Minds in Play: Computer Game Design as a Context for Children's Learning / Edition 1

Minds in Play: Computer Game Design as a Context for Children's Learning / Edition 1

by Yasmin B. Kafai
     
 

Video games more than any other media have brought technology into children's homes and hearts. Educators, psychologists, and parents are struck by the quality of engagement that stands in stark contrast to children's usual interest in school homework and other activities. Whereas most research efforts have concentrated on discussing the effects of game playing,

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Overview

Video games more than any other media have brought technology into children's homes and hearts. Educators, psychologists, and parents are struck by the quality of engagement that stands in stark contrast to children's usual interest in school homework and other activities. Whereas most research efforts have concentrated on discussing the effects of game playing, this book takes a different stance. It takes a close look at games as a context for learning by placing children in the roles of producers rather than consumers of games.

Kafai presents a constructionist vision of computer-based learning activities in schools. She follows a class of sixteen fourth-grade students from an inner-city public elementary school as they were programming games in Logo to teach fractions to third graders. The children transformed their classroom into a game design studio for six months, learning programming, writing stories and dialogues, constructing representations of fractions, creating package designs and advertisements, considering interface design issues, and devising teaching strategies. In this context, programming became a medium for children's personal and creative expression; in the design of their games children engaged their fantasies and built relationships with other pockets of reality that went beyond traditional school approaches.

The ideas and discussions presented in this book address educators, researchers, and software and curriculum designers interested in children's learning and thinking with educational technologies.

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Product Details

ISBN-13:
9780805815122
Publisher:
Taylor & Francis
Publication date:
11/01/1994
Pages:
358
Product dimensions:
6.10(w) x 9.10(h) x 1.00(d)
Lexile:
1180L (what's this?)

Table of Contents

Preface
Introduction
Ch. 1Learning Through Design: Review of Theory and Research Issues1
Ch. 2Creating and Researching the Learning Environment30
Ch. 3Project Evolution51
Ch. 4Case Studies of Game Designers88
Ch. 5Learning Through Design: A Comparative Evaluation246
Ch. 6Discussion of Conclusions286
Coda310
Acknowledgments311
References314
Author Index325
Subject Index331

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