More iPhone Cool Projects: Cool Developers Reveal the Details of their Cooler Apps

Overview

Everyone is developing iPhone applications, and it’s clear why. The iPhone is the coolest mobile device available, and the App Store makes it simple to get an application out into the unstoppable iPhone app market. With hundreds of thousands of app developers entering the game, it’s crucial to learn from those who have actually succeeded. This book shows you how some of the most innovative and creative iPhone application developers have developed cool, best-selling apps.

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More iPhone Cool Projects: Cool Developers Reveal the Details of their Cooler Apps

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Overview

Everyone is developing iPhone applications, and it’s clear why. The iPhone is the coolest mobile device available, and the App Store makes it simple to get an application out into the unstoppable iPhone app market. With hundreds of thousands of app developers entering the game, it’s crucial to learn from those who have actually succeeded. This book shows you how some of the most innovative and creative iPhone application developers have developed cool, best-selling apps.

Not only does every successful application have a story, but behind every great app is excellent code. In this book, you’ll see the code and learn how to use it to make your own cool applications. You’ll learn everything from importing 3D art assets into your iPhone game to using Cocos2d for iPhone and iPad. This book shares the secrets of the coolest iPhone apps being built today by the best iPhone developers—invaluable knowledge for anyone who wants to create the app that everyone is talking about.

What you’ll learn

  • Game development with Unity and iPhone OpenGL
  • Unit testing and iPhone-specific testing tools
  • How to approach and solve complex app development roadblocks
  • The best code fully explained and presented with screenshots


Who this book is for

iPhone application developers of all experience levels and development platforms.

Table of Contents

  1. Using Concurrency to Improve the Responsiveness of iPhone and iPad Applications
  2. Your Own Content Pipeline: Importing 3D Art Assets into Your iPhone Game
  3. How FlightTrack Uses External Data Providers to Power This Best-Selling Travel App
  4. Write Better Code and Save Time with Unit Testing
  5. Fun with Computer Vision: Face Recognition with OpenCV on the iPhone
  6. How to Use OpenGL Fonts without Losing Your Mind
  7. Game Development with Unity
  8. Cocos2d for iPhone and iPad; It Is Easier than You Think
  9. Creating an Audio-Centric App for the iPhone with AVAudioPlayer
  10. Implementing Push Notifications at eBuddy


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Product Details

  • ISBN-13: 9781430229223
  • Publisher: Apress
  • Publication date: 6/15/2010
  • Edition number: 1
  • Pages: 360
  • Product dimensions: 7.40 (w) x 9.10 (h) x 1.00 (d)

Meet the Author

Ben Britten Smith has been writing software on Apple platforms for 15 years. Most notably, he was given an Academy Award for technical achievement for his feature film work with Mac-based suspended camera control systems. Lately, he has switched his efforts from the big screen to the small screen.

His first iPhone game, SnowDude, was published to the App Store a few months after the software development kit became available. Since then, he has written a dozen apps for various clients, including the games Snowferno, the award winning Mole Quest for the Terracore Gem, and the Gamebook Adventures series. Ben lives in Melbourne, Australia with his wife, Leonie, and their pet bunnies.

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Scott Penberthy began coding shortly after the Apple II was launched in the 1970s. His addiction to writing software fully bloomed with a scholarship to the Massachusetts Institute of Technology, where he wrote a multiplayer online game that brought his school s antique computer to its knees. After graduating, Scott took a job at IBM Research, the birthplace of IBM s web products and services. After running up the corporate ladder in the 1990s building massive web sites, he jettisoned in 2005 to return to his true love of coding. Now a successful entrepreneur, Scott runs an app studio in New York City.

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Open-source developer and agile manager Stephen Chin is founder of numerous open-source projects including WidgetFX and JFXtras, and senior manager at Inovis in Emeryville, California. He has been working with Java desktop and enterprise technologies for more than a decade, and has a passion for improving development technologies and process. Stephen's interest in Java technologies has lead him to start a Java- and JavaFX- focused blog that is targeted at early technology adopters (SteveOnJava.com).

Dave Smith is a professional engineer developing hardware and software for mobile and embedded platforms. Dave's engineering efforts are currently focused full-time on Android and iOS development. Since 2009, Dave has worked on developing at all levels of the Android platform, from writing user applications using the software development kit, to building and customizing the Android source code. Dave regularly communicates via his development blog (http://blog.wiresareobsolete.com) and Twitter stream @devunwired.

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