Team Leadership in the Game Industry arms you with the information you need to face and meet the challenges of finding, supporting, and retaining a talented team of employees. Specifically addressing the unique needs of managers in the game industry, this book recognizes a common issue: game development teams consisting of talented specialists who lack interpersonal and leadership skills. Filled with tips and advice from industry pros, you'll learn how to solve problems such as selecting your team, defining roles...
Team Leadership in the Game Industry arms you with the information you need to face and meet the challenges of finding, supporting, and retaining a talented team of employees. Specifically addressing the unique needs of managers in the game industry, this book recognizes a common issue: game development teams consisting of talented specialists who lack interpersonal and leadership skills. Filled with tips and advice from industry pros, you'll learn how to solve problems such as selecting your team, defining roles and identifying team leaders, meeting deadlines, and handling underperformers. You'll examine classic leadership traits, and take a look at specific team roles and their daily responsibilities. Real-world case studies illustrate solutions to each problem and hands-on exercises will help you practice the techniques presented. Team Leadership in the Game Industry provides you with a valuable set of best practices and advice to help you achieve efficient, cohesive teams.
Robert B. Reese received the B.S. degree from Louisiana Tech University, Ruston, in 1979 and the M.S. and Ph.D. degrees from Texas A&M University, College Station, in 1982 and 1985, respectively, all in electrical engineering. He served as a Member of the Technical Staff of the Microelectronics and Computer Technology Corporation (MCC), Austin, TX, from 1985 to 1988. Since 1988, he has been with the Department of Electrical and Computer Engineering at Mississippi State University, Mississippi State, where he is an Associate Professor. Courses that he teaches include Microprocessors, VLSI systems, Digital System design, and senior design. His research interests include self-timed digital systems and computer architecture.
J.W. Bruce received the B.S.E. from the University of Alabama in Huntsville in 1991, the M.S.E.E. from the Georgia Institute of Technology in 1993, and the Ph.D. from the University of Nevada Las Vegas in 2000, all in electrical engineering. Dr. Bruce has served as a member of the technical staff at the Mevatec Corporation providing engineering support to the Marshall Space Flight Center Microgravity Research Program. He also worked in the 3D Workstation Graphics Group at the Integraph Corporation designing the world's first OpenGL graphics accelerator for the Windows operating system. Since 2000, Dr. Bruce has served in the Department of Electrical and Computer Engineering at Mississippi State University. Dr. Bruce has contributed to the research areas of data converter architecture design and embedded systems design. His research has resulted in more than 30 technical publications and one book chapter.
Bryan A. Jones received the B.S.E.E. and M.S. degrees in electrical engineer-ing from Rice University, Houston, TX, in 1995 and 2002, respectively, and the Ph.D. degree in electrical engineering from Clemson University, Clemson, SC, in 2005. From 1996 to 2000, he was a Hardware Design Engineer for Compaq, specializing in board layout for high-availability RAID controllers. He is currently an Assistant Professor at Mississippi State University, Mississippi State, MS. His research interests include micro air vehicles, robotics, real-time control-system implementation, rapid prototyping for real-time systems, and modeling and analysis of mechatronic systems.
Introduction. PART 1: DIGITAL LOGIC REVIEW AND COMPUTER ARCHITECTURE FUNDAMENTALS. 1. Number System and Digital Logic Review. 2. The Stored Program Machine. PART 2: PIC24 ?C ASSEMBLY LANGUAGE PROGRAMMING. 3. Introduction to the PIC24 Microcontroller Family. 4. Unsigned 8/16-bit Arithmetic, Logical, Conditional Operations. 5. Extended Precision and Signed Data Operations. 6. Pointers and Subroutines. PART 3: PIC24 ?C INTERFACING USING THE C LANGUAGE. 7. The PIC24EPJ256GP202: System Startup and Parallel Port I/O. 8. Interrupts and a First Look at Timers. 9. Asynchronous and Synchronous Serial I/O. 10. Data Conversion. 11. Timers. 12. Advanced Hardware Topics. 13. Operating Systems for Embedded Systems. Appendix A: PIC24 Architecture and Instruction Set Summary. Appendix B: Circuits 001. Appendix C: References. Appendix D: Problem Solutions. Index.