Monster Manual II: Dungeons & Dragons Accessoryby Jeff Grubb, Skip Williams, Rich Redman
This supplement to the D&D® game provides descriptions for a vast array of new creatures, with an emphasis on more dangerous monsters to provide experienced gamers with tougher foes to overcome. This book also updates many popular monsters from the/i>/i>
An indispensable resource containing nearly 200 new monsters for any Dungeons & Dragons game.
This supplement to the D&D® game provides descriptions for a vast array of new creatures, with an emphasis on more dangerous monsters to provide experienced gamers with tougher foes to overcome. This book also updates many popular monsters from the previous editions of the D&D game and provides information on creatures from the new Chainmail® miniatures game.
Author Biography: Jeff Grubb is an award-winning game designer whose recent credits include the D&D accessory Manual of the Planes and the three Ice Age Cycle novels, set in the Magic: The Gathering® world. He lives in Washington State.
Rich Redman has written the Dark¥MatterTM Arms & Equipment Guide and the D&D guidebook Defenders of the Faith. He lives in Washington State.
Steve Winter has worked on numerous products as editor, designer, developer, and manager. He lives in Washington State.
Ed Bonny has had many articles published in Dragon® magazine, including his well-received AD&D® Planescape® and Skills & Powers articles. He lives in New Jersey.
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This is a book I would recomend to the public. I think that the publisher had a good idea in publishing this book. This is one of the good books.
I thought that the MM made some admitions of alot of the good Monsters in 1st edition. some of my personal favorits, such as the "false beholder" and "quickling" were left out. to make up for it though, they did put in Gem Dragons and Werms. It was a long overdue adition to the pitifuly incompleat MM
With 136 new monsters, the second edition of Monster Manual is anything but light reading. The creatures range from undead horrors,such as the banshee and crimson death, to to mundane animals such as bats, mastadons, and titanic frogs. Also included are creatures for those epic-level adventures, such as the corpse tearer and the hellfire wyrm, and psionic challenges like the Gem Dragons. From a DM's perspective, this book has already added some variety to our campaign setting, and therefore pushed the characters' limits to new heights. Although it still lacks some of my personal favorites from 2E, namely the living wall, it does introduce a new system for creating new monsters to challenge any party.