Multidisciplinary Perspectives on Narrative Aesthetics in Video Games
Multidisciplinary Perspectives on Narrative Aesthetics in Video Gamesis a collection of contemporary research and interpretation that explores the narrative structures in video games and ludonarrative content design in related media. Featuring coverage of a broad range of topics, including narrative theory, game studies, history of video games, and interdisciplinary studies, this book is ideally designed for scholars, researchers, intellectuals, media professionals, game developers, entrepreneurs, and students who wish to enhance their understanding of the relationship and correlation of video games, narrativity, and aesthetics.

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Multidisciplinary Perspectives on Narrative Aesthetics in Video Games
Multidisciplinary Perspectives on Narrative Aesthetics in Video Gamesis a collection of contemporary research and interpretation that explores the narrative structures in video games and ludonarrative content design in related media. Featuring coverage of a broad range of topics, including narrative theory, game studies, history of video games, and interdisciplinary studies, this book is ideally designed for scholars, researchers, intellectuals, media professionals, game developers, entrepreneurs, and students who wish to enhance their understanding of the relationship and correlation of video games, narrativity, and aesthetics.

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Multidisciplinary Perspectives on Narrative Aesthetics in Video Games

Multidisciplinary Perspectives on Narrative Aesthetics in Video Games

Multidisciplinary Perspectives on Narrative Aesthetics in Video Games

Multidisciplinary Perspectives on Narrative Aesthetics in Video Games

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Overview

Multidisciplinary Perspectives on Narrative Aesthetics in Video Gamesis a collection of contemporary research and interpretation that explores the narrative structures in video games and ludonarrative content design in related media. Featuring coverage of a broad range of topics, including narrative theory, game studies, history of video games, and interdisciplinary studies, this book is ideally designed for scholars, researchers, intellectuals, media professionals, game developers, entrepreneurs, and students who wish to enhance their understanding of the relationship and correlation of video games, narrativity, and aesthetics.


Product Details

ISBN-13: 9783631838051
Publisher: Peter Lang GmbH, Internationaler Verlag der Wissenschaften
Publication date: 06/23/2021
Pages: 384
Product dimensions: 5.83(w) x 8.27(h) x (d)

About the Author

Deniz Denizel who received a BFA in Photography from Dokuz Eylül Univ., is a Res. Assist.in the Cartoon and Animation Dept. and a graduate in Game Design at Bahçeşehir University. He is a photographer, curator, author, editor, and reviewer on photography, film, and video games.

Deniz Eyüce Şansal is an art historian, translator, and independent researcher, who received a MA degree in History of Art from the Univ. of Barcelona, and a Ph.D. in Cinema and Media Research from Bahçeşehir University, where she worked as a full-time instructor.

Tuna Tetik received his Ph.D. from Bahçeşehir University, Cinema and Media Research program, and directed an award-winning short documentary. His research interests are superhero comics, video-on-demand services, and video games. He is lecturing courses on digital editing and film production.

Table of Contents

Narrative Aesthetics in Video Games: An Introduction

Storytelling in the Age of Video Games: The Fall of Traditional Storytelling and the Rise of Multidimensionality

Jumanji Brought into Reality: Game as Drama, Drama as Game

Fallout: Following the Footsteps of Apocalypse

Living Narrative Worlds: Assemblage and Multistability within Ian Cheng’s Emissaries Trilogy

“Mining for Lies” Enacting the Player Style through Performing Strategies in Archival Narratives

Use of Film Language in Full- Motion Video Games

Extension through Narrative: Spider- Man 4 in the Context of Representation of the Superhero in Video Games

From Press Start to Prologue: An Analysis of Game Opening Titles

Ludonarrative Dissonance in Black Mirror: Bandersnatch

An Analysis of the Real- Time Strategy Games: The Nineties

Would You Stop Changing My Games? ” Structures of Narrative Discourse in Video Games

Last Day of June: Work of Mourning and Narrative Effects

Exploring Digital Games as Post- Human Systems

Is Monty Python a Role- Playing Game?

From Reverence to Recreation: The Transformation of Indian Epic Figures into Characters in Video Games

Video Games as Contemporary Storytelling Machines

Narrative Aesthetics in Video Games: A Conclusion

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