Middleworld (The Jaguar Stones Trilogy Series #1)

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Overview

In the ancient city of Itzamna, Lord Six-Rabbit wakes up screaming. A great warrior king of the mighty Maya, he has dreamed he was a lowly, flea-bitten monkey. How could this be? Was this some sorcery sent by his half-brother, Tzelok, the evil priest?

1200 years later, in Boston, Massachusetts, 14-old Max Murphy is looking forward to a family vacation. But his parents, both archaeologists and Maya experts, announce a change in plan. They must leave immediately for a dig in San Xavier, the tiny Central American country where his father grew up. Max will go to summer camp. Max is furious. He's always suspected that his parents cared more about the Ancient May than about him and this proves it. When he's mysteriously summoned to San Xavier, he thinks they've had a change of heart. But he's met at the airport by one of their colleagues, who explains that his parents have gone missing at the remote Maya temple of Ix Chel. He also tells Max the legend of The Jaguar Stones, the five sacred stones of Middleworld (the Maya name for the world of men) which enabled Ancient May kings to wield the powers of living gods.

And so begins Max Murphy's wild adventure in the tropical rainforests of San Xavier. During his journey, he will unlock ancient secrets and meet strangers who are connected to him in ways he could never have imagined. For fate has delivered a challenge of epic proportions to this papered teenager. Can Max rescue his parents from the Maya Underworld and save the world from the Lords of Death, who now control the power of the Jaguar Stones in their villainous hands? The scene is set for a roller-coaster ride of suspense and terror, as the good guys and the bad guys faceoff against a background of haunted temples, zombie armies and human sacrifice.

Editorial Reviews

Booklist
Newly arrived in "the snake-infested dump" of San Xavier, a fictional Central American country, 14–year–old Max Murphy discovers that his archaeologist parents have disappeared. Aided in his search by resourceful Lola, a descendent of the Maya, Max learns that the gods of her people have chosen him for a mission involving powerful artifacts. The husband and wife coauthors, whose knowledge of the ancient Maya is evident from detailed appendixes and a bibliography, deliver too much information here, giving short shrift to Max's characterization and certain plot elements-such as why the ancient spirits speak English, and why Max, an often-whiny Bostonian with no ancestral ties to the Maya, finds favor with them. In addition, the pains the authors take to avoid making the culture seem exotic or strange are undercut by the wild mysticism surrounding the artifacts. Still, the book's unusual Mesoamerican backdrop is worth marking, and the Indiana Jones-influenced adventure, as well as the book's polished line drawings, will keep readers interested and looking forward to future entries in the Jaguar Stones trilogy.
—Jennifer Mattson
Flamingnet Book Reviews
A simply awesome read. Different to any book I've read because of all the Maya information. I definitely look forward to the next two books in the series! Top Choice Award
Kingdom Books
Jon and Pamela Voelkel left a powerful advertising career in England to settle in Norwich, Vermont, where they built a home, welcomed the (surprise) arrival of their third child, and made the ultimate career switch: They started writing for "young adults."

Their adventure novel "Middleworld" became available at the start of October, through a publishing house called Smith & Sons, a mostly theater-related publisher. Its owners were persuaded by their son Peter Kraus, who discovered the manuscript - and insisted that his parents take it seriously. Now, with a New York City launch and an active book tour underway, it looks like Peter's discovery is a hot new success.

Every middle-grade book these days gets compared to the Harry Potter series, and "Middleworld" has already been called "Harry Potter meets the Maya." And the plots have in common magic, a teenage boy, and plenty of battle scenes. But there are more differences than similarities, and the differences make this an exciting fresh book.

New England Children's Bookselling Advisory Council
Funny, fast-paced and entirely original.
Teens Read Too
I predict this trilogy will be popular with fans of Anthony Horowitz, Roland Smith, and even Harry Potter fans... Plenty of action and humour will keep readers on the edge of their seats. Five Star Review
Upper Valley Life Magazine
Kids will love the twists and turns of the story, and cheer along with Max as he rescues his parents, gets the girl (well, gets the girl as his best friend) and saves the K'in (the Mayan word for day). Parents will love what the book provides to their teens: a glimpse into the world of archeology, an educational look at another culture and several valuable life lessons.
Young Adults Books Central
An amazing job of weaving the stories of the Maya into a modern day thriller. The perfect bait to get a videogamer to turn off the TV and read! Five Star Review
Publishers Weekly

A Boston teenager whose idea of adventure comes from computer gaming finds himself at the center of cosmic struggles between ancient Maya gods within the jungles of Central America, in this husband-and-wife team's first installment of the Jaguar Stones trilogy. Max Murphy's archeologist parents leave him behind, as usual, when they rush off to excavate an ancient Maya temple, and so he is surprised to be summoned to join them a week later. By the time he arrives, however, they have gone missing, and Max can tell that people are holding back the details. Despite his lifelong lack of interest, Max finally has to learn about Maya culture, especially when his parents' disappearance seems to have to do with the five "jaguar stones" used by the ancient ruler-gods and said to confer ultimate powers. This elaborate genre-bender involves ruthless smugglers; family estrangements; a helper in the form of a teenage Maya girl named Lola; two ancient Maya rulers brought to life (and given the bodies of baboons); Maya culture, past and present; zombies; and the Maya gods' eternal conflicts. That Max has somehow been chosen (presumably by the gods) to play the hero goes unresolved here, but between the exotic settings and themes and the breakneck pace, readers may not even notice the thin characterizations and motivations. A detailed appendix surveys the Maya world. Ages 11-up. (Oct.)

Copyright 2007 Reed Business Information
School Library Journal
Gr 5-9-Max Murphy is the 14-year-old spoiled and self-centered son of archaeologists who are Ancient Maya experts. Although his parents believe he is headed for summer camp, his enigmatic Central American housekeeper instead sends him to visit his uncle in San Xavier (based on present-day Belize), where his mother and father have recently departed for a new project. Once there, Max discovers that they have disappeared under mysterious circumstances. He joins forces with Lola, a native girl whose ability to navigate the jungle and the rainforest prove invaluable. Max is drawn into a life-or-death battle to rescue his parents from the Ancient Maya underworld and save the country from coming under the rule of the 12 Lords of Death. Suspense and intrigue, human sacrifice, smuggling, and secret doors and escape routes through pyramids ensure that the novel, the first in a projected trilogy, is likely to win legions of fans, who will gravitate toward the nonstop action that echoes Max’s beloved video games. Seven full-page illustrations and numerous line drawings help break up the text. The authors include illustrated information on the Maya’s calendar, pronunciation, math, writing, and cosmology.-Ellen Fader, Multnomah County Library, Portland, OR Copyright 2007 Reed Business Information.

Product Details

  • ISBN-13: 9781606840719
  • Publisher: EgmontUSA
  • Publication date: 4/27/2010
  • Pages: 416
  • Sales rank: 88,904
  • Age range: 10 - 14 Years
  • Series: Jaguar Stones Trilogy Series , #1
  • Product dimensions: 7.70 (w) x 5.34 (h) x 0.95 (d)

Meet the Author

Jon Voelkel grew up in Peru, Costa Rica and Colombia. He was not a natural-born adventurer and found life in the jungle difficult, to say the least. Having survived monkey stew, an attack by giant rats, and a plane crash in the middle of the rainforest, he escaped to college in Minneapolis and went on to business school in Barcelona. After working in advertising agencies in Spain, Holland and England, he started his own agency in London with four other partners - one of whom would be his future wife. In 2001, the London Financial Times named him one of the top fifty creative minds in Britain.

While Jon was battling the daily perils of the jungle, Pamela Craik Voelkel was writing stories and dreaming of adventure in a sedate seaside town in the north of England where nothing ever happened. After graduating from Leeds University in English Language and Literature, she fled to London to take any job with "writer" in the title. After stints reviewing books, writing catalogs and penning speech bubbles for photo-romances, she become an advertising copywriter. As Creative Director of Craik Jones Watson Mitchell Voelkel, she helped the agency win literally hundreds of creative awards.

In 2001, the Voelkels moved to rural Vermont and began work on 'Middleworld', the first book they have written together. In an interesting male/female collaboration, Jon plots out the action (much of it based on his own childhood memories and the bedtime stories he tells their three children), then Pamela fleshes out the characters and decides how they feel about things.

Table of Contents

Preface: The dream 2
I. The end of the world 8
II. The Curse of the Maya 24
III. Aguas Muertas 39
IV. The Villa Isabella 54
V. Max goes bananas 69
VI. Family secrets 83
VII. Thieves in the night 97
VIII. The monkey girl 109
IX. In the dark 122
X. Strange weather 131
XI. Rat-on-a-stick 144
XII. The feast 159
XIII. Monkey River 174
XIV. Itzamna 188
XV. The oath of blood 198
XVI. The cosmic crocodile 205
XVII. Trick or treat 226
XVIII. The chicken of death 244
XIX. Monkey business 256
XX. Counting the days 269
XXI. Preparing for battle 278
XXII. The black pyramid 291
XXIII. Captured 314
XXIV. The showdown 324
XXV. Human sacrifice 335
XXVI. Morning 347
Appendix: a guide to the maya world 365

Introduction

Introduction:
DEAR READER,

Like some of the teenagers who reviewed this manuscript for us, you may object to one of the names in this story.
You can't have a hero called Lord Six-Rabbit, you may say. It's not regal enough. Why, to modern ears, he sounds more like a
cuddly toy than a fearsome warrior king. You're right, of course. But if this book leads you to read more about Maya civilization, you'll meet other strangely named kings such as Stormy Sky, Smoke Monkey, Green Macaw and Smoking Frog. Then you may be glad that our hero was inspired by a great eighth century ruler called Eighteen-Rabbit, and not by Stormy Sky's father, the ingloriously named Curl Snout.
Here are some more things you should know before you read on . . .

The Ancient Maya called our world Middleworld, because it was sandwiched between the upper world of the heavens and the underworld,
which they called Xibalba.

The Jaguar Stones are fictional, as are all the main characters except for Friar Diego DeLanda. He was the true-life Spanish priest
who, in 1562, reduced the sum of Ancient Maya knowledge to ashes by making one huge bonfire of all their hundreds of folding bark books.
(As far as we know, only three books and a fragment of a fourth survived.)

San Xavier is a fictional country based on present-day Belize. Maya or Mayan? We have followed the scholarly precedent of using Maya as both noun and adjective to describe the people and their culture, reserving the word Mayan for the family of thirty languages still spoken by the six million Maya living in Central America today.

J&P Voelkel
Norwich, Vermont
5 Kib, 8 K'umk'u

Customer Reviews

Average Rating 4.5
( 40 )

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(4)

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See All Sort by: Showing 1 – 20 of 41 Customer Reviews
  • Posted June 12, 2010

    more from this reviewer

    A Fun Read Involving the Culture of the Maya

    I'm a big fan of anything involving ancient history, so when I was given the chance to read Middleworld, I couldn't say no. One of the most interesting things about this book was the plot. This wasn't your typical adventure story. The story is full of mystery and action, but it ties in a lot of interesting information about an amazing ancient culture. That was something that really set this story apart. It seemed to aim for an accurate depiction of an ancient culture, and the Maya still living in South America. I can't think of any other books that involve the Maya, which is one of the reasons that I enjoyed this book so much.

    Another appealing aspect was the expertise of the authors, who spent years researching the story. Their website shows pictures of their travels, and their blog also talks about their trips. I really thought that their experiences made the book that much more interesting. There was information about the Maya throughout the story (including some pronunciation help), and some fun information, and a recipe, in the back of the book. Knowing that the authors spent time learning about the culture made me appreciate the way the facts were seamlessly woven into the fictional aspects of the book. I also appreciated was the way the story addressed the 2012 Maya calendar myth. You know the one, right? Supposedly, the calendar ends in December of 2012, and that predicts the end of the world. Well, not so according to Middleworld. I thought that the authors did a great job of tying that into the story as well. I personally was unaware that there was no archeological evidence that that calendar stopped in 2012.

    The only issue that I had was with the character Max. For the first half of the story he was extremely whiny, and I found it hard to sympathize because of this. Over the course of the book, Max realized that he had been behaving pretty horribly, and began to change. I personally wish that these changes has started sooner, and that they had been a bit more gradual. I did enjoy his character in the second half of the story, however.

    Middleworld ended with a great setup for the sequel, and I'll definitely be picking it up. For those of you who hate cliffhangers, don't worry. The authors did a great job of tying up the loose ends, and the story feels complete. It did, however, leave me wondering what would happen next. I can't give away too much, but I will say that there is definitely more to Max's story. If you're interested in learning a bit more about the Maya culture, and want an exciting read, I'd definitely suggest picking this one up.

    1 out of 2 people found this review helpful.

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  • Posted June 11, 2010

    Loved it! A really entertaining (and educational) book!

    I picked up this book as a gift to the kids I babysit for - a 6-year-old girl and an 8-year-old boy. Both are great readers and love being read to. They both are really quite smart and love to learn so I thought they would like learning about the ancient Maya. I especially thought the boy would like it because he loves Artemis Fowl and Percy Jackson and that type of thing. I read it first, and I loved it! Max Murphy is such a believable, spoiled 14-year-old who isn't prepared in the least for the the Central American adventure he is plunged into. It is such a fun read and had me laughing all the way through (until the end, when I was on the edge of my seat!). When I started reading it to the kids, the funny thing was that the boy thought it was pretty good but the little girl really latched on to it. She loves it and asks me every day if we can read it. I read it to them on the long subway ride home from school, and when I stop at the stations because of the noise, the girl begs for me to start reading again! True, the vocabulary in the book might be too advanced for a 6-year-old, but she loves the story, asks questions, and flips ahead to look at the great illustrations. Don't pass up this book because you don't think it is the right age group or it is only a boy book; I highly recommend it for kids of all ages and both genders. Overall an excellent read!

    1 out of 1 people found this review helpful.

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  • Anonymous

    Posted May 20, 2012

    Ggjnfv

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  • Anonymous

    Posted March 18, 2012

    Who the fuck are you?

    0 out of 1 people found this review helpful.

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  • Anonymous

    Posted February 13, 2012

    So awesome

    Adventure awaits in this book of the jaguar stones

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  • Anonymous

    Posted December 27, 2011

    Sweet book

    Hi this s the best book

    0 out of 1 people found this review helpful.

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  • Anonymous

    Posted December 26, 2011

    Great book

    Middleworld is a great book i reccomend it

    0 out of 1 people found this review helpful.

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  • Anonymous

    Posted December 22, 2011

    Hoop is awesome

    I loved this book and i hiley reccomenneed it to arceoligist wanna beez and any1 who loves huomor

    0 out of 1 people found this review helpful.

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  • Posted June 27, 2011

    Great read!

    A tale of equal parts suspence,humor and adventure, Middleworld is a great read. However, the plot an be slow moving and downright boring in places. Any reader that survives the slow patches will be clamoring for the next book, like me.

    0 out of 1 people found this review helpful.

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  • Anonymous

    Posted March 16, 2011

    awsome

    this book gives you the feeling of the past plus its really funny

    0 out of 1 people found this review helpful.

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  • Posted March 15, 2011

    A great book

    A must read for all adventurers.

    0 out of 1 people found this review helpful.

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  • Posted January 17, 2011

    middleworld

    This book started a little slow but it was still a good start. It DOESN'T take a long to become a exciting journey! I espicaly have to give the authors credit seeing as this was their first PUBLISHED book. This is a truly good book.

    0 out of 1 people found this review helpful.

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  • Posted December 29, 2010

    Hi you people

    This is the best book ever

    0 out of 1 people found this review helpful.

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  • Posted October 22, 2010

    more from this reviewer

    I didn't find if very entertaining

    It's a good book but not the best. I saw it in an add that said ''Move over Percy Jackson.'' And so I read the book and I was very offended that they even say such a thing to the Percy Jackson series. It was not the best book and it took me a long while to finish it because I wasn't wrapped up in it. I kept waiting for the next chapter. So, to me...this book wasn't the greatest

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  • Posted August 11, 2010

    more from this reviewer

    I Also Recommend:

    Action!

    Max can't believe it when his parents bail on him and their vacation to Italy to go back to Central America for their work. He's furious. He doesn't say goodbye when his parents leave. When the housekeeper gives him a plane ticket and instructions to follow his parents, he doesn't question her orders.

    Now after a horrific journey, he's in Central America with his uncle whom he's never met. He learns that his parents have vanished into thin air. His uncle maybe smuggling genuine Mayan artifacts to other dealers. There's a dangerous man who wants one of the most precious Mayan artifacts - a Jaguar stone.

    There are five stones and they are very powerful and very dangerous in the wrong hands. Max doesn't want them to fall in the wrong hands. He spies two monkeys carrying out the case with the stone inside. He tries to warn his uncle, but discovers he's locked inside his room. Furious, Max decides to follow the monkeys and attempt to recover the stones.

    It doesn't take him long to become lost, hungry, and realizing the jungle is a dangerous place. When he meets a girl in the jungle, will he trust her enough to let her lead him out of the jungle? Will Max disappear like his parents, before he can return the stones without anyone using their power?

    My Thoughts: I loved the blend of history with fantasy with action. It's a great story - perfect for book clubs. I have no doubt tweens/teens will gobble up this cross over tale.

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  • Posted November 4, 2008

    more from this reviewer

    Reviewed by Sally Kruger, aka "Readingjunky" for TeensReadToo.com

    Husband and wife team Jon and Pamela Voelkel have created a tale set in the Central American rain forest. The story focuses on the Maya culture and traditions as the characters battle to prevent the evil forces of an ancient empire from destroying today's world.

    In MIDDLEWORLD readers meet Max Murphy. His parents are archaeologists. He is sick of the old pottery and ancient artifacts that are forever causing his parents to head off to foreign countries. Max is always left in Boston to fend for himself with the help of Zia, their housekeeper. Max would like a little adventure -- as long as it involves pizza and video games. Adventure begins for Max when Zia informs him that plans have changed this time. Instead of heading off to a wilderness camp in Maine, Max is being sent to San Xavier to join his parents.

    Max arrives in San Xavier only to find that Mr. and Mrs. Murphy have disappeared. Uncle Ted becomes Max's instant guardian, and the search for his parents begins. At the time of their disappearance, they were exploring an ancient Maya pyramid deep in the rain forest. All that's left is Mr. Murphy's jacket and Mrs. Murphy's earring. Max soon finds himself lost in the rain forest that may be responsible for his parents' death.

    As the story unfolds, readers will learn quite a bit of Maya history. Hidden pyramids and ruins are scattered throughout the rain forest, and each holds mysterious treasures and secrets of the ancients and how they may still have powers in the modern world. The adventure is filled with crazy characters, secret passageways and hidden chambers, Maya traditions and superstitions, talking monkeys, and blood-thirsty warriors. The mysterious Jaguar Stones hold the power to change the world. The danger comes if all five are brought together. The good guys have some and the bad guys have some, and both are out to get their hands on them all.

    Recommended for ages 12 and up, this is not for the faint-hearted reader. At nearly 400 pages, with additional pages devoted to information about Maya symbols and terminology, readers will be challenged as well as entertained. I predict this trilogy will be popular with fans of Anthony Horowitz, Roland Smith, and even Harry Potter fans, once they have finished book seven. Plenty of action and humor will keep readers on the edge of their seats.

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  • Anonymous

    Posted May 26, 2008

    Great!

    The ending is the best part, it reminds me of being careful with the environment. The book made my imagination run wild. Makes me want to be an adventurer too and I will always know evil will never win in my mind. The past you must respect because they shall haunt you for all eternity. A family can change once in awhile, for example, Uncle Ted did not like his brother, Frank and after Max saved the Middle World, Uncle Ted loved again.

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  • Anonymous

    Posted February 4, 2008

    Fabulous

    Middleworld is an intriquing book, full of fantastic characters and an engrossing plot. Max is a pampered 14 yr. old teenager. His parents, both archeologists, set out to the country of San Xavier to uncover ancient Maya ruins. They soon go missing and Max sets out to find them. There, he uncovers threats from Maya gods, shady characters, and the secrets of the Jaguar Stones. In this book you learn much about the Mayan culture and also have an enjoyable time flipping page after page. I highly recommend it! Also fabulous illustrations!

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  • Anonymous

    Posted May 26, 2012

    No text was provided for this review.

  • Anonymous

    Posted August 13, 2011

    No text was provided for this review.

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