Microcontroller Projects Using the Basic Stamp / Edition 2

Microcontroller Projects Using the Basic Stamp / Edition 2

by Al Williams
ISBN-10:
1578201012
ISBN-13:
9781578201013
Pub. Date:
01/03/2002
Publisher:
Taylor & Francis
ISBN-10:
1578201012
ISBN-13:
9781578201013
Pub. Date:
01/03/2002
Publisher:
Taylor & Francis
Microcontroller Projects Using the Basic Stamp / Edition 2

Microcontroller Projects Using the Basic Stamp / Edition 2

by Al Williams

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Overview

Complete BS2P command reference Demo projects include: * Internet-to-Stamp gateways * Infrared remote controls * Test instrumentation * Robot motor controls Want to build an electronic game, a robot, or an automated manufacturing process? A

Product Details

ISBN-13: 9781578201013
Publisher: Taylor & Francis
Publication date: 01/03/2002
Edition description: REV
Pages: 456
Product dimensions: 7.50(w) x 9.20(h) x 1.30(d)

About the Author

Al Williams is a consultant, teacher, and author. As a veteran hardware and software designer, Al has written several popular books on all aspects of computers. His columns regularly appear in New Architect Magazine (formerly Web Techniques). He has also written columns for Visual Developer, Dr. Dobb's Sourcebook, and other publications. An amateur radio operator since 1977, Al is expert at providing a bridge between the hardware and software worlds. His company, AWC, provides consulting and development tools for Basic Stamps and other microcontrollers. Visit his Stamp Web site at http://www.al-williams.com/awce.htm

Table of Contents

Introduction The Challenge, What’s New in the Second Edition, What You Need, How to Proceed, Chapter 1 Jump Right In Chapter 2 The Nitty Gritty — A Stamp Reference Section I — Data Commands Section II — Flow Control Section III — Digital I/O Section IV — Analog I/O Section V — Serial I/O Section VI — Tables Section VIII — Event Handling Section IX — Math Operators Section X — Logical Operators Chapter 3 Games and Tools: Digital I/O Chapter 4 A Digital Power Supply: Analog Output Chapter 5 A Recording Voltmeter: Analog Input Chapter 6 Stamp to Internet: Serial I/O Chapter 7 A Pong Game: LCDs and Keypads Chapter 8 A Remote Control Robot: Motors Chapter 9 Morse Code Projects Chapter 10 The Next Step Chapter 11 On Your Own
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