Monster Vault: An Essential Dungeons & Dragons Kit

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Overview

Iconic Dungeons & Dragons® monsters that are easy to run and fun to fight.

This essential product for Dungeon Masters collects the most iconic monsters of the Dungeons & Dragons world in one handy box and presents all-new variants, including new spins on such beloved monsters as dragons, orcs, and vampires. The monsters described herein are designed to be easy for Dungeon Masters to use and fun for players to fight. In addition to combat statistics, each monster entry ...

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$84.11
Seller since 2010

Feedback rating:

(2390)

Condition: New
0786956313 This item is brand new. Please allow 4 - 14 business days for Standard shipping, within the US. Thank you for supporting our small, family-owned business!

Ships from: ACWORTH, GA

Usually ships in 1-2 business days

  • Canadian
  • International
  • Standard, 48 States
  • Standard (AK, HI)
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Overview

Iconic Dungeons & Dragons® monsters that are easy to run and fun to fight.

This essential product for Dungeon Masters collects the most iconic monsters of the Dungeons & Dragons world in one handy box and presents all-new variants, including new spins on such beloved monsters as dragons, orcs, and vampires. The monsters described herein are designed to be easy for Dungeon Masters to use and fun for players to fight. In addition to combat statistics, each monster entry comes with story information to help DMs incorporate the monsters into their adventures and campaigns.
 
In addition to a comprehensive collection of iconic Dungeons & Dragons monsters, this box contains die-cut tokens for the monsters that appear within, as well as a 32-page adventure that showcases several of the monsters. Dungeon Masters can easily incorporate the adventure into their ongoing campaigns.
 
Game components:
 
• 160-page book of monsters
• 32-page adventure
• 10 sheets of die-cut monster tokens

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Product Details

  • ISBN-13: 9780786956319
  • Publisher: Wizards of the Coast
  • Publication date: 11/16/2010
  • Series: 4th Edition D&D Series
  • Pages: 192
  • Product dimensions: 9.44 (w) x 11.70 (h) x 1.36 (d)

Customer Reviews

Average Rating 4.5
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Sort by: Showing all of 2 Customer Reviews
  • Posted February 7, 2011

    From an Experienced DM I've been running Dungeons and Dragons for a little on ten years now. Wow, I feel old. I was orginally not a fan of Wizards taking over the D and D franchise, taking my beloved system and turning it into what I had intially

    I've been running Dungeons and Dragons for a little on ten years now. Wow, I feel old.

    The first books they put out with (Players Handbook, Monster Manual, Dungeon Master's Guide) felt a little rushed. There were certain nuances that bothered me. They did clarify the action economy a little better. The monsters felt a little cookie cutter without any real meat on them. The story seemed trivial compared with the combat system.

    Then came PHB2, DMG2 and MM2. They changed up a few more things, added a few more classes, and a few more rules clarifications. They cleaned up a good deal of the math. Now you diden't need to waste feats to just make your character to be able to hit monsters. Characters started to feel different. So did the monsters. Now they could do some tricky things. Now monsters truely had a variety of attacks and flavor to them.

    Monster Manual 3. They finally cleaned up the monsters. They hit harder. They were starting to get scary now. Tactical movement, placement, and strategic use of class abilities became necessary for party survival. You couldn't just 'point and click' play anymore, you had to be smart, use terrain and find creative solutions to fights.

    Why am I commenting about all this for Monster Vault? Great question. Here's why. In time time it took Wizards to come out to MM3, a good deal of the monsters in the original Monster Manual were chumps. Solo Monsters like Dragons could easily be dispatched by a Barbarian (A player-class from a later edition player's handbook) just slamming into it's head with an executioner's axe a few times while the rest of the party stunned/dazed the heck out of it.

    Not challenging at all. It led to anticlimactic fights, and a overall sense of repetition and ambivalence. "Oh no. Just another dragon. Big deal. We killed two last week". That was with the first Monster Manual. Now. Enter Monster Vault. lets take most of the monsters in the original DMG - and update them to new Monster Manual 3 'levels'. Now, they play like the rest of the monsters in the game. The idea of going into a dragon fight wounded and unprepared is now a terrifying prospect. Now, the threat of death against one of these titans of the game is looming like a shadow. It's a definable sense of accomplishment for the players now to down one of these (or any of the other monsters in this book for that matter) creatures.

    I haven't even gotten started on the tokens. Tons of them. Double-sided tokens, the first with a normal border, the flip side being a red border for a easily identifiable 'bloodied' value. No longer will you have to answer constantly 'is this creature bloodied yet?". Just flip the token! Monsters that see a lot of use, or are used in packs like Skeletons, Kobolds, Zombies and Goblins are labeled with numbers on both sides of their token for easy player identification and ease of DM book keeping. Oh, did I mention you get several of each? No longer do you need to find 8 'goblin like' creatures in your Miniature bin to serve as goblins, you actually can have eight goblins on the board at once! I can't tell you how much this helps gameplay and immersion. Also a few other nuances, like a ring you can place around large creatures to make them huge, saving the need to print two tokens of the same creature, just various sizes.

    Overall, if you have the original Monster Manual, you don't /need/ this product. But it sure as heck mak

    3 out of 3 people found this review helpful.

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  • Anonymous

    Posted May 12, 2013

    Good value

    Has a large number of Tokens you can use for a game mat and a monster manual for each token type.

    Was this review helpful? Yes  No   Report this review
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