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Microsoft XNA Game Studio Creator's Guide, Second Edition

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Overview

Bring your PC, Zune, and Xbox gaming visions to life with Microsoft XNA Game Studio

Develop complete 2D and 3D games with step-by-step hands-on instruction, advice, and tips from two industry professionals. Fully revised to cover the latest features, Microsoft XNA Game Studio Creator's Guide, Second Edition lays out the essentials of game programming alongside exciting examples and C# code samples. Learn how to create 3D models, virtual worlds, and add stunning animation. You'll...

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Microsoft XNA Game Studio Creator's Guide, Second Edition

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Overview

Bring your PC, Zune, and Xbox gaming visions to life with Microsoft XNA Game Studio

Develop complete 2D and 3D games with step-by-step hands-on instruction, advice, and tips from two industry professionals. Fully revised to cover the latest features, Microsoft XNA Game Studio Creator's Guide, Second Edition lays out the essentials of game programming alongside exciting examples and C# code samples. Learn how to create 3D models, virtual worlds, and add stunning animation. You'll also discover how to incorporate 3D audio into your projects and handle PC and game controller input devices.

  • Create, draw, and update XNA game windows and 3D objects
  • Add dazzling animation and fluid character motion
  • Render photorealistic terrains, landscapes, skies, and horizons
  • Program custom lighting and shading effects using HLSL
  • Integrate sound effects, game dashboards, and stat tracking
  • Work with game cameras, keyframes, sprites, and loaders
  • Design natural collision detection, ballistics, and particle effects
  • Develop, import, and control Quake II models using MilkShape
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Product Details

  • ISBN-13: 9780071614061
  • Publisher: McGraw-Hill Professional Publishing
  • Publication date: 5/18/2009
  • Edition number: 2
  • Pages: 560
  • Sales rank: 1,156,894
  • Product dimensions: 7.40 (w) x 9.10 (h) x 1.20 (d)

Meet the Author

Stephen Cawood is a former program manager at Microsoft Corporation and the author of several gaming titles.

Pat McGee is a faculty member and course developer at the British Columbia Institute of Technology. He is a game programmer.

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Table of Contents

Chapter 1. Set Up an XNA Development Environment
Chapter 2. Developer Basics
Chapter 3. Behind the Game Window
Chapter 4. 2D Games
Chapter 5. Introduction to 3D Graphics Programming
Chapter 6. Shaders
Chapter 7. Animation Introduction
Chapter 8. Character Movement
Chapter 9. Texturing Your Game World
Chapter 10. Adding Skies and Horizons to Your Levels
Chapter 11. Index Buffers
Chapter 12. Combining Images for Better Visual Effects
Chapter 13. Score Tracking and Game Stats
Chapter 14. 3D Models
Chapter 15. Vectors
Chapter 16. Matrices
Chapter 17. Building a Graphics Engine Camera
Chapter 18. Collision Detection
Chapter 19. Ballistics
Chapter 20. Particle Effects
Chapter 21. Keyframe Animations
Chapter 22. Lighting
Chapter 23. Input Devices
Chapter 24. Content Pipeline Processors
Chapter 25. Terrain with Height Detection
Chapter 26. Animated Models
Chapter 27. Adding Audio to Your Game
Chapter 28. Multiplayer Gaming
Chapter 29. Networking
Index

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Sort by: Showing 1 Customer Reviews
  • Anonymous

    Posted October 18, 2009

    Good material

    I'm a graphic design student. Good learning material.

    0 out of 1 people found this review helpful.

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