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This highly praised handbook presents proven strategies for incorporating multimedia projects into the curriculum. The authors use the DDD-E model (DECIDE, DESIGN, DEVELOP, EVALUATE) to show how to select and plan multimedia projects, use prsentation and development tools, manage graphics, audio, and digital video, and evaluate student work.
Significantly updated and expanded, the second edition of this highly praised handbook presents proven strategies and ideas for incorporating multimedia projects into the curriculum. With a strong focus on student learning, the authors show how to plan and implement multimedia activities and effectively engage students in expressing themselves through a variety of media. Using the DDD-E model (DECIDE, DESIGN, DEVELOP, EVALUATE), educators learn how to select and plan multimedia projects, use presentation and development tools, manage graphics, audio, and digital video, create a Web page, and evaluate student work. In addition, the authors offer numerous examples of projects involving such tools as PowerPoint, HyperStudio, and HTML. Project suggestions come complete with a scenario, an overview, topics, and reproducible worksheets, and can easily be adapted to different grade levels.
|Figures and Tables|
|1||Impact of Multimedia on Student Learning||1|
|2||A Model for the Design and Development of Multimedia Projects||19|
|5||Develop: Media Components||87|
|6||Develop: Authoring Multimedia Projects||109|
|8||Multimedia Projects: Hypermedia||161|
|9||Multimedia Projects: Web Pages||181|
|10||Multimedia Projects: Presentation Tools||195|
|11||Multimedia Projects: Video||205|