Mobile Computing Principles: Designing and Developing Mobile Applications with UML and XMLby Reza B'Far, Reza Behravanfar
This 2005 book explores the differences between mobile and stationary applications and the architectural and software development concepts needed to build mobile applications.See more details below
This 2005 book explores the differences between mobile and stationary applications and the architectural and software development concepts needed to build mobile applications.
- Cambridge University Press
- Publication date:
- Product dimensions:
- 7.01(w) x 10.00(h) x 1.81(d)
Table of Contents
Part I. Introductions to the Main Topics:1. Introduction to mobile computing; 2. Introduction to mobile development frameworks and tools; 3. XML: the document and meta-data format for mobile computing; 4. Introduction to UML; Part II. Device Independent and Multi-Channel User Interface Development Using UML: 5. Generic user interface development; 6. Developing mobile GUIs; 7. Voice user Interfaces and mobile applications; 8. Multi-channel and multi-modal user interfaces; Part III. Additional Dimensions of Mobile Application Development: 9. Mobile agents and peer-to-peer architectures for mobile computing; 10. Wireless connectivity and mobile applications; 11. Synchronization and replication of mobile data; 12. Mobility and location information; 13. Active transactions; 14. Mobile security; Part IV. Putting the Project Together: 15. The mobile development process; 16. Architecture, design, and technology selection; 17. Mobile application implementation hurdles; 18. Testing; 19. A case study.
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