Maya Character Modeling and Animation / Edition 1

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Overview

Maya Character Modeling and Animation: Principles and Practice is for beginning- to intermediate-level designers and 3D artists who want to learn 3D character modeling and animation using Maya 8. The book covers the theory and practice of modeling and animation from pre-production to final body and facial animation. It explains why things are done and not just which buttons to push. The text uses a series of projects to teach you how to model, rig, and animate your own characters. The focus is on how to create professional-quality, compelling animations. The companion CD-ROM contains all the files supporting the exercises in the book, including complete Maya projects, rendered QuickTime movies to illustrate concepts, and fully rigged NURBS and polygon character models.
If you are ready to take on the challenge of animation, this is the book for you. You'll find all the insights and techniques you need to start animating your own characters!
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Product Details

  • ISBN-13: 9781584504405
  • Publisher: Cengage Learning
  • Publication date: 10/26/2006
  • Series: Charles River Media Graphics Series
  • Edition description: New Edition
  • Edition number: 1
  • Pages: 480
  • Product dimensions: 7.30 (w) x 9.20 (h) x 0.90 (d)

Meet the Author

Tereza Flaxman teaches 3D modeling and animation at the Harvard Extension School and Northeastern University. She has been teaching animation for the past seven years at both undergraduate and graduate levels and is a Certified Alias Maya Instructor. Additionally, she has taught at both the School of Film and Animation at the Rochester Institute of Technology - RIT and at the State University of New York (SUNY). She also works as a freelance animator. She has more than fifteen years of experience with high-end 3D animation software, and has used Maya since version 1.0. Her work has been published in several books and magazines and exhibited in shows throughout the U.S. She has a MFA in Animation from the School of Visual Arts in New York City and a BFA from the University of Oregon.

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Table of Contents

Preface Acknowledgments Chapter 1: The Animation Production Process Chapter 2: Fundamentals of Computer Animation Chapter 3: Modeling and Texturing a Simple Character Chapter 4: Rigging and Animating a Simple Character Chapter 5: NURBS Modeling and Path Animation with Dynamics Chapter 6: Modeling a Biped Character Chapter 7: Rigging a Biped Character Chapter 8: The Art and Science of Animation Chapter 9: Facial Expression Appendix A: Maya Boot Camp - Creating Your First Maya Scene Appendix B: Sample Syllabi About the CD-ROM Index

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