Mind Bafflers

Mind Bafflers

by George J. Summers, Arthur Friedman
     
 
Even if you start out with a brain that's operating perfectly well, by the time you're halfway through these 36 whodunit puzzles you'll be lucky if you can remember your name! You start by getting caught up in an argument among some musicians, and try to find out who started it; then the dispute turns more serious, when one of the choir members gets murdered. Later, a

Overview

Even if you start out with a brain that's operating perfectly well, by the time you're halfway through these 36 whodunit puzzles you'll be lucky if you can remember your name! You start by getting caught up in an argument among some musicians, and try to find out who started it; then the dispute turns more serious, when one of the choir members gets murdered. Later, a friendly game of cards features a bit of cheating that leads to a killing; and then a backstage whistling incident causes still another death (many actors believe it's bad luck to hear whistling before a performance). There's much more, for there are 29 culprits to catch, plus seven other puzzles where you must find a missing word or number. Start each Mind Baffler by reading the problem to be solved, then use the handy solution scheme to keep your facts straight. You can peek at hints and clues, and if you're still stumped, then study the pointers on what kind of logic to use, or use the sets of Solution Starters that will put you firmly on the trail of the evildoers. Sterling 128 pages, 60 b/w illus., 5 3/8 x 8 1/4.

Product Details

ISBN-13:
9780806998671
Publisher:
Sterling
Publication date:
12/28/1997
Pages:
128
Product dimensions:
5.33(w) x 8.22(h) x 0.34(d)

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