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Monster Manual 2 (D&D Core Rulebook Series)

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Overview

Hundreds of old and new monsters for your 4th edition D&D(R) game!

This core rulebook presents hundreds of monsters for your D&D campaign. Classic monsters such as centaurs and frost giants make their first 4th edition appearance here. In addition, this book includes scores of new monsters to challenge characters of heroic, paragon, and epic levels.

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Overview

Hundreds of old and new monsters for your 4th edition D&D(R) game!

This core rulebook presents hundreds of monsters for your D&D campaign. Classic monsters such as centaurs and frost giants make their first 4th edition appearance here. In addition, this book includes scores of new monsters to challenge characters of heroic, paragon, and epic levels.

Read More Show Less

Product Details

  • ISBN-13: 9780786951017
  • Publisher: Wizards of the Coast
  • Publication date: 5/19/2009
  • Series: D&D Core Rulebook Series
  • Edition number: 4
  • Pages: 224
  • Product dimensions: 8.50 (w) x 11.00 (h) x 0.70 (d)

Customer Reviews

Average Rating 4.5
( 7 )
Rating Distribution

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(4)

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(3)

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Sort by: Showing all of 7 Customer Reviews
  • Posted November 23, 2009

    more from this reviewer

    I Also Recommend:

    It didn't blow me away, but . . .

    I like it.

    What I loved about it: the metallic dragons. I've been waiting for this to come out specifically for the dragons and it didn't let me down. My favorite is the adamantine. I'm anxious to work that one into a campaign i've just started. It's a little odd that the metallics are now unaligned, but I think I understand the logic in that monsters in these books should be able to combat Player Characters without the logical inconsistency of "good" aligned beings fighting each other. I'm not entirely convinced that it was necessary, but here it is, codified and in print. So we roll with it.

    What I like: more variations on many monsters we're all familiar with from the first MM. New angels, demons, devils, drakes, races, slaad, etc. should make for interesting twists to any pre-made or custom campaign. And I was impressed with a couple of the new and reintroduced monsters, most notably, the Behir (ok, so it's really more like a dragon variation but, I'm there).

    What I don't like: the Ooze. I really think DnD needs to quit wasting our time with oozes, they're boring. Ironically, part of me dislikes something that I also like, the variations on monsters from the first MM. I'd really rather see MM2 contain more genuinely new monsters (this includes keeping the metallic dragons in the original MM) and less variations on known creatures. For that reason, part of me wanted to give it 3 stars and question it's value . . . Despite this, if I'm being honest with myself, I still like the book, hence 4 stars. (and are they ever going to improve the index on any of their books?)

    In conclusion, if you are looking for many new monsters to throw at your players, you'll probably be let down by this book . . . in that case, borrow it from the library (or a friend) and save your money. However, if you're not bothered by a lot of variations from the original MM, you might like MM2. If you love metallic dragons, like me, you will probably like MM2 and the cash you spend will be worth it.

    It's not a Hit, but some may really like it.

    2 out of 2 people found this review helpful.

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  • Posted July 11, 2009

    more from this reviewer

    I Also Recommend:

    Great Addition!!!

    I've got nearly the entire 3.5 collection and recently started campaigning/DMing in 4e.
    SOOOOO different, like playing an entirely different game.

    I've got all 4e core and supplemental books. I'd say this is second only to PH2 in supplemental especially for a DM who likes to play a combination of monsters and character class villains.

    For a DM in 4e this book is an absolute necessity! MM1 was good, but this really opens up options. It's not waste of money like the later MM in 3.5.

    The only con is cost. Unless you can find it used . . .

    1 out of 1 people found this review helpful.

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  • Anonymous

    Posted July 16, 2009

    Wonderful addition

    This is a wonderful addition to any game master's library. Well worth the price paid.

    0 out of 1 people found this review helpful.

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  • Posted July 6, 2009

    I Also Recommend:

    MM2- well worth the price

    This is the second installment of D&D's Monster Manual series. It contains hundreds of new bad guys to throw at your players, many of which I find quite challenging and entertaining. Some good old friends like the Rust Monster make new appearances, watch your metal weapons and armor girls and boys! Any GM will find this a great addition to their library of baddies

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  • Posted July 4, 2009

    more from this reviewer

    Expand Your Options!

    MM2 is a new pile of goodies to torment your players with. Some monsters are brand new, some are 4e takes on old favorites, and others are expansions on races first brought about in MM1. There aren't as many PC-monster races as in the first, but most of the monsters within aren't really suitable for use as PCs anyway. Just as MM1 gave us Orcus as the big baddie, MM2 delivers on Demogorgon. Devas make an appearance as a monster race with three varieties (one not quite so radiant), and the dreaded Rust Monster makes its return to the world in MM2. Definitely good bang for the buck!

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  • Posted June 20, 2009

    Good addition to a DM's library

    If you are DMing a 4E game this book is well worth the money. I was happy to see a wide selection of monsters in this book. It has some new creatures that are reasonable additions and some beloved classic monsters for us old schoolers. My only complaint is the lack of variety in the NPC types. There are plenty of humans statted out, but very few of the other races. That's easily worked around, but it takes some prep time.

    Overall, good book.

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  • Anonymous

    Posted September 21, 2010

    No text was provided for this review.

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