Mathematics & Physics for Programmers / Edition 1

Paperback (Print)
Buy New
Buy New from
Used and New from Other Sellers
Used and New from Other Sellers
from $1.99
Usually ships in 1-2 business days
(Save 96%)
Other sellers (Paperback)
  • All (8) from $1.99   
  • New (4) from $10.35   
  • Used (4) from $1.99   


Many programmers frequently have limited backgrounds in the mathematics and physics needed for game development or other complex applications. Sooner or later, all programmers run into coding issues that will require an understanding of mathematics or physics concepts like collision detection, 3D vectors, transformations, game theory, or basic calculus. This book provides a simple but thorough grounding in the mathematics and physics topics that programmers need to write these algorithms and programs, using a non-language-specific approach. Applications and examples from game programming are included throughout, and exercise sets follow each chapter for additional practice of the techniques. The CD-ROM provides simulations of the mathematical and physical principles discussed in the book along with the source code.
Read More Show Less

Product Details

  • ISBN-13: 9781584503309
  • Publisher: Cengage Learning
  • Publication date: 1/2/2005
  • Series: Charles River Media Game Development Series
  • Edition description: BK&CD-ROM
  • Edition number: 1
  • Pages: 640
  • Product dimensions: 9.26 (w) x 7.44 (h) x 1.38 (d)

Meet the Author

Danny Kodicek is a graduate of Cambridge University. He works with Sunflower Learning in the UK, developing science simulations and tools for schools - his software has been translated into over fifteen languages and is sold worldwide. As a freelancer his previous clients include the BBC and the Royal Air Force, and he was co-creator of the award-winning TimeHunt Web site.
Read More Show Less

Table of Contents

Part 1. General Techniques. 1. Numbers. 2.Arithmetic. 3.Algebra. 4.Trigonometry and Pythagoras. 5.Vectors. 6.Calculus. Part 2. Ballistics and Collisions. 7.Acceleration, Mass, and Energy. 8.Detecting Collisions Between Simple Shapes. 9.Resolving Collisions. 10. Detecting Collisions Between Complex Shapes. 11. A Simple Pool Game. Part 3. More Complex Motion. 12. Force and Newton's Laws. 13. Angular Motion. 14. Friction. 15. Strings Pulleys, and Conveyor Belts. 16. Oscillations. Part 4. 3D Mathematics. 17. 3D Geometry. 18. Transforms. 19. Collision Detection in Three Dimensions. 20. Lighting and Textures. 21. Modeling Techniques. Part 5. Game Algorithms. 22. Speeding Things Up. 23. Tile-Based Games. 24. Mazes. 25. Game Theory and AI. 26. Search Techniques. Appendix A. Glossary of Mathematical Terms. Appendix B. Language References and Pseudocode. Appendix C. About the CD-ROM. Appendix D. Further Reading and Resources. Appendix E. Answers to Exercises. Index.
Read More Show Less

Customer Reviews

Be the first to write a review
( 0 )
Rating Distribution

5 Star


4 Star


3 Star


2 Star


1 Star


Your Rating:

Your Name: Create a Pen Name or

Barnes & Review Rules

Our reader reviews allow you to share your comments on titles you liked, or didn't, with others. By submitting an online review, you are representing to Barnes & that all information contained in your review is original and accurate in all respects, and that the submission of such content by you and the posting of such content by Barnes & does not and will not violate the rights of any third party. Please follow the rules below to help ensure that your review can be posted.

Reviews by Our Customers Under the Age of 13

We highly value and respect everyone's opinion concerning the titles we offer. However, we cannot allow persons under the age of 13 to have accounts at or to post customer reviews. Please see our Terms of Use for more details.

What to exclude from your review:

Please do not write about reviews, commentary, or information posted on the product page. If you see any errors in the information on the product page, please send us an email.

Reviews should not contain any of the following:

  • - HTML tags, profanity, obscenities, vulgarities, or comments that defame anyone
  • - Time-sensitive information such as tour dates, signings, lectures, etc.
  • - Single-word reviews. Other people will read your review to discover why you liked or didn't like the title. Be descriptive.
  • - Comments focusing on the author or that may ruin the ending for others
  • - Phone numbers, addresses, URLs
  • - Pricing and availability information or alternative ordering information
  • - Advertisements or commercial solicitation


  • - By submitting a review, you grant to Barnes & and its sublicensees the royalty-free, perpetual, irrevocable right and license to use the review in accordance with the Barnes & Terms of Use.
  • - Barnes & reserves the right not to post any review -- particularly those that do not follow the terms and conditions of these Rules. Barnes & also reserves the right to remove any review at any time without notice.
  • - See Terms of Use for other conditions and disclaimers.
Search for Products You'd Like to Recommend

Recommend other products that relate to your review. Just search for them below and share!

Create a Pen Name

Your Pen Name is your unique identity on It will appear on the reviews you write and other website activities. Your Pen Name cannot be edited, changed or deleted once submitted.

Your Pen Name can be any combination of alphanumeric characters (plus - and _), and must be at least two characters long.

Continue Anonymously

    If you find inappropriate content, please report it to Barnes & Noble
    Why is this product inappropriate?
    Comments (optional)