My Tiny Life: Crime and Passion in a Virtual World

Overview

Being a true account of the infamous Mr. Bungle and of the author's journey, in consequence thereof, to the heart of a half-real world called LambdaMoo.

From In Cold Blood to Midnight in the Garden of Good and Evil, readers have been gripped by the novelistic rering of eccentric communities torn apart by violent crime.

Julian Dibbell's reporting of the "Mr. Bungle" rape case first appeared as the cover story in The Village Voice. Since that ...

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1999 Trade paperback New. lt coverwear-book is clean & tight-text unmarked Trade paperback (US). Glued binding. 352 p. Audience: General/trade.

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My Tiny Life: Crime And Passion In A Virtual World

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Overview

Being a true account of the infamous Mr. Bungle and of the author's journey, in consequence thereof, to the heart of a half-real world called LambdaMoo.

From In Cold Blood to Midnight in the Garden of Good and Evil, readers have been gripped by the novelistic rering of eccentric communities torn apart by violent crime.

Julian Dibbell's reporting of the "Mr. Bungle" rape case first appeared as the cover story in The Village Voice. Since that time it has become a cause célèbre, cited as a landmark case in numerous books and articles and a source of less discussion on the Internet. That's because the scene of the crime was a "Multi-User Domain," an electronic "salon" where Internet junkies have created their own interactive fantasy realm. In a "place" where race, ger, and identity are infinitely malleable, the addictive denizens had thought they'd escaped all traditional cultural and moral limits. Yet Mr. Bungle's primal transgression challenged all their illusions, confronting even this electronic utopia with the same issues of order and social norms that humanity has faced since the Stone Age. When this fantasy imbroglio threatens Dibbell's actual marriage, we see how the virtual world at once mirrors and mocks real life.

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Editorial Reviews

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The Barnes & Noble Review
The Online Life

In the early days of the Internet — the days before ubiquitous URLs and 56k modems — online communities consisted, for the most part, of bulletin-board systems and more esoteric-based communities. One of the most prominent online communities at the time, hosted on a machine at the Xerox Palo Alto Research Center, was known as LambdaMOO.

One of the journalists who wrote about LambdaMOO in those days was The Village Voice's Julian Dibbell; his article, about a MOOrape case that sparked a historic debate on the right to criminals' virtual lives, eventually inspired him to spend more time on the MOO and get to know its characters and social structure better. His adventures — and the story of the MOO itself, which was going through a time of great social upheaval during his stay there — are chronicled in My Tiny Life: Crime and Passion in a Virtual World.

Dibbell's chronicles of LambdaMOO's growing pains, from the debates on its internal mailing lists to the throttling lag on its increasingly overtaxed servers, offer a look at a society in its infancy, one experimenting with its newly acquired legs while dealing with the all too human dynamic that consistently lurked underneath and that constantly expanded as news of the MOO spread around and more people made the leap into the virtual world. Beneath the bits and scrolling pieces of text, love was born, sexual conventions were experimented with, friendships were made and surrendered.

At the same time, Dibbell's passionate narration and descriptions of his "tinylife"'soverlap with the everyday adds an element to My Tiny Life that couldn't have been found in a straight retelling of the LambdaMOO story. Through the stories of his initial forays into virtual life — identity experimentation, initial nonvirtual meetings with fellow MOO members, and the inevitable nights spent in front of the computer — the reader can see how, and why, this new world, with its seemingly endless possibilities, can be simultaneously gripping and unbelievably frustrating. Part sociological analysis, part tiny autobiography, My Tiny Life is a fascinating look at the early days of virtual society.

—Maura Johnston

Bill Carmada
Imagine a world where you can be whoever and whatever you want: male, female, both, or otherwise; where you can invent and embellish your surroundings in the company of hundreds, perhaps thousands of others, all doing the same.

Such a world could only exist in one place-a computer, of course. Hundreds of such worlds exist. They go by names such as MUDs and MOOs. They exist in alternate universes of all manner, framed by literature, adventure, or simply the evolving choices of their residents. At their best, they've been the setting for social interactions that are deeper and more real than much of what passes for RL (real life).

What can it mean to build a life-and a society-inside such a virtual world, real only as long as the switch remains turned on? What light, if any, do MUDs and MOOs shed on life in the "extravirtual" world? In My Tiny Life: Crime and Passion in a Virtual World, Julian Dibbell takes you inside the world that was (is) LambdaMOO, so you can decide for yourself. My Tiny Life opens with an event Dibbell chronicled in The Village Voice, in an article that's been discussed for years: a rape in cyberspace, and what the LambdaMOO community chose to do about it. You're with Dibbell as he becomes part of the community; tries to make sense of bitter disputes between his closest virtual friends; reimagines himself as Samantha, experiencing the "stunningly graceless overtures" of male strangers; and runs afoul of the powers that be, when his Garden of Forked Paths exceeds its 50K disk quota.

Four years later, LambdaMOO is still there, but Dibbell's alter egos no longer play there. (By the time you get to his Epilogue, you'll truly care why.) Some say the golden age of MOOs is over. Others say even more profound communal imaginings are in our future. Whether My Tiny Life is nostalgia or premonition, it's a story that will stay with you-and make you think in new ways about what it means to be human.

Bill Carmada @ Cyberian Express

Time Digital Magazine
While the book can be opaque at moments, the story is gripping.
John Sutherland
...[H]is book is a freewheeling anatomy of the peculiar sociology of the electronic community....Dibbell's is an excellent introduction to the heroic age of MUDding, although its relentlessly hip narrative is sometimes to follow.
— London Review of Books
Kirkus Reviews
An account that is part case study, part straight reporting, and part personal memoir of a virtual reality site called LambdaMOO. Portrayed here are the occupants of a MUD, or a multi-user domain, where one can simulate the experience of traveling through space via a computer. In the case of LambdaMOO, male and female users log on and construct their own characters. It was in this world, in 1993, that a user calling himself "Mr. Bungle" "raped" two other users. A crime that left the users rattled, prompting them to mete out their own justice. Dibbell first reported on the case for the Village Voice (where he is a columnist and editor), using it as an illustration of what seemed, in days before the rapid expansion of the information highway, to be the endless possibilities of cyberspace. He argues that the "Bungle Affair" cries out for close examination because "it asks us [to] look without illusion upon the present possibilities for building in the online spaces of this world societies more decent and free than those mapped onto dirt and concrete and capital."


A noble objective, but in this book too soon lost sight of. Instead, Dibbell's chronicle disintegrates into various musings and anecdotes about his own adventures in LambdaMOO, starting with the author's first experience of cybersex, and all told in a style that lunges from breathless intellectual posturing to a folksy, talking-to-the-camera tone. The book is divided into sections demarcated as "VL" (virtual life) and "RL" (real life"), but rather than providing ironic contrast between a virtual world and a physical one, Dibbell mostly uses the "RL" sections merely to divulge details about his personal relationships. Moreover, the interest of his book leans too heavily on early prognostications of the new-media gurus, who five years ago forecast the future dominance of virtual communities, expecting them to sprout all over cyberspace. They haven't, at least not yet.

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Product Details

  • ISBN-13: 9780805036268
  • Publisher: Holt, Henry & Company, Inc.
  • Publication date: 1/20/1999
  • Edition description: REV
  • Pages: 324
  • Product dimensions: 6.12 (w) x 9.20 (h) x 1.05 (d)

Meet the Author

Julian Dibbell is an editor at the The Village Voice, where he writes a column on cyberculture. He has written about music and computer culture for many publications, including Time, Spin, Mademoiselle, and Request. He lives in New York City.

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