Microsoft Rising: ...and other tales of Silicon Valley / Edition 1

Microsoft Rising: ...and other tales of Silicon Valley / Edition 1

by Ted G. Lewis
     
 

ISBN-10: 0769502008

ISBN-13: 9780769502007

Pub. Date: 02/10/2000

Publisher: Wiley

Ted Lewis delivers a first-hand account of the changing computer industry, a story of Microsoft and the Silicon Valley. Lewis maps the history of computing from 1990 to 2000, a tale of greed and emotion in the fastest growing, mainline industry of the world. In this compilation of columns from Computer, IEEE Internet Computing, and Scientific American, Lewis tries

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Overview

Ted Lewis delivers a first-hand account of the changing computer industry, a story of Microsoft and the Silicon Valley. Lewis maps the history of computing from 1990 to 2000, a tale of greed and emotion in the fastest growing, mainline industry of the world. In this compilation of columns from Computer, IEEE Internet Computing, and Scientific American, Lewis tries to predict and explain the chaos of Silicon Valley.

This book reports the author's personal history through the early 1990's to the end of the decade. These stories often try to predict or explain the chaos of Silicon Valley. Lewis analyzes the high-technology industry and its constant change amid turmoil and upheaval. He also examines the art of software development and deals with innovation and the emergence of a techno-society. The book does not promise any answers, but rather concludes this short journey into the recent past with a number of provoking ideas about the future of hi-tech.

Product Details

ISBN-13:
9780769502007
Publisher:
Wiley
Publication date:
02/10/2000
Series:
Perspectives Series, #1
Pages:
340
Product dimensions:
5.96(w) x 9.13(h) x 0.71(d)

Table of Contents

Preface.

PART 1: The Valley of the Kings: Inside the Computer Industry.

Chapter 1: Reversals of Fortune (EIC Message, Computer, August 1994).

Chapter 2: The Tombs of Tech (EIC Message, Computer, November 1994).

Chapter 3: Operating System Roulette (Binary Critic, Computer, February 1995).

Chapter 4: Silly Valley (Binary Critic, Computer, June 1995).

Chapter 5: A Monopoly Is Born (Binary Critic, Computer, August 1995).

Chapter 6: Ellison's Folly (Binary Critic, Computer, February 1996).

Chapter 7: How Hits Happen (Binary Critic, Computer, July 1997).

Chapter 8: The Techno Treadmill (Wired Wired World, IEEE Internet Computing, September—October 1997).

Chapter 9: The Rise of Strategy (Binary Critic, Computer, September 1997).

Chapter 10: The End of the Dream (Binary Critic, Computer, January 1998); (Cyber View, Scientific American, February 1998); (In the News, IEEE Software, January—February 1998).

PART 2: The Rise of the Internet.

Chapter 11: The Latest Dance Craze: Browsing (EIC Message, Computer, September 1994); (Binary Critic, Computer, April 1995).

Chapter 12: Rumble in Telecommunications (Binary Critic, Computer, May 1995).

Chapter 13: NetGain or NetLoss? (Binary Critic, Computer, July 1996).

Chapter 14: A Bad Dream (Binary Critic, Computer, November 1996).

Chapter 15: Revolution in Telecommunications (Wired Wired World, IEEE Internet Computing, May—June 1997).

Chapter 16: Everything Is Going IP (Wired Wired World, IEEE Internet Computing, November—December 1997).

Chapter 17: Who Owns the Internet? (Wired Wired World, IEEE Internet Computing, January—February 1998).

Chapter 18: The United Nations of Cyberspace (Wired Wired World, IEEE Internet Computing, March—April 1998).

Chapter 19: The Year I Shoot My TV (Binary Critic, Computer, January 1997).

Chapter 20: The Internet: From Here to Ubiquity (Internet Watch, Computer, October 1997).

PART 3: Street Rumble in Software City.

Chapter 21: The Dark Side of Objects (EIC Message, Computer, December 1994).

Chapter 22: The Big Software Chill (Binary Critic, Computer, March 1996); (Binary Critic, Computer, August 1996).

Chapter 23: Tiny Beans (Binary Critic, Computer, September 1996); (Binary Critic, Computer, March 1997); (Binary Critic, Computer, March 1998).

Chapter 24: The Trouble with Programmers (Binary Critic, Computer, April 1998); (Binary Critic, Computer, July 1998).

PART 4: When Radical Is Chic.

Chapter 25: Innovation and the Next Big Thing (EIC Message, Computer, October 1994).

Chapter 26: FutureBusiness (Binary Critic, Computer, November 1995).

Chapter 27: Learning Curves and Strategy (Binary Critic, Computer, December 1995); (Binary Critic, Computer, January 1996).

Chapter 28: The Limits of Innovation (Binary Critic, Computer, April 1996).

Chapter 29: The Borg (Binary Critic, Computer, May 1997).

PART 5: Techno-Society.

Chapter 30: The Age of Information (Binary Critic, Computer, September 1995); (Binary Critic, Computer, October 1995).

Chapter 31: Tribalism (Binary Critic, Computer, November 1997).

Chapter 32: Privacy (Technology News, Computer, June 1998); (Cyber View, Scientific American, November 1997).

Chapter 33: Technology and the Productivity Paradox (Binary Critic, Computer, May 1998).

EPILOGUE: What to Do About Microsoft (Binary Critic, Computer, September 1998).

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