Multimedia in the Classroom / Edition 1

Multimedia in the Classroom / Edition 1

by Palmer Wright Agnew, Anne S. Kellerman, Jeanine Meyer
     
 

ISBN-10: 0205164080

ISBN-13: 9780205164080

Pub. Date: 01/15/1996

Publisher: Allyn & Bacon, Inc.

This book gives preservice and inservice educators the opportunity to learn a process for planning and coaching multimedia projects. It is intended for readers to learn to help their K-12 students create multimedia projects to master academic subjects.

Overview

This book gives preservice and inservice educators the opportunity to learn a process for planning and coaching multimedia projects. It is intended for readers to learn to help their K-12 students create multimedia projects to master academic subjects.

Product Details

ISBN-13:
9780205164080
Publisher:
Allyn & Bacon, Inc.
Publication date:
01/15/1996
Pages:
468
Product dimensions:
7.68(w) x 9.19(h) x 0.88(d)

Table of Contents

1. Using Multimedia for Effective Education.
Background.
Multimedia Projects • The Role of Computers in Multimedia • Typical Multimedia • Evolution of Multimedia
Theory.
Media • Media and Projects • Selecting Projects • Goals • Motivation • Pitfalls and Bypasses • Relation to Writing as Process • Organizing Information • Learning Multimedia Skills • Authentic Learning • Brands of Computers and Software
Practice.
Observe Existing Multimedia • Observe Potential Multimedia • Other Practice • Take an Equipment and Skills Inventory
Summary.
References.

2. Multimedia Hardware.
Background.
Early 1980s Generation • Late 1980s Generation • Mid 1990s Generation • The Next Generation
Theory.
Why Convert Media to Digital Form? • Text • Graphics • Images • Digital Audio • Analog Video • Digital Video • Media and Functions Table • How Big are the Media?
Practice.
Determining Requirements • Determining What is Available
Summary.
References.

3. Multimedia Software Tools.
Background.
Software Layers • Authoring Systems • Additional Multimedia Software Tools • Relating Authoring Systems to Additional Tools
Theory.
Price and Intended Creators • Intended Uses • Vocabulary, Metaphor and Appearance • Different Platforms • Resource Requirements • Incidental Authoring Systems • Ease of Learning or Ease of Use • Icons orScripts • Different Kinds of Scripts • Using Programming Languages • Software for Playing Back Content
Practice.
Making a Media and Functions Table • Making a Software Layer Chart • Learning and Teaching Multimedia Software • Comparison Table, for Multimedia Software • Teaching Multimedia Software Tools • Making Do With Less
Summary.
References.

4. Roles of Existing Multimedia Content.
Background.
Theory.
Categories of Multimedia Content • Sources of Multimedia Content • Ways Students Can Use Multimedia • Examples of Multimedia Titles • Copyrights and Ethics
Practice.
Evaluating Existing Multimedia Content • Personal Collection • Techniques from Others • Some Copyright Cases to Discuss
Summary.
References.

5. Organizing Information.
Background.
Importance of Organizing Information • Authentic Projects • Helping Students Organize Information • Types of Links • Touring and Navigating • Organizing the Creators
Theory.
Shakespeare Organization • Hurricane Organization • Travel Agency Organizations, Tree and Table • Columbus Day Organization • Community Photographs Organization • School Buses Organization • Police Training Organization • Encyclopedia of Birds Organization • Class Pictures Organization • Origami Ear-Rings Organization
Practice.
Women in Engineering, Grade 9 • Events on Time Lines, Grades 8 or 9 • How a VCR Works, Middle School • Describe a Cell, Grade 9 or 10 Biology • Favorite Pet's Characteristics, Elementary School • Hole in the Body, High School • Multimedia Equipment Handbook, High School • Creative Journeys, High School • Health and Safety for Driving at 0° F, High School • Commentaries on Stories, Elementary School • About Me, Elementary School • Whither Garbage, High School • Catalog of School Activities, Elementary School • Destination for a Class Trip, High School
Summary.
References.

6. Process and Projects.
Background.
Process • Sources of Assistance
Theory.
Teacher Prepares Project • Teacher Assigns Project • Students Create Project • Everyone Reflects on Project
Practice.
Selecting a Project • Selecting a Progression of Projects • Modifying Projects
Summary.

7. Current Events.
Background.
Teacher Defines the Project • Students Make Contributions • News Archive Grows
Theory.
Practice.
Step One - Teacher Prepares • Step Two - Teacher Assigns Project • Step Three - Students Create Project • Step Four - On-going Reflection
Summary.

8. Critics' Circle.
Background.
Groups Create Their Critics' Circle • Audiences Use Each Project • Internal View of Critics' Circle
Theory.
Practice.
Step One - Teacher Prepares • Step Two - Teacher Assigns Project • Step Three - Students Create Project • Step Four - Reflection
Summary.

9. Trailers.
Background.
Challenge • Creation • Purpose
Theory.
Practice.
Step One - Teacher Prepares • Step Two - Teacher Assigns Project • Step Three - Students Create Project • Step Four - Reflection
Summary.

10. Science Quiz.
Background.
Representations • The Quiz • Navigation
Theory.
Practice.
Step One - Teacher Prepares • Step Two - Teacher Assigns Project • Step Three - Students Create Project • Step Four - Reflection
Summary.

11. Memoirs.
Background.
User's Views of Project • Creator's View of Project
Theory.
Practice.
Step One - Teacher Prepares • Step Two - Teacher Assigns Project • Step Three - Students Create Project • Step Four - Reflection
Summary.

12. Research Magazine.
Background.
A Users' View of Project • A Creator's View of Project • Project Networking • On-line Publication • General Networking • Examples of Connecting to the Internet • Finding Collaborators
Theory.
Selecting Other Topics
Practice.
Step One - Teacher Prepares • Step Two - Teacher Assigns Project • Step Three - Students Create Project • Step Four - Reflection
Summary.

13. Advanced Techniques.
Background.
Why? • Who? • When? • What? • How?
Theory.
Overall Project Style • Screen Layout • Boxes • Buttons that Invoke Links • Colors • Backgrounds • Getting Attention • Synergy Among Media • Text Techniques • Graphics Techniques • Audio Techniques • Video Techniques • Planning Video Shots • Making Suitable Analog Video • Composing Video or Images • Lighting Video or Images • Editing Video or Images • Story Boards • Finishing a Project • Presenting a Project
Practice.
Overall Style • Video • Audio • Color • Screen design • Story Board • Buttons and Backgrounds • Selecting from Masses of Content • Capture and Convert • Finish a Project
Summary.
References.

14. Production Company.
Background.
Theory.
Roles • Projects and Services • Development Process
Practice.
Alaska Recruiting Project • Setting up a Laser Disc Player • Selecting Suitable Laser Discs • Demonstrating a Project in a Speech • Making Projects Look Good on Television • Selecting Video Connections • Disk Speeds • Connecting Audio Devices • Using Stereo Audio • Using Mono Audio with Stereo Audio • Combining Two Sources of Audio • Adding Background Music
Summary.
References.

15. Variations.
Background.
Theory.
More Challenge • Scaling Down
Practice.
Current Events • Critics' Circle • Trailers • Science Quiz • Memoirs • Research Magazine
Summary.

16. The Idea Book.
Background.
Theory.
Individual Entry • Classification • Other Techniques
Practice.
Planning Time • Assignment and Creation Time • Reflection Time • Grading and Presentation Time
Summary.

17. Assessment.
Background.
Informal Assessment • Formal Grades • Project Evaluation
Theory.
Types of Assessment • Reporting Strategies
Practice.
Current Events: Itemized Analysis and Portfolio • Critics' Circle: Itemized Assessment and Indirect Assessment • Trailers: Holistic Response • Science Quiz: Holistic Response and Indirect Assessment • Generic Research Project: All Types
Summary.
References.

18. Moving Forward and Providing for the Future.
Background.
Getting Started • Moving Forward
Theory.
Challenges • Trends for the Five Year Horizon • Scenarios
Practice.
Summary.

References.

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