MetaCreations Painter 6: A Digital Approach to Natural Art Media / Edition 1

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Overview

Features
  • NEW— Student Gallery—Included on Student CD-ROM for some courses.
    • Allows students to view images of completed projects created by other students.
  • NEW—Demonstration Software—Included on Student CD-ROM for some applications.
    • Offers students the opportunity to try out demo versions of new graphic arts software applications before purchasing.
  • Menu of titles to mix and match—Many courses include instruction in more than one software application.
    • Allows instructors to offer the basics of several programs or to focus on the advanced complexities of the program of their choice.
  • Project-based instruction.
    • Lets students learn the basics of the software programs while they complete real-world projects.
  • Project data available on dual-platform CD-ROM that is included with the texts.
    • Gives students convenient, easy access to the project data.
  • Two-color, spiral bound books.
    • Offers students easy use and reference while they work at their computers.
  • Four-color illustrations of completed assignments.
    • Gives students a guide for finalizing projects.
  • All titles work for software across hardware platforms—Both Mac and Windows.
    • Accessible to students, no matter what hardware environment they work in.
  • Icon system—The Pencil indicates a comment from an experienced operator; the Bomb indicates a potential problem or difficulty; the Hand indicates a hands-on activity; the Key is used to point out that there is a keyboard equivalent to a menu or dialog-box option; and the Windows flag points out special instruction for Windows users.
    • Directs students to the type of information they may need without having to read through entire sections of the book.
  • Chapter Openers.
    • Gives students a preview of the chapter goals and objectives.
  • Sidebar comments.
    • Provides students with insights into specific tasks.
  • Exercises
    • Strengthens students' basic awareness of software functions.
  • Instructor's Manual and Instructor's CD-ROM—Contain completed projects, additional projects for testing and extra-credit, course outlines, PowerPoint slides for lectures, and test questions.
    • Gives instructors convenient and comprehensive resources for additional course material.
Read More Show Less

Product Details

  • ISBN-13: 9780130188847
  • Publisher: Pearson Education
  • Publication date: 8/28/2000
  • Edition description: BK&CD-ROM
  • Edition number: 1
  • Pages: 293
  • Product dimensions: 8.54 (w) x 10.72 (h) x 0.39 (d)

Table of Contents

1.  The Painter Interface.

2.  Working with Painter.

3.  Painting.

4.  Surface Control.

5.   Cloners.

6.  Layers.

7.  Pixel-Based Masking.

Review #1.

8.  Mosaics and Tessellations.

9.  Working with Shapes.

10.  Special Effects.

11.  Color Controls.

12.  Animation.

13.  Web Design.

Review #2.

Projects.

Glossary.

Index.
Read More Show Less

Preface

PREFACE

PURPOSE

The Against The Clock series has been developed specifically for those involved in the field of graphic arts.

Welcome to the world of electronic design and prepress. Many of our readers are already involved in the industry—in advertising and design companies, in prepress and imaging firms, and in the world of commercial printing and reproduction. Others are just now preparing themselves for a career somewhere in the profession.

This series of courses will provide you with the skills necessary to work in this fast-paced, exciting, and rapidly expanding business. Many people feel that they can simply purchase a computer, the appropriate software, a laser printer, and a ream of paper, and begin designing and producing high-quality printed materials. While this might suffice for a barbecue announcement or a flyer advertising a local hair salon, the real world of four-color printing and professional communications requires a far more serious commitment.

THE SERIES

The applications presented in the Against The Clock series stand out as the programs of choice in professional graphic arts environments.

We've used a modular design for the Against The Clock series, allowing you to mix and match the drawing, imaging, and page layout applications that exactly suit your specific needs.

Titles available in the Against The Clock series include:

Macintosh: Basic Operations
Windows: Basic Operations
Adobe Illustrator: Introduction and Advanced Digital Illustration
Macromedia FreeHand: Introduction and Advanced Digital Illustration
AdobeInDesign: Introduction and Advanced Electronic Mechanicals
Adobe PageMaker. Introduction and Advanced Electronic Mechanicals
QuarkXPress: Introduction and Advanced Electronic Mechanicals
Microsoft Publisher: Creating Electronic Mechanicals
Microsoft PowerPoint: Presentation Graphics with Impact
MetaCreations Painter: A Digital Approach to Natural Art Media
Adobe Photoshop: Introduction and Advanced Digital Images
Adobe Premiere: Digital Video Editing
Macromedia Director: Creating Powerful Multimedia
File Preparation: The Responsible Electronic Page
Preflight: An Introduction to File Analysis and Repair
TrapWise: Digital Trapping
PressWise: Digital Imposition

HOW TO USE THIS BOOK

We've designed our courses to be "cross-platform." While many sites use Macintosh computers, there is an increasing number of graphic arts service providers using Intel-based systems running Windows (or Windows NT). The books in this series are applicable to either of these systems.

All of the applications that we cover in the Against The Clock series are similar in operation and appearance whether you're working on a Macintosh or a Windows system. When a particular function does differ from platform to platform, we present both.

ICONS AND VISUALS

Pencil icon indicates a comment from an experienced operator. Whenever you see the pencil icon, you'll find corresponding sidebar text that augments or builds upon the subject being discussed at the time.

Bomb icon indicates a potential problem or difficulty. For instance, a certain technique might lead to pages that prove difficult to output. In other cases, there might be something that a program cannot easily accomplish, so we might present a workaround.

Pointing Finger indicates a hands-on activity—whether a short exercise or a complete project. This will be the icon you'll see the most throughout the course.

Key icon is used to point out that there is a keyboard equivalent to a menu or dialog-box option. Key commands are often faster than using the mouse to select a menu option. Experienced operators often mix the use of keyboard equivalents and menu/dialog box selections to arrive at their optimum speed.

If you are a Windows user, be sure to refer to the corresponding text or images whenever you see the Windows icon. Although there isn't a great deal of difference between using these applications on a Macintosh and using them on a Windows-based PC, there are certain instances where there's enough of a difference for us to comment.

COURSE WALKTHROUGH

  • CHAPTER OPENINGS provide the reader with specific objectives.
  • SIDEBARS and HANDS-ONACTIVITIES supplement concepts presented in the material.
  • SUPPLEMENTAL PROJECTS offer practice opportunities in addition to the exercises.
  • PROJECT ASSIGNMENTS will result in finished artwork—with an emphasis on proper file construction methods.

THE PROJECTS YOU WILL WORK ON

The Against The Clock course materials have been constructed with two primary building blocks: exercises and projects. Projects always result in a finished piece of work—digital imagery built from the ground up, utilizing photographic-quality images, vector artwork, and type elements from the library supplied on your student CD-ROM.

This course, MetaCreations Painter: A Digital Approach to Natural Art Media, makes use of several projects that you will work on during your learning sessions. You will find the projects that you will complete by the end of the course displayed on the inside front and back covers of the book.

Here's a brief overview of each.

  • PROJECT A: SOUTHERN GARDEN BOOK JACKET—The Southern Garden Book Jacket project requires a certain amount of experimentation with paper textures and glass distortion to finesse the background into an interesting, yet unobtrusive element. Creating and capturing a paper texture reinforces the basic skills addressed in early chapter exercises. The students will progress through an application of surface texture based on Image Luminance and clone source; a real-world application of skills developed through chapter exercises. A new text treatment, Dynamic Text, is introduced and utilized in rendering the title of the book.
  • PROJECT B: END GAME MOVIE POSTER—The movie poster was designed to reinforce the concept and skills involved in using a clone source, capturing and creating paper textures, image preparation, and enhancement. Using floaters and masks are an integral part of the successful completion of the motion effect. Floater management and a strong sense of masking logic are critical to this project. The Dynamic text Plug-in floater is used in this project to reinforce the skills in using this new tool. This poster is created at a fraction of its true production size to facilitate easy image manipulation. In production, this file could easily be over 100 megabytes in size. The project could be used for a movie poster, sporting event, concert promotion or any other venue where an image with impact is important to the message.
  • PROJECT C: SWIM MEET TODAY BANNER—The Swim Meet Today Banner closely resembles a commercial project completed for a South Florida Aquarium Grand Opening Banner. This project is designed to provide practical skill-building in the use of floaters: the use of floaters for image repair, duplication, and frequently used production techniques. Type manipulation such as kerning, letter-adjustment, and drop shadows are stressed. The Plug-in floater, Liquid Metal, is used to simulate a water-droplet effect.
  • PROJECT D: SHELLS RESTAURANT MENU COVER—The Shells Restaurant Menu Cover is part of an actual design job submitted for a Florida seafood restaurant. This project showcases the effective use of type—as a 3-D element and as an original paper texture. It affords the student the opportunity to revisit skills that they have learned and gives a practical application of the skills addressed in the creation of original paper texture through capture techniques. The creation of 3-D type focuses on layer and masking skills to achieve the effect. Mosaics, tessellations, and vector art elements are used in conjunction with pixel-based imagery to create a pleasing graphic design.
  • PROJECT E: ARRIVE ALIVE PUBLIC SERVICE ANNOUNCEMENT—This short cartoon animation is designed to offer additional practice in the production of movies. The use of the Dynamic Text Plug-in layer introduces additional type effects that are possible to achieve with this feature. This Public Service Announcement could be used as an Animated GIF on a Web site or as a stringer in a movie theater.
  • PROJECT F: SPORTS WEB PAGE—With the rising demand for commercial Web site development, the need for interesting Web design is a marketable venue for designers. In the Sports Web Page project, the student will apply skills learned in Chapter 12 by completing the Web page started in the chapter's exercises. This project will encompass Image Slicing, preparing elements for Web placement, and the creation of a navigational element. The Bevel World Plug-in floater is reviewed with an emphasis on its application in Web design.

SUPPORT MATERIALS

FOR THE STUDENT
On the CD-ROM, you will find a complete set of Against The Clock (ATC) fonts, as well as a collection of data files used to construct the various exercises and projects.

The ATC fonts are solely for use while you are working with the Against The Clock materials. These fonts will be used throughout both the exercises and projects and are provided in both Macintosh and Windows format.

A variety of student files have been included. These files, necessary to complete both the exercises and projects, are also provided in both Macintosh and Windows formats.

FOR THE INSTRUCTOR
The Instructor Kit consists of an Instructor's manual and an Instructor's CDROM. It includes various testing and presentation materials in addition to the files that come standard with the student books.

  • Overhead Presentation Materials are provided and follow along with the course. These presentations are prepared using Microsoft PowerPoint and are provided in both "native" PowerPoint format as well as Acrobat Portable Document Format (PDF).Extra Projects are provided along with the data files required for completion. These projects may be used to extend the course, or may be used to test the student.
  • A Test Bank of Questions is included within the instructor kit. These questions may be modified, reorganized, and administered throughout the delivery of the course.
  • Halfway through the course is a Review of material covered to that point, with a Final Review at the end.

ACKNOWLEDGMENTS

I would like to give thanks to the writers, illustrators, editors, and others who have worked long and hard to complete the Against The Clock series. Foremost among them are Val LeFevre, Susan Hunert, Dean Bagley, Henry Vanderlinde, and Robin McAllister whom I thank for their long nights, early mornings, and seemingly endless patience.

Thanks to the dedicated teaching professionals whose comments and expertise contributed to the success of this book, including Lorna Hernandez of the Art Institute of Ft. Lauderdale, Lori Lorion of Reedley College, Jeanne Hanson of Metropolitan Community College, and Betty Nelsen of American River College.

A big thanks to Judy Casillo, Developmental Editor, and Denise Brown, Production Editor, for their guidance, patience, and attention to detail.

I would especially like to acknowledge my husband, Ian, who was a steadfast bastion of calm and respite throughout the production of the book.

Valan Evers, February, 2000

Read More Show Less

Introduction

PREFACE

PURPOSE

The Against The Clock series has been developed specifically for those involved in the field of graphic arts.

Welcome to the world of electronic design and prepress. Many of our readers are already involved in the industry—in advertising and design companies, in prepress and imaging firms, and in the world of commercial printing and reproduction. Others are just now preparing themselves for a career somewhere in the profession.

This series of courses will provide you with the skills necessary to work in this fast-paced, exciting, and rapidly expanding business. Many people feel that they can simply purchase a computer, the appropriate software, a laser printer, and a ream of paper, and begin designing and producing high-quality printed materials. While this might suffice for a barbecue announcement or a flyer advertising a local hair salon, the real world of four-color printing and professional communications requires a far more serious commitment.

THE SERIES

The applications presented in the Against The Clock series stand out as the programs of choice in professional graphic arts environments.

We've used a modular design for the Against The Clock series, allowing you to mix and match the drawing, imaging, and page layout applications that exactly suit your specific needs.

Titles available in the Against The Clock series include:

Macintosh: Basic Operations
Windows: Basic Operations
Adobe Illustrator: Introduction and Advanced Digital Illustration
Macromedia FreeHand: Introduction and Advanced Digital Illustration
AdobeInDesign: Introduction and Advanced Electronic Mechanicals
Adobe PageMaker. Introduction and Advanced Electronic Mechanicals
QuarkXPress: Introduction and Advanced Electronic Mechanicals
Microsoft Publisher: Creating Electronic Mechanicals
Microsoft PowerPoint: Presentation Graphics with Impact
MetaCreations Painter: A Digital Approach to Natural Art Media
Adobe Photoshop: Introduction and Advanced Digital Images
Adobe Premiere: Digital Video Editing
Macromedia Director: Creating Powerful Multimedia
File Preparation: The Responsible Electronic Page
Preflight: An Introduction to File Analysis and Repair
TrapWise: Digital Trapping
PressWise: Digital Imposition

HOW TO USE THIS BOOK

We've designed our courses to be "cross-platform." While many sites use Macintosh computers, there is an increasing number of graphic arts service providers using Intel-based systems running Windows (or Windows NT). The books in this series are applicable to either of these systems.

All of the applications that we cover in the Against The Clock series are similar in operation and appearance whether you're working on a Macintosh or a Windows system. When a particular function does differ from platform to platform, we present both.

ICONS AND VISUALS

Pencil icon indicates a comment from an experienced operator. Whenever you see the pencil icon, you'll find corresponding sidebar text that augments or builds upon the subject being discussed at the time.

Bomb icon indicates a potential problem or difficulty. For instance, a certain technique might lead to pages that prove difficult to output. In other cases, there might be something that a program cannot easily accomplish, so we might present a workaround.

Pointing Finger indicates a hands-on activity—whether a short exercise or a complete project. This will be the icon you'll see the most throughout the course.

Key icon is used to point out that there is a keyboard equivalent to a menu or dialog-box option. Key commands are often faster than using the mouse to select a menu option. Experienced operators often mix the use of keyboard equivalents and menu/dialog box selections to arrive at their optimum speed.

If you are a Windows user, be sure to refer to the corresponding text or images whenever you see the Windows icon. Although there isn't a great deal of difference between using these applications on a Macintosh and using them on a Windows-based PC, there are certain instances where there's enough of a difference for us to comment.

COURSE WALKTHROUGH

  • CHAPTER OPENINGS provide the reader with specific objectives.
  • SIDEBARS and HANDS-ONACTIVITIES supplement concepts presented in the material.
  • SUPPLEMENTAL PROJECTS offer practice opportunities in addition to the exercises.
  • PROJECT ASSIGNMENTS will result in finished artwork—with an emphasis on proper file construction methods.

THE PROJECTS YOU WILL WORK ON

The Against The Clock course materials have been constructed with two primary building blocks: exercises and projects. Projects always result in a finished piece of work—digital imagery built from the ground up, utilizing photographic-quality images, vector artwork, and type elements from the library supplied on your student CD-ROM.

This course, MetaCreations Painter: A Digital Approach to Natural Art Media, makes use of several projects that you will work on during your learning sessions. You will find the projects that you will complete by the end of the course displayed on the inside front and back covers of the book.

Here's a brief overview of each.

  • PROJECT A: SOUTHERN GARDEN BOOK JACKET—The Southern Garden Book Jacket project requires a certain amount of experimentation with paper textures and glass distortion to finesse the background into an interesting, yet unobtrusive element. Creating and capturing a paper texture reinforces the basic skills addressed in early chapter exercises. The students will progress through an application of surface texture based on Image Luminance and clone source; a real-world application of skills developed through chapter exercises. A new text treatment, Dynamic Text, is introduced and utilized in rendering the title of the book.
  • PROJECT B: END GAME MOVIE POSTER—The movie poster was designed to reinforce the concept and skills involved in using a clone source, capturing and creating paper textures, image preparation, and enhancement. Using floaters and masks are an integral part of the successful completion of the motion effect. Floater management and a strong sense of masking logic are critical to this project. The Dynamic text Plug-in floater is used in this project to reinforce the skills in using this new tool. This poster is created at a fraction of its true production size to facilitate easy image manipulation. In production, this file could easily be over 100 megabytes in size. The project could be used for a movie poster, sporting event, concert promotion or any other venue where an image with impact is important to the message.
  • PROJECT C: SWIM MEET TODAY BANNER—The Swim Meet Today Banner closely resembles a commercial project completed for a South Florida Aquarium Grand Opening Banner. This project is designed to provide practical skill-building in the use of floaters: the use of floaters for image repair, duplication, and frequently used production techniques. Type manipulation such as kerning, letter-adjustment, and drop shadows are stressed. The Plug-in floater, Liquid Metal, is used to simulate a water-droplet effect.
  • PROJECT D: SHELLS RESTAURANT MENU COVER—The Shells Restaurant Menu Cover is part of an actual design job submitted for a Florida seafood restaurant. This project showcases the effective use of type—as a 3-D element and as an original paper texture. It affords the student the opportunity to revisit skills that they have learned and gives a practical application of the skills addressed in the creation of original paper texture through capture techniques. The creation of 3-D type focuses on layer and masking skills to achieve the effect. Mosaics, tessellations, and vector art elements are used in conjunction with pixel-based imagery to create a pleasing graphic design.
  • PROJECT E: ARRIVE ALIVE PUBLIC SERVICE ANNOUNCEMENT—This short cartoon animation is designed to offer additional practice in the production of movies. The use of the Dynamic Text Plug-in layer introduces additional type effects that are possible to achieve with this feature. This Public Service Announcement could be used as an Animated GIF on a Web site or as a stringer in a movie theater.
  • PROJECT F: SPORTS WEB PAGE—With the rising demand for commercial Web site development, the need for interesting Web design is a marketable venue for designers. In the Sports Web Page project, the student will apply skills learned in Chapter 12 by completing the Web page started in the chapter's exercises. This project will encompass Image Slicing, preparing elements for Web placement, and the creation of a navigational element. The Bevel World Plug-in floater is reviewed with an emphasis on its application in Web design.

SUPPORT MATERIALS

FOR THE STUDENT
On the CD-ROM, you will find a complete set of Against The Clock (ATC) fonts, as well as a collection of data files used to construct the various exercises and projects.

The ATC fonts are solely for use while you are working with the Against The Clock materials. These fonts will be used throughout both the exercises and projects and are provided in both Macintosh and Windows format.

A variety of student files have been included. These files, necessary to complete both the exercises and projects, are also provided in both Macintosh and Windows formats.

FOR THE INSTRUCTOR
The Instructor Kit consists of an Instructor's manual and an Instructor's CDROM. It includes various testing and presentation materials in addition to the files that come standard with the student books.

  • Overhead Presentation Materials are provided and follow along with the course. These presentations are prepared using Microsoft PowerPoint and are provided in both "native" PowerPoint format as well as Acrobat Portable Document Format (PDF).Extra Projects are provided along with the data files required for completion. These projects may be used to extend the course, or may be used to test the student.
  • A Test Bank of Questions is included within the instructor kit. These questions may be modified, reorganized, and administered throughout the delivery of the course.
  • Halfway through the course is a Review of material covered to that point, with a Final Review at the end.

ACKNOWLEDGMENTS

I would like to give thanks to the writers, illustrators, editors, and others who have worked long and hard to complete the Against The Clock series. Foremost among them are Val LeFevre, Susan Hunert, Dean Bagley, Henry Vanderlinde, and Robin McAllister whom I thank for their long nights, early mornings, and seemingly endless patience.

Thanks to the dedicated teaching professionals whose comments and expertise contributed to the success of this book, including Lorna Hernandez of the Art Institute of Ft. Lauderdale, Lori Lorion of Reedley College, Jeanne Hanson of Metropolitan Community College, and Betty Nelsen of American River College.

A big thanks to Judy Casillo, Developmental Editor, and Denise Brown, Production Editor, for their guidance, patience, and attention to detail.

I would especially like to acknowledge my husband, Ian, who was a steadfast bastion of calm and respite throughout the production of the book.

Valan Evers, February, 2000

Read More Show Less

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