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From Barnes & NobleOpenGL ES brings sophisticated cross-platform 3D/2D graphics to your nearest cellphone, PDA, or handheld game device. M3G adds a high-level API for real-time 3D on mobile Java devices. Mastering these technologies will enable you to build tomorrow's slickest mobile games and applications. Now the insiders who helped create these standards show exactly how to make the most of them.
The authors first review the foundational concepts you need to utilize both technologies: coordinate systems, transformations, projections. Next they turn to OpenGL ES: its roots, design principles, versions, and APIs. Using extensive code samples, you'll learn how to use OpenGL ES's geometry pipeline, rasterization pipeline, and extensions, and use EGL to maximize source-level portability. Next, they turn to M3G -- again, covering all you need, from importing content through animation. If you're a working programmer, these authors have opened one of today's fastest-growing programming fields to you: mobile graphics development. Bill Camarda, from the January 2008 Read Only