Morgawr (Voyage of the Jerle Shannara Series #3)

Morgawr (Voyage of the Jerle Shannara Series #3)

4.5 60
by Terry Brooks

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A new novel by Terry Brooks is always a cause for celebration. For more than twenty years, the New York Times bestselling author of the classic Shannara epic has proven himself one of the modern masters of fantasy, winning the hearts and minds of devoted readers around the world. In his last acclaimed novel, Ilse Witch, a brave company of explorers led


A new novel by Terry Brooks is always a cause for celebration. For more than twenty years, the New York Times bestselling author of the classic Shannara epic has proven himself one of the modern masters of fantasy, winning the hearts and minds of devoted readers around the world. In his last acclaimed novel, Ilse Witch, a brave company of explorers led by the last Druid, Walker Boh, traveled across unknown seas in search of an elusive magic. Yet perhaps Boh and his team were lured there for sinister, unforeseen purposes ...

Now in Antrax, as the crew aboard the airship Jerle Shannara is attacked by evil forces, the Druid's protégé Bek Rowe and his companions are pursued by the mysterious Ilse Witch. Meanwhile, Boh is alone, caught in a dark maze beneath the ruined city of Castledown, stalked by a hungry, unseen enemy.

For there is something alive in Castledown. Something not human. Something old beyond reckoning that covets the magic of Druids, elves, even the Ilse Witch. Something that hunts men for its own designs: Antrax. It is a spirit that commands ancient technologies and mechanical monsters, feeds off enchantment, and traps the souls of men.

With the Jerle Shannara under siege and Antrax threatening the bold and unwary, the Ilse Witch finds herself face-to-face with a boy who claims to be the brother she last saw as an infant. Now a young man, Bek wields the magic of the wishsong and carries the Sword of Shannara upon his back. Unsure whether to trust Bek or to slay him, the Ilse Witch takes him prisoner. One has come pursuing truth, the other revenge. Yet both seek Walker Boh–with the fate of the Four Lands hanging in the balance.

Return to the world of beloved novelist Terry Brooks, where creatures drift up from the earth like mist, a hypnotic song can kill, a sword can cut through a veil of lies–and one man, the true heir of an ancient magic, must choose between betrayal and redemption.

Editorial Reviews review
The Barnes & Noble Review
Terry Brooks -- whose first novel, The Sword of Shannara, became an instant bestseller upon its release in the late 1970s -- is the author of scads of popular fantasy novels. While the author's ongoing appeal is due to his quick-flowing prose, action-packed sequences, and colorful characters, he owes much of his success to his strict concordance with the "epic quest" model established by J.R.R. Tolkien 40 years earlier.

But give the man some credit -- Brooks writes a killer yarn. (He has millions of diehard fans to prove it.) And while his stories rely heavily on Tolkien-esque elements (such as arduous journeys, magic-wielding wizards, young protagonists who are always more than they appear, and, of course, the obligatory dark evil force), Brooks has a charm all his own, and he consistently keeps his readers guessing and wildly flipping the pages.

Brooks fans are certainly in for a treat with The Voyage of the Jerle Shannara: Antrax, the follow-up to the series kickoff, Voyage of Jerle Shannara: Ilse Witch. If you're unfamiliar with this particular story line, stop reading now and pick up Ilse Witch first -- it's a great deal of fun, even for those unfamiliar with Brooks's previous works. Antrax begins exactly where Ilse Witch lets off.

Some background: Ilse Witch tells of a potentially devastating magic that the forces of good and evil both desperately want to control. The good guys set off on an airship in an effort to find this magic; the bad guys are hot on their trail. At the conclusion of Ilse Witch, the young Bek Rowe learns that he is really Bek Ohmsford, a direct descendant to the fabled Elf King, Jerle Shannara. Because of his lineage, Bek possesses the powerful gift of the Wishsong and the sole ability to use the mythical Sword of Shannara. As if this weren't enough for the lad to digest, he also discovers that his team's deadly adversary, the Ilse Witch, is his sister.

In Antrax, the race continues as Bek, the Druid Walker Boh, Bek's cousin Quentin, a few talented Rover flyers, the seer Ryd Ord Star, a score of Elf hunters, and the thoroughly intriguing shape-shifter Truls Rohk battle not only the Ilse Witch but also a relentless army of technological monsters. Brooks devotees will be happy (although not surprised) to hear that Antrax provides a punch of pure adrenaline. It's high-quality, rapid-paced entertainment. (Andrew LeCount)

Rocky Mountain News
"If Harry Potter has given you a thirst for fantasy and you have not discovered the magic of Terry Brooks, you are in for a treat.
Santa Cruz Sentinel
If you were delighted and entranced by Michael Ende's The Never Ending Story, you will definitely want to sample one of more of Terry Brooks's books.
Publishers Weekly
Continuing the saga begun in The Voyage of the Jerle Shannara: Ilse Witch (2000), bestseller Brooks opens this slick, lightweight fantasy with our band of heroes (Druids, elves, shape-shifters, Rovers, etc.) trapped on an island ruled by the evil artificial intelligence Antrax. Antrax has lured this disparate crew to its underground lair in order to use their assorted magics to expand its influence across the world of Shannara. The expedition's leader, the Druid Walker, wants to steal Antrax's ancient technology, but to gain it, he must engage in deadly combat with the machine. The treacherous seer, Ryer Ord Star, and the young, frightened elven prince, Ahren Elessedil, join the fight. Meanwhile, Bek Ohmsford, a prot?g? of Walker's who's been left mostly in the dark about his own magical potential, must try to convince his sister, the dangerous Ilse Witch, that his version of their shared past is true, as he struggles to keep her from killing him or his friends. Also complicating the plot are the battles of the Rovers to reclaim the group's airship the only means for the adventurers to return home. Some emotionally painful encounters occur with former friends who have been enslaved by Antrax, turned into cyborgs and forced to do the nasty AI's bidding. Brooks's fans are sure to be pleased with this action-packed yarn, which neatly weaves the many plots and characters into a coherent whole. Those readers looking for more depth or less predictability are unlikely to have started on this series in the first place. 12-city author tour. (Sept. 21) Copyright 2001 Cahners Business Information.
Library Journal
The fiendish creature known as the Morgawr commands a fleet of airships crewed by mindless creatures who were once men. Her goal: to find and destroy the Ilse Witch and any who try to lend her aid. As the survivors of the Morgawr's attack flee aboard the Jerle Shannara, they realize that they must inevitably confront their foe once and for all. Brooks's conclusion to the "Jerle Shannara" trilogy features characters from previous Shannara series as well as compelling new individuals whose tales hint at more adventures to come. Libraries should expect patron demand for this well-constructed and engagingly written series. [Previewed in Prepub Alert, LJ 5/1/02.] Copyright 2002 Cahners Business Information.
Kirkus Reviews
Conclusion of the Voyage of the Jerle Shannara trilogy, and 12th in the entire Shannara series, with a new Shannara trilogy promised. Morgawr also marks the quarter-century anniversary of the bestselling Shannara epic. In Ilse Witch (2000), Walker Boh, the Last Druid, sets forth in the Jerle Shannara airship on a quest for the legendary lost magic that's stronger than any known in the Four Lands. First, though, he must find the keys that will unlock the magic when be finds it. (He is pursued by the beautiful Ilse Witch and her crew of Mwellrets in their own airship.) Antrax (2001) turns out to be surprisingly science-fiction-y, with Antrax an evil artificial intelligence and a discomforting addition to Brooks's fantasyland. However, Antrax has enslaved many old friends of Walker and his crew, turning them into robotic cyborgs. Antrax ended on a cliffhanger, with many of Walker's crew killed and Walker himself disappearing into the ruined city of Castledown. Throughout this series, iconic items from the earlier six-volume series, such as the Sword of Shannara and the magic of the wishsong, add to the stewy richness. The monstrous, half-human Morgawr, evil mentor of Ilse, makes Sen Dunsidan Prime Minister of the Coalition Council, gets two dozen airships from him and sets out after Ilse, who has betrayed him. What he plans is to get the lost magic himself, but he discovers that he's not meant to discover the magic of the Old World and, dying, instructs Bek Ohmsford to return Ilse to the Four Lands, for the Sword of Shannara has awakened Ilse, his sister, now bearing her childhood name Grianne, from the power of Morgawr. Even so, Grianne must eventually face down the Morgawr to complete herjourney homeward. Will the Druid Council then be reformed in the Four Lands? Kid stuff-but magic sells.

Product Details

Random House Publishing Group
Publication date:
Voyage of the Jerle Shannara Series, #3
Product dimensions:
6.60(w) x 9.50(h) x 1.31(d)
890L (what's this?)

Read an Excerpt

The figure appeared out of the shadows of the alcove so quickly that Sen Dunsidan was almost on top of it before he realized it was there. The hallway leading to his sleeping chamber was dark with nightfall's shadows, and the light from the wall lamps cast only scattered halos of fuzzy brightness. The lamps gave no help in this instance, and the Minister of Defense was given no chance either to flee or defend himself.

"A word, if you please, Minister."

The intruder was cloaked and hooded, and although Sen Dunsidan was reminded at once of the Ilse Witch he knew without question that it was not she. This was a man, not a woman--too much size and bulk to be anything else, and the words were rough and masculine. The witch's small, slender form and cool, smooth voice were missing. She had come to him only a week earlier, before departing on her voyage aboard Black Moclips, tracking the Druid Walker and his company to an unknown destination. Now this intruder, cloaked and hooded in the same manner, had appeared in the same way--at night and unannounced. He wondered at once what the connection was between the two.

Masking his surprise and the hint of fear that clutched at his chest, Sen Dunsidan nodded. "Where would you like to share this word?"

"Your sleeping chamber will do."

A big man himself, still in the prime of his life, the Minister of Defense nevertheless felt dwarfed by the other. It was more than simply size; it was presence, as well. The intruder exuded strength and confidence not usually encountered in ordinary men. Sen Dunsidan did not ask how he had managed to gain entry to the closely guarded, walled compound. He did not ask how he had moved unchallenged to the upper floor of his quarters. Such questions were pointless. He simply accepted that the intruder was capable of this and much more. He did as he was bidden. He walked past with a deferential bow, opened his bedroom door, and beckoned the other inside.

The lights were lit here, as well, though no more brightly than in the hallway without, and the intruder moved at once into the shadows.

"Sit down, Minister, and I will tell you what I want."

Sen Dunsidan sat in a high-backed chair and crossed his legs comfortably. His fear and surprise had faded. If the other meant him harm, he would not have bothered to announce himself. He wanted something that a Minister of Defense of the Federation's Coalition Council could offer, so there was no particular cause for concern. Not yet, anyway. That could change if he could not supply the answers the other sought. But Sen Dunsidan was a master at telling others what they expected to hear.

"Some cold ale?" he asked.

"Pour some for yourself, Minister."

Sen Dunsidan hesitated, surprised by insistence in the other's voice. Then he rose and walked to the table at his bedside that held the ice bucket, ale pitcher nestled within it, and several glasses. He stood looking down at the ale as he poured, his long silver hair hanging loose about his shoulders save where it was braided above the ears, as was the current fashion. He did not like what he was feeling now, uncertainty come so swiftly on the heels of newfound confidence. He had better be careful of this man; step lightly.

He walked back to his chair and reseated himself, sipping at the ale. His strong face turned toward the other, a barely visible presence amid the shadows.

"I have something to ask of you," the intruder said softly. Sen Dunsidan nodded and made an expansive gesture with one hand.

The intruder shifted slightly. "Be warned, Minister. Do not think to placate me with promises you do not intend to keep. I am not here to waste my time on fools who think to dismiss me with empty words. If I sense you dissemble, I will simply kill you and have done with it. Do you understand?"

Sen Dunsidan took a deep breath to steady himself. "I understand."

The other said nothing further for a moment, then moved out from the deep shadows to the edges of the light. "I am called the Morgawr. I am mentor to the Ilse Witch."

"Ah." The Minister of Defense nodded. He had not been wrong about the similarities of appearance.

The cloaked form moved a little closer. "You and I are about to form a partnership, Minister. A new partnership, one to replace that which you shared with my pupil. She no longer has need of you. She will not come to see you again. But I will. Often."

"Does she know this?" Dunsidan asked softly.

"She knows nowhere near as much as she thinks." The other's voice was hard and low. "She has decided to betray me, and for her infidelity she will be punished. I will administer her punishment when I see her next. This does not concern you, save that you should know why you will not see her again. All these years, I have been the force behind her efforts. I have been the one who gave her the power to form alliances like the one she shared with you. But she breaches my trust and thus forfeits my protection. She is of no further use."

Sen Dunsidan took a long pull on his ale and set the glass aside. "You will forgive me, sir, if I voice a note of skepticism. I don't know you, but I do know her. I know what she can do. I know what happens to those who betray her, and I do not intend to become one of them."

"Perhaps you would do better to be afraid of me. I am the one who stands here in front of you."

"Perhaps. But the Dark Lady has a way of showing up when least expected. Show me her head, and I will be more than happy to discuss a new agreement."

The cloaked figure laughed softly. "Well spoken, Minister. You offer a politician's answer to a tough demand. But I think you must reconsider. Look at me."

He reached up for his hood and pulled it away to reveal his face. It was the face of the Ilse Witch, youthful and smooth and filled with danger. Sen Dunsidan started in spite of himself. Then the girl's face changed, almost as if it were a mirage, and became Sen Dunsidan's--hard planes and edges, piercing blue eyes, silvery hair worn long, and a half smile that seemed ready to promise anything.

"You and I are very much alike, Minister."

The face changed again. Another took its place, the face of a younger man, but it was no one Sen Dunsidan had ever seen. It was nondescript, bland to the point of being forgettable, devoid of interesting or memorable features.

"Is this who I really am, Minister? Do I reveal myself now?" He paused. "Or am I really like this?"

The face shimmered and changed into something monstrous, a reptilian visage with a blunt snout and slits for eyes. Rough, gray scales coated a weathered face, and a wide, serrated mouth opened to reveal rows of sharply pointed teeth. Gimlet eyes, hate-filled and poisonous, glimmered with green fire.

The intruder pulled the hood back into place, and his face disappeared into the resulting shadows. Sen Dunsidan sat motionless in his chair. He was all too aware of what he was being told. This man had the use of a very powerful magic. At the very least, he could shape-shift, and it was likely he could do much more than that. He was a man who enjoyed the excesses of power as much as the Minister of Defense did, and he would use that power in whatever way he felt he must to get what he wanted.

"I said we were alike, Minister," the intruder whispered. "We both appear as one thing when in truth we are another. I know you. I know you as I know myself. You would do anything to further your power in the hierarchy of the Federation. You indulge yourself in pleasures that are forbidden to other men. You covet what you cannot have and scheme to secure it. You smile and feign friendship when in truth you are the very serpent your enemies fear."

Sen Dunsidan kept his politician's smile in place. What was it this creature wanted of him?

"I tell you all this not to anger you, Minister, but to make certain you do not mistake my intent. I am here to help you further your ambitions in exchange for help you can in turn supply to me. I desire to pursue the witch on her voyage. I desire to be there when she does battle with the Druid, as I am certain she must. I desire to catch her with the magic she pursues, because I intend to take it from her and then to take her life. But to accomplish this, I will need a fleet of airships and the men to crew them."

Sen Dunsidan stared at him in disbelief. "What you ask is impossible."

"Nothing is impossible, Minister." The black robes shifted with a soft rustle as the intruder crossed the room. "Is what I ask any more impossible than what you seek?"

The Minister of Defense hesitated. "Which is what?"

"To be Prime Minister. To take control of the Coalition Council once and for all. To rule the Federation, and by doing so, the Four Lands."

A number of thoughts passed swiftly through Sen Dunsidan's mind, but all of them came down to one. The intruder was right. Sen Dunsidan would do anything to make himself Prime Minister and control the Coalition Council. Even the Ilse Witch had known of this ambition, though she had never voiced it in such a way as this, a way that suggested it might be within reach.

"Both seem impossible to me," he answered the other carefully.

"You fail to see what I am telling you," the intruder said. "I am telling you why I will prove a better ally than the little witch. Who stands between you and your goal? The Prime Minister, who is hardy and well? He will serve long years before he steps down. His chosen successor, the Minister of the Treasury, Jaren Arken? He is a man younger than you and equally powerful, equally ruthless. He aspires to be Minister of Defense, doesn't he? He seeks your position on the council."

A cold rage swept through Sen Dunsidan on hearing those words. It was true, of course--all of it. Arken was his worst enemy, a man slippery and elusive as a snake, cold-blooded and reptilian through and through. He wanted the man dead, but had not yet figured out a way to accomplish it. He had asked the Ilse Witch for help, but whatever other exchange of favors she was willing to accept, she had always refused to kill for him.

"What is your offer, Morgawr?" he asked bluntly, tiring of this game.

"Only this. By tomorrow night, the men who stand in your way will be no more. No blame or suspicion will attach to you. The position you covet will be yours for the taking. No one will oppose you. No one will question your right to lead. This is what I can do for you. In exchange, you must do what I ask--give me the ships and the men to sail them. A Minister of Defense can do this, especially when he stands to become Prime Minister."

The other's voice became a whisper. "Accept the partnership I am offering, so that not only may we help each other now, but we may help each other again when it becomes necessary."

Sen Dunsidan took a long moment to consider what was being asked. He badly wanted to be Prime Minister. He would do anything to secure the position. But he mistrusted this creature, this Morgawr, a thing not entirely human, a wielder of magic that could undo a man before he had time to realize what was happening. He was still unconvinced of the advisability of doing what he was being asked to do. He was afraid of the Ilse Witch; he could admit that to himself if to no one else. If he crossed her and she found out, he was a dead man; she would hunt him down and destroy him. On the other hand, if the Morgawr was to destroy her as he said he would, then Sen Dunsidan would do well to rethink his concerns.

A bird in the hand, it was commonly accepted, was worth two in the bush. If a path to the position of Prime Minister of the Coalition Council could be cleared, almost any risk was worth the taking.

"What sort of airships do you need?" he asked quietly. "How many?"

"Are we agreed on a partnership, Minister? Yes or no. Don't equivocate. Don't attach conditions. Yes or no."

Sen Dunsidan was still uncertain, but he could not pass up the chance to advance his own fortunes. Yet when he spoke the word that sealed his fate, he felt as if he were breathing fire. "Yes."

The Morgawr moved like liquid night, sliding along the edges of the shadows as he eased across the bedchamber. "So be it. I will be back after sunset tomorrow to let you know what your end of the bargain will be."

Then he was through the doorway and gone.

Sen Dunsidan slept poorly that night, plagued by dreams and wakefulness, burdened with the knowledge that he had sold himself at a price that had yet to be determined and might prove too costly to pay. Yet, while lying awake between bouts of fretful sleep, he pondered the enormity of what might take place, and he could not help but be excited. Surely no price was too great if it meant he would become Prime Minister. A handful of ships and a complement of men, neither of which he cared overmuch about--these were nothing to him. In truth, to gain control of the Federation, he would have obligated himself for much more. In truth, he would have paid any price.

Yet it still might all come to nothing. It might prove nothing more than a fantasy given to test his willingness to abandon the witch as an ally.

But when he woke and while he was dressing to go to the Council chambers, word reached him that the Prime Minister was dead. The man had gone to sleep and never woken; his heart stopped while he lay in his bed. It was odd, given his good health and relatively young age, but life was filled with surprises.

Sen Dunsidan felt a surge of pleasure and expectation at the news. He allowed himself to believe that the unthinkable might actually be within reach, that the Morgawr's word might be better than he had dared to hope. Prime Minister Dunsidan, he whispered to himself, deep inside, where his darkest secrets lay hidden.

He arrived at the Coalition Council chambers before he learned that Jaren Arken was dead, as well. The Minister of the Treasury, responding to the news of the Prime Minister's sudden passing, had rushed from his home in response, the prospect of filling the leadership void no doubt foremost in his thoughts, and had fallen on the steps leading down to the street. He had struck his head on the stone carvings at the bottom. By the time his servants had reached him, he was gone.

Sen Dunsidan took the news in stride, no longer surprised, only pleased and excited. He put on his mourner's face, and he offered his politician's responses to all those who approached--and there were many now, because he was the one the Council members were already turning to. He spent the day arranging funerals and tributes, speaking to one and all of his own sorrow and disappointment, all the while consolidating his power. Two such important and effective leaders dead at a single stroke; a strong man must be found to fill the void left by their passing. He offered himself and promised to do the best job he could on behalf of those who supported him.

By nightfall, the talk was no longer of the dead men; the talk was all of him.

He sat waiting in his chambers for a long time after sunset, speculating on what would happen when the Morgawr returned. That he would, to claim his end of the bargain, was a given. What exactly he would ask was less certain. He would not threaten, but the threat was there nevertheless: if he could so easily dispose of a Prime Minister and a Minister of the Treasury, how much harder could it be to dispose of a recalcitrant Minister of Defense? Sen Dunsidan was in this business now all the way up to his neck. There could be no talk of backing away. The best he could hope for was to mitigate the payment the Morgawr would seek to exact.

It was almost midnight before the other appeared, slipping soundlessly through the doorway of the bedchamber, all black robes and menace. By then, Sen Dunsidan had consumed several glasses of ale and was regretting it.

"Impatient, Minister?" the Morgawr asked softly, moving at once into the shadows. "Did you think I wasn't coming?"

"I knew you would come. What do you want?"

"So abrupt? Not even time for a thank you? I've made you Prime Minister. All that is required is a vote by the Coalition Council, a matter of procedure only. When will that occur?"

"A day or two. All right, you've kept your end of the bargain. What is mine to be?"

"Ships of the line, Minister. Ships that can withstand a long journey and a battle at its end. Ships that can transport men and equipment to secure what is needed. Ships that can carry back the treasures I expect to find."

Sen Dunsidan shook his head doubtfully. "Such ships are hard to come by. All we have are committed to the Prekkendorran. If I were to pull out, say, a dozen--"

"Two dozen would be closer to what I had in mind," the other interrupted smoothly.

Two dozen? The Minister of Defense exhaled slowly. "Two dozen, then. But that many ships missing from the line would be noticed and questioned. How will I explain it?"

"You are about to become Prime Minister. You don't have to explain." There was a hint of impatience in the rough voice. "Take them from the Rovers, if your own are in short supply."

Dunsidan took a quick sip of the ale he shouldn't be drinking. "The Rovers are neutral in this struggle. Mercenaries, but neutral. If I confiscate their ships, they will refuse to build more."

"I said nothing of confiscation. Steal them, then lay the blame elsewhere."

"And the men to crew them? What sort of men do you require? Must I steal them, as well?"

"Take them from the prisons. Men who have sailed and fought aboard airships. Elves, Bordermen, Rovers, whatever. Give me enough of these to make my crews. But do not expect me to give them back again. When I have used them up, I intend to throw them away. They will not be fit for anything else."

The hair stood on the back of Sen Dunsidan's neck. Two hundred men, tossed away like old shoes. Damaged, ruined, unfit for wear. What did that mean? He had a sudden urge to flee the room, to run and keep running until he was so far away he couldn't remember where he had come from.

"I'll need time to arrange this, a week perhaps." He tried to keep his voice steady. "Two dozen ships missing from anywhere will be talked about. Men from the prisons will be missed. I have to think about how this can be done. Must you have so many of each to undertake your pursuit?"

The Morgawr went still. "You seem incapable of doing anything I ask of you without questioning it. Why is that? Did I ask you how to go about removing those men who would keep you from being Prime Minister?"

Sen Dunsidan realized suddenly that he had gone too far. "No, no, of course not. It was just that I--"

"Give me the men tonight," the other interrupted.

"But I need time."

"You have them in your prisons, here in the city. Arrange for their release now."

"There are rules about releasing prisoners."

"Break them."

Sen Dunsidan felt as if he were standing in quicksand and sinking fast. But he couldn't seem to find a way to save himself.

"Give me my crews tonight, Minister," the other hissed softly. "You, personally. A show of trust to persuade me that my efforts at removing the men who stood in your path were justified. Let's be certain your commitment to our new partnership is more than just words."

"But I--"

The other man moved swiftly out of the shadows and snatched hold of the front of the Minister's shirt. "I think you require a demonstration. An example of what happens to those who question me." The fingers tightened in the fabric, iron rods that lifted Sen Dunsidan to the tips of his boots. "You're shaking, Minister. Can it be that I have your full attention at last?"

Sen Dunsidan nodded wordlessly, so frightened he did not trust himself to speak.

"Good. Now come with me."

Sen Dunsidan exhaled sharply as the other released his grip and stepped away. "Where?"

The Morgawr moved past him, opened the bedchamber door, and looked back out of the shadows of his hood. "To the prisons, Minister, to get my men."

Meet the Author

A writer since high school, Terry Brooks published his first novel, The Sword of Shannara, in 1977. It was a New York Times bestseller for more than five months. He has published seventeen consecutive bestsellers since, including The Voyage of the Jerle Shannara: Ilse Witch and the novel based upon the screenplay and story by George Lucas: Star Wars®: Episode I The Phantom Menace™. His novels Running with the Demon and A Knight of the Word were each selected by the Rocky Mountain News as one of the best science fiction fantasy novels of the twentieth century.

The author was a practicing attorney for many years but now writes full-time. He lives with his wife, Judine, in the Pacific Northwest and Hawaii.

Brief Biography

Pacific Northwest and Hawaii
Date of Birth:
January 8, 1944
Place of Birth:
Sterling, Illinois
B.A. in English, Hamilton College, 1966; J.D., Washington and Lee University

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Morgawr (Voyage of the Jerle Shannara Series #3) 4.5 out of 5 based on 0 ratings. 62 reviews.
Guest More than 1 year ago
Guest More than 1 year ago
I've always enjoyed reading Terry Brooks. Morgawr is pretty good. I give a strong 4-star vote. Why? It was as good as Keeper Martin's Tale the last book I read; it is the continuation of a great series. Unlike another reviewer I thought the length of the book was perfect! I look books that are closely edited and dont run on forever.
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Morgawr brings the Voyage series to a satisfying close, while setting the scene for Brooks' next series, The High Druid of Shannara, which I will definatly be reading now!
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