra, complex numbers, geometric transforms, quaternion algebra, quaternions in space, interpolation, statistics, curves and patches, analytical geometry and barycentric coordinates. Following this, the reader is introduced to the relatively new subject of geometric algebra, followed by two chapters that introduce differential and integral calculus. Finally, there are chapters on Fourier analysis and Worked examples.
Mathematics for Computer Graphics covers all of the key areas of the subject, including:
• Number sets
• Algebra
• Trigonometry
• Complex numbers
• Coordinate systems
• Determinants
• Vectors
• Quaternions
• Matrix algebra
• Geometric transforms
• Interpolation
• Curves and surfaces
• Analytic geometry
• Statistics
• Barycentric coordinates
• Geometric algebra
• Differential calculus
• Integral calculus
• Fourier analysis
This seventh edition contains approximately 200 worked examples and over 350 colour illustrations, which are central to the author’s descriptive writing style. Mathematics for Computer Graphics provides a sound understanding of the mathematics required for computer graphics software and setting the scene for further reading of more advanced books and technical research papers.
The first five chapters cover a general introduction, number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on determinants, vectors, matrix algebra, complex numbers, geometric transforms, quaternion algebra, quaternions in space, interpolation, statistics, curves and patches, analytical geometry and barycentric coordinates. Following this, the reader is introduced to the relatively new subject of geometric algebra, followed by two chapters that introduce differential and integral calculus. Finally, there are chapters on Fourier analysis and Worked examples.
Mathematics for Computer Graphics covers all of the key areas of the subject, including:
• Number sets
• Algebra
• Trigonometry
• Complex numbers
• Coordinate systems
• Determinants
• Vectors
• Quaternions
• Matrix algebra
• Geometric transforms
• Interpolation
• Curves and surfaces
• Analytic geometry
• Statistics
• Barycentric coordinates
• Geometric algebra
• Differential calculus
• Integral calculus
• Fourier analysis
This seventh edition contains approximately 200 worked examples and over 350 colour illustrations, which are central to the author’s descriptive writing style. Mathematics for Computer Graphics provides a sound understanding of the mathematics required for computer graphics software and setting the scene for further reading of more advanced books and technical research papers.

Mathematics for Computer Graphics

Mathematics for Computer Graphics
eBook(6th ed. 2022)
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Product Details
ISBN-13: | 9781447175209 |
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Publisher: | Springer-Verlag New York, LLC |
Publication date: | 04/26/2022 |
Series: | Undergraduate Topics in Computer Science |
Sold by: | Barnes & Noble |
Format: | eBook |
File size: | 62 MB |
Note: | This product may take a few minutes to download. |