Moths to the Flame: The Seductions of Computer Technology / Edition 1
  • Moths to the Flame: The Seductions of Computer Technology / Edition 1
  • Moths to the Flame: The Seductions of Computer Technology / Edition 1

Moths to the Flame: The Seductions of Computer Technology / Edition 1

by Laura P. Fillmore, Rawlins
     
 

ISBN-10: 0262680971

ISBN-13: 9780262680974

Pub. Date: 05/09/1997

Publisher: MIT Press

In Moths to the Flame, Gregory Rawlins takes us on a humorous yet thought-provoking tour of the world wrought by modern technology.The book's first four chapters explore the worlds of privacy, virtual reality,publishing, and computer networks, while the last four focus on social issues such as warfare, jobs, computer catastrophes, and the future itself.

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Overview

In Moths to the Flame, Gregory Rawlins takes us on a humorous yet thought-provoking tour of the world wrought by modern technology.The book's first four chapters explore the worlds of privacy, virtual reality,publishing, and computer networks, while the last four focus on social issues such as warfare, jobs, computer catastrophes, and the future itself. Throughout,eye-opening historical comparisons give a context for the computer age, showing how new technologies have always bred hope and resistance. Provocative yet balanced and sophisticated, Moths to the Flame is an indispensable guidebook to the future.

Product Details

ISBN-13:
9780262680974
Publisher:
MIT Press
Publication date:
05/09/1997
Series:
Bradford Books Series
Edition description:
Reprint
Pages:
208
Product dimensions:
6.00(w) x 9.00(h) x 0.60(d)
Age Range:
18 Years

Table of Contents

Preface
1 Too Many Secrets
The Dancing Men
One If by Land, Two If by Sea
Going Public
The Real McCoy
Out of the Box
Protecting Us from Ourselves
Treasons, Stratagems, and Spoils
Too Many Secrets
Clear and Present Danger
Turning and Turning in the Widening Gyre
2 Infinite in All Directions
The Medium Is Massaged
Refractions Through a Computer Screen
News At Eleven
On the Screen of a Machine
Jacking In
Video Games with Real Blood
The Eyes of a Stranger
Transcontinental Tennis, Anyone?
Beyond the Looking Glass
The Imagination Set Free
In the Screen of the Machine
3 The Power of Ideas
On the Shadows of Ideas
Working in Clay
Thinking Machines
The Frailties of Print
The Geography of Information
Dancing in the Light
The Information Universe
Subscribing to the Idea
The Electronic Bookstore
Getting There from Here
Books on the Margin
The Quick and the Dead
4 Only Connect
The World's Largest Conversation
Drinking from a Firehose
Gossip Makes the World Go 'Round
The Politics of Power
Grave New World
Everywhere Is Here
The Empire Strikes Back
Pregnant with Possibility
5 The Bloody Crystal
Smooth-Running Gun
Nintendo War
Cold Warriors
The Whites of Their Eyes
The Vanishing Pilot
The Last Boys' Club
Eyes in the Sky
On the Bleeding Edge
The Hyperkinetic War
Evolution's Heavy Hand
Shell-Shocked by Dr. Strangelove
Make a Wilderness and Call It Peace
6 The Life You Save
Talking to Machines
Steel-Collar Workers
Cashing In
Machines That Own the World
Gearing Up for a New Century
The Law of Increasing Returns
By theSweat of Thy Brow
Chance and Necessity
Systemic Shock
Round Up the Usual Suspects
Something Under the Bed Is Drooling
7 The Machine Stumbles
To Boldly Go
Journal of the Plague Years
Let Slip the Dogs of War
Brightness Falls from the Air
Money, Money, Money
If It Can Go Wrong, It Will
Eyeless in Gaza
Under the Bludgeonings of Chance
Flying Blind
Friendly Fire
When the Machine Awakes
8 A Creation Unknown
The Never-Ending Dance
A Mind of One's Own
Identifying the Pivot
Into the Exponential
Boarding the Darwinian Bus
Careening Between Pollyanna and Cassandra
Technology Is Our Iron Lung
The New Millennium
Where the Wild Things Are
The End of the Beginning
Let There Be Light
Trembling on the Brink
My Thanks
Index

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