Multi-Threaded Game Engine Design / Edition 1

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Overview


MULTI-THREADED GAME ENGINE DESIGN shows experienced game developers how to apply multi-thread techniques to game programming technology to improve game performance. Using Direct3D and C++, a sample game engine is created step-by-step throughout the course of the book, and numerous examples illustrate the concepts presented. Detailed screenshots and well documented source code help readers understand the techniques being presented throughout the book. Multi-threading is one of the hottest game development topics today and this book will show you how to apply cutting edge techniques to your programming skill set.
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  • MultiThreaded Game Engine Design
    MultiThreaded Game Engine Design  

Product Details

  • ISBN-13: 9781435454170
  • Publisher: Cengage Learning
  • Publication date: 8/18/2010
  • Edition number: 1
  • Pages: 550
  • Sales rank: 1,000,047
  • Product dimensions: 7.30 (w) x 9.00 (h) x 1.40 (d)

Meet the Author


Jonathan S. Harbour is an associate professor at the University of Advancing Technology (Tempe, AZ). His web site at www.jharbour.com includes an online forum and blog for book support. His most recent game projects are Starflight - The Lost Colony (www.starflightgame.com) and Aquaphobia: Mutant Brain Sponge Madness (www.aquaphobiagame.com).
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Table of Contents


Introduction. PART I AN INTRODUCTION TO SYMMETRIC MULTI-PROCESSING. 1. Overview of Symmetric Multi-processing Technologies. 2. Working with Boost Threads. 3. Working with OpenMP. 4. Working with POSIX Threads. 5. Working with Windows Threads. PART II CREATING AN ENGINE FOR SMP EXPERIMENTATION. 6. Engine Startup. 7. Vectors and Matrices. 8. Rendering the Scene. 9. Mesh Loading and Rendering. 10. Advanced Lighting Effects. 11. Wrapping the Sky in a Box. 12. Environmental Concerns: Recycling Terrain Polygons. 13. Skeletal Mesh Animation. 14. Sprite Animation and Rasterization. 15. Rendering to a Texture. 16. Entity Management. 17. Picking and Collision Detection. PART III SMP EXPERIMENTS. 18. Threading the Engine. Index.
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Customer Reviews

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Sort by: Showing all of 4 Customer Reviews
  • Anonymous

    Posted June 15, 2014

    Sweet Death

    Great!

    Was this review helpful? Yes  No   Report this review
  • Anonymous

    Posted June 15, 2014

    Spy ponies #10

    (Here's the ending I guess.)

    Flazin was thinking of how to attack."Hey you gonna attack.",Dragon Blood said. Just then Flazin figured out how to attack. He flew straight into Dragon Blood and did a Super Shoruken."We have to help them.",Squeak said.

    "But how?",Book Worm asked."We use our weapons duh.",Squeak said. But Flame Drizzle used magic and appeared a cloud started raining on Dragon Blood. He caught on fire. Just then Flame Drizzle's Cutie mark appeared. It was a raindrop with fire inside.

    Fire used her Bo-staff and kept wacking Dragon Blood everywhere. Book Worm used his Scythe and cracked the floor open."That should by us some time.",Book Worm said."Unlock the Grown Ups!",Flazin commanded.

    We unlocked all of the Grown Ups. We started walking/trotting to our homes."How did you manage to do that?",Red asked."We used the power of teamwork.",Blazinwork said."Hey will you be my sister?",Flame Drizzle asked Moone."Sure.",Moone said.

    Everything went fine. Dragon Blood got in trouble and we went back home. The end.

    (Ta da! This is the last chapter of Spy ponies.)

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  • Posted January 17, 2011

    test

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    0 out of 5 people found this review helpful.

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  • Anonymous

    Posted February 13, 2013

    No text was provided for this review.

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