Megatokyo, Volume 2

( 7 )

Overview

The wildly popular web comic that spawned a best selling trade paperback has found a new home! Fans and friends of the Megatokyo web comic have come to love the characters and their offbeat adventures. Whether they are entangled in a fantasy gaming scenario, saving Tokyo from devastation by rampaging zombies, or taking awkward and disaster-filled steps towards a meaningful relationship, we get to experience Tokyo through their many unique and drastically different points of view. Rife with references to video ...

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Overview

The wildly popular web comic that spawned a best selling trade paperback has found a new home! Fans and friends of the Megatokyo web comic have come to love the characters and their offbeat adventures. Whether they are entangled in a fantasy gaming scenario, saving Tokyo from devastation by rampaging zombies, or taking awkward and disaster-filled steps towards a meaningful relationship, we get to experience Tokyo through their many unique and drastically different points of view. Rife with references to video game and anime culture both here and in Japan, it is a story that contrasts the cultures, the characters, and their own perceptions of what is around them. Those new to the series may find familiar emotions and a dialogue that is eerily similar to their own. Volume 2 contains Chapter 1 and Chapter 2 of the Megatokyo webcomic, complete with miscellaneous comics, sketches and other material. Extra material exclusive to the print edition includes editorial comments by the author and a short story with illustrations from the Endgames gaming universe.

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Editorial Reviews

Publishers Weekly
Following the success of his serialized Web comic and the first volume of the print manga, Gallagher continues the story of two computer game- and manga-obsessed American boys stranded in Tokyo. (Newcomers can visit www.megatokyo.com to see what they've missed.) Piro (the sensitive one who likes to sketch and read girls' manga) and Largo (the beer-guzzling brute who enjoys hacker-speak and violent sword and sorcery computer games) have found jobs and accommodations. They've also acquired a lifelike robot with the appearance and emotions of a blonde, nubile, teenage girl. Piro's conscience, illustrated as a comely but competent female, provides guidance and occasional fashion tips. Meanwhile, Largo, a gaming addict who can't distinguish between reality and virtual reality, takes a job teaching English in order to keep tabs on a schoolgirl whom he's decided is an evil zombie queen. Ostensibly, the boys are trying to earn enough cash to buy plane tickets home, but they seem more interested in exploring the brave new world of Japanese gaming culture and the cute, friendly locals. Although Gallagher doesn't ink his drawings, few artists can wield a pencil with such authority. His work, though squarely in the manga tradition, is uncommonly deft, subtle and funny. With a sophisticated script, a panoply of references to gaming and manga culture and Gallagher's stellar artwork, this series' formula makes it utterly irresistible. The book also includes a section of handsome drawings and gag strips from the Web comic as well as a prose short story following the exploits of Piro and Largo as characters in a sword and sorcery game world. (Jan.) Copyright 2004 Reed Business Information.
School Library Journal
Adult/High School-This is the second collected volume of the popular online comic. Piro, an anime otaku (obsessed fan), and Largo, a reality-challenged gamer, are stuck in Japan until they earn money for plane tickets home. Piro has a job at a game store, while Largo masquerades as an English teacher at a public high school. Piro, like many hapless anime heroes, is timid and shy around girls, yet inexplicably attracts them. Also in the anime clich vein, there are misunderstandings that result in Piro looking like a pervert even though he really isn't. The book also spoofs anime/manga/games for humorous effect. Sometimes the backgrounds are, well, not there. However, the characters are very well done. The pacing is good, and while each page can stand alone, together they build on one another to create a story both humorous and touching. The art is pencil, but dark enough for a sharp contrast.-Susan Salpini, Fairfax County Public Schools, VA Copyright 2004 Reed Business Information.
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Product Details

  • ISBN-13: 9781593071189
  • Publisher: Dark Horse Comics
  • Publication date: 1/21/2004
  • Series: Megatokyo Series , #2
  • Pages: 176
  • Sales rank: 1,427,517
  • Product dimensions: 5.10 (w) x 7.24 (h) x 0.46 (d)

Table of Contents

Volume 1 Fr33talk 6
Chapter 0: "Relax, we understand j00" 11
Shirt Guy Dom Pull-out Section 98
The Tail Looses It's Death Grip 106
One-Shot (non-story) Episodes 123
Dead Piro Art Days 133
Kimiko redrawn (Again) 138
Piro's Sketchbook 139
Strip index 157
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Customer Reviews

Average Rating 5
( 7 )
Rating Distribution

5 Star

(6)

4 Star

(1)

3 Star

(0)

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Sort by: Showing all of 7 Customer Reviews
  • Anonymous

    Posted January 9, 2005

    This is one of the best books ever!

    The second book in the hard-copy Megatokyo series! If you've never before had Megatokyo avalible to you 24-7, with or without internet, then you need to try this. I mean, who can resist Piro, Largo, and the rest of the crew in a pocket-size version? Buy this book!

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  • Anonymous

    Posted April 7, 2004

    THE BEST ONE YET (even though there are only 2)

    Excelent i nothing can beat MT i Recomend this to anyone who is looking for a good laugh, any gamer, or any one who wants to travel to japan Largo is the best i think i will buy a copy for my friend

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  • Anonymous

    Posted February 29, 2004

    How can it be bad?

    With wonderful comics including Mosh Mosh Revolution and a drunken confrontation, how could this volume be bad? Wonderful for fans, but new readers will probably be a bit lost without Volume 1. The extras included a short story taking place in the Endgame world. It seemed incomplete and rushed to me. Nice illustrations as usual, but dead plotwise. However, Megatokyo has no need of tack-ons to be worth it. Much more convinient than the internet version, the book is what you need.

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  • Anonymous

    Posted January 14, 2004

    For the Piro/Largo in each of us!

    Though I have yet to see this edition, only because it's still a few weeks in arriving, I can't wait! My opinion's being based on the work Fred did with the web version being published with I.C Entertainment and how nicely it turned out, I can only imagine what he and the members at Dark Horse will create for this edition. Even if you follow the comic online and know it by heart, the extras that Fred puts within the printed editions make reading it on paper a terrific experience for old and new fans alike.

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  • Anonymous

    Posted January 15, 2004

    MT is Back

    With all the work and detail that went into the first book, most megatokyo fans cannot wait until the second book comes out. Fred is a gifted man with a sometimes twisted sense of humor which in this case is a great thing. AS a constant reader of the series, I cannot wait to see how Fred decides to out do himself this time. All current readers of the series know what will be happening in the book storywise, but not even we know what little surprises Fred has decided to put into the book.

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  • Anonymous

    Posted March 31, 2011

    No text was provided for this review.

  • Anonymous

    Posted February 23, 2009

    No text was provided for this review.

Sort by: Showing all of 7 Customer Reviews

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