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Maya Studio Projects Photorealistic Characters
     

Maya Studio Projects Photorealistic Characters

by Todd Palamar
 

Create realistic characters with Maya tools and this project-based book

Maya character generation tools are extremely sophisticated, and there's no better way to learn all their capabilities than by working through the projects in this hands-on book. This official guide focuses on understanding and implementing Maya's powerful tools for creating realistic

Overview

Create realistic characters with Maya tools and this project-based book

Maya character generation tools are extremely sophisticated, and there's no better way to learn all their capabilities than by working through the projects in this hands-on book. This official guide focuses on understanding and implementing Maya's powerful tools for creating realistic characters for film, games, and TV. Use a variety of tools to create characters from skeleton to clothing, including hairstyles and facial hair, and learn how to use Performance Capture. A DVD includes supplementary videos, project support files, textures, tools, professional shaders, and more.

  • This project-based book focuses on Maya's powerful tools for creating realistic characters for TV, film, and games
  • Covers key techniques necessary to make a character work in a professional setting: texturing, sub-surface scattering, hair, fur, homemade motion-capture, muscle systems, and clothing
  • Includes a DVD featuring supplementary videos, project support files, textures, tools, professional shaders, and more
  • An Autodesk Official Training Guide

Maya Studio Projects: Photorealistic Characters is an excellent training aid for both Maya newcomers and seasoned pros.

Product Details

ISBN-13:
9780470944974
Publisher:
Wiley
Publication date:
05/17/2011
Pages:
352
Product dimensions:
7.42(w) x 9.20(h) x 0.68(d)

Meet the Author

Todd Palamar began his career creating traditional special effects for low-budget horror movies and quickly gravitated to computer animation. After working on numerous straight-to-video movies, he entered the video game industry. Todd has extensive freelance experience, including dozens of military and game-style simulations, corporate commercials, and theme park rides. In addition, he has written several Maya books, including Maya Studio Projects: Dynamics.

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