The Mystery of the Martello Tower by Jennifer Lanthier, Hardcover | Barnes & Noble
The Mystery of the Martello Tower
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The Mystery of the Martello Tower

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by Jennifer Lanthier
     
 

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Hazel and Ned are home for summer vacation and looking forward to long, lazy days of sleeping late, shooting hoops, building stink bombs, and spending time with their art-dealer father. But when he disappears without saying good-bye, their summer plunges into chaos. The babysitter leaves town, their apartment is burgled, and two menacing thugs start turning up

Overview

Hazel and Ned are home for summer vacation and looking forward to long, lazy days of sleeping late, shooting hoops, building stink bombs, and spending time with their art-dealer father. But when he disappears without saying good-bye, their summer plunges into chaos. The babysitter leaves town, their apartment is burgled, and two menacing thugs start turning up everywhere. Ned and Hazel try escaping to an island castle belonging to long-lost relatives, only to find there's no escaping this adventure. As the siblings work to untangle the threads that ensnare their father, they learn of a second, darker secret—one that surrounds their mother's death years ago. Only by solving both mysteries can they bring their father home.

Editorial Reviews

Children's Literature - Kathleen Isaacs
When their father is mysteriously called away and his study is burgled, eleven-year-old Hazel and her brainy little brother Ned embark on an adventure that leads to the disclosure of family secrets and the capture of a pair of swindlers. A secretive, apparently wealthy art dealer, Colin Frump, has never told his children anything about their family except that their mother died eight years earlier. But Hazel discovers the name of a relative on an e-mail on her father's computer and in fear that the burglars may return, they make contact and arrange to visit their home on an island in Lake Ontario. The home is a castle, familiar to Ned from paintings he has studied; it overlooks a tower Hazel recognizes from her dreams. But the tower now seems to be sheltering the same man they fear burglarized their apartment. Readers are drawn into believing this complex set of circumstances through sympathy with the two children, frantically attempting to seem grown-up enough to manage on their own when the adults around them, for various reasons, disappear. With the help of new-found cousins they find the connections between the buildings, learn why their father was so secretive, and do their father's work for him. Fans of mysteries in the Nancy Drew mold, where villains are clear, clues abound, and children are in control, will welcome this first novel by a Canadian journalist and wait eagerly for the next. Reviewer: Kathleen Isaacs
School Library Journal

Gr 4-8- Hazel Frump spends the week before her 12th birthday tackling two mysteries. She yearns to know more about her mother, who died long ago, and she faces the unexplained disappearance of her father, a Toronto art dealer. Hazel and her younger brother follow their father's paper trail, encountering shady art dealers and a long-lost branch of their family tree. The siblings join their newfound cousins on Ile du Loup in the St. Lawrence River, and together they piece together the hidden truths behind both of Hazel's mysteries. The Martello tower is a structure designed to guard a port or town, and it, too, plays a role in Hazel's discoveries. The novel contains enough red herrings and dead ends to build suspense and draw readers to its lively denouement. The ways in which family and art mix together emotionally ground the story and balance out occasional stilted writing and abrupt transitions. Lanthier has packed the story with a dizzying number of details, and the fact that the children end up without any adult presence seems contrived. That said, the mystery is tightly plotted, the setting emerges distinctly, and the art angle will please fans of Blue Balliett's Chasing Vermeer (Scholastic, 2004).-Caitlin Augusta, The Darien Library, CT

Kirkus Reviews
While Hazel Frump is almost 12 and her brother Ned is only nine-and-a-half, they're closer than most siblings. Their eccentric, wealthy father has vanished, leaving them with their artist neighbor Frankie, who helps run the family art gallery. After Hazel finds some mysterious e-mail messages while snooping in her dad's office, soon both kids are off to Canada to discover relatives and a family estate they never knew existed. Hazel's a whiz at basketball and Ned's specialty is chemistry; both skills come in handy as a major art fraud is uncovered, and worry over their father sends Frankie to Turkey to get him released from prison. Family secrets, underground passages, annoying bullies, hidden staircases, wild hailstorms and dastardly criminals pepper the plot, often distracting readers from solutions that are not, in the end, terribly obscure. Despite this flaw, the large cast of characters and the multiple puzzles combine to form a traditional mystery that is satisfyingly resolved. The somewhat drawn-out ending may indicate future adventures for the Frumps. (Fiction. 10-14)

Product Details

ISBN-13:
9780061257124
Publisher:
HarperCollins Publishers
Publication date:
05/13/2008
Pages:
272
Product dimensions:
5.70(w) x 8.40(h) x 1.10(d)
Lexile:
740L (what's this?)
Age Range:
8 - 12 Years

Read an Excerpt

The Mystery of the Martello Tower

Chapter One

"Hazel!"

Hazel awoke with a jolt, certain she had heard her father call her name. She opened her eyes and instantly snapped them shut again. The light streaming through her windows was strong enough to blind her. Where was she? And what time was it?

With one hand shading her face, Hazel squinted cautiously around the room. It was her room, she noted with relief. She was back at home, in the apartment in the city; not in her dormitory at boarding school, and definitely not captive in some musty old tower.

She could see her posters of basketball players and the ball autographed by Rafer Alston, who had made it all the way from the Rucker playground to the NBA. Next to it was her computer, with its basketball screen saver. Against the far wall was the hoop set to NCAA height, and a few feet away was the window she'd cracked last night when she'd failed to grab a rebound. It was her room, all right.

"Hazel! Helloooo? Hazel? Earth calling Hazel!"

A small boy with ruler-straight brown hair stood at the side of her bed, polishing his glasses. Now that he finally had her attention, he placed the spectacles on his nose and peered anxiously at her.

"You were having that dream again," he said. "Weren't you?"

Hazel glared at her brother. She was sweating; her thick hair was plastered to her neck and her forehead felt clammy. Her skin was flushed as red as her hair, and she was tangled up in her quilt.

"What are you doing in my room?" she asked, ignoring Ned's question.

"Have you ever noticed that every time you have thatdream, something bad happens?"

Hazel groaned. Why had she ever told Ned about the dream? She'd done it in a moment of weakness after trying to talk to their father about it. A strange look had appeared in Colin Frump's eyes, and he had quickly changed the subject.

"I think if you ask around, you'll find that most people associate nightmares with bad things happening," Hazel replied. "It's called stress, Squirt."

"Actually, I think if you ask around, you'll find that most people have nightmares after something bad happens. You have them before," Ned said, mimicking her tone. "Specifically, you have this one dream. And then something bad happens."

Hazel slumped against the pillows. Ned at nine and a half was widely regarded as brilliant; they had so little in common, they practically spoke a different language. They didn't look much alike either. It wasn't just their hair. About to turn twelve, Hazel was as tall for her age as Ned was short for his. Her eyes were green; his were brown. And while her skin was the color of milk, Ned looked tanned all year long.

"Ned, nothing bad is going to happen," Hazel insisted. Ned raised one eyebrow. He did it because he knew it drove her crazy. Their father could raise one eyebrow too. But try as she might, Hazel could only raise both eyebrows. It was frustrating being the only one who couldn't do it. She suspected her mother hadn't been able to do it either, but Jane Frump had died before Hazel's fourth birthday, and Hazel couldn't remember much about her. She didn't like to ask their father—he always looked so sad whenever her mother's name was mentioned.

"Look, it's the first day of summer vacation . . . school is, like, a hundred miles away, and by the smell of things, I'd say Dad is cooking bacon and eggs for a welcome-home breakfast." Hazel kicked at her covers. She had managed to get one leg free, but the other had a sheet wound around it so tightly, it was a mir-acle her circulation wasn't cut off. "Except for me being attacked by killer sheets, there's nothing bad here," she said. "I'll bet you a month's allowance."

"You can pay me anytime," Ned answered. His voice sounded odd, as if his throat had tightened. "Frankie's the one in the kitchen, and if you actually want to be able to eat the bacon, you better get out there and take over," he said.

Hazel was stunned. "Frankie's in the kitchen?"

Frankie couldn't cook. She lived in the loft just across the hall and helped their father run his art gallery. But she never helped him cook.

"Where's Dad?" asked Hazel.

"Gone," answered Ned.

Gone?

Ned put his head down and turned away. Hazel could see he was, once again, obsessively polishing his spotless glasses.

"All I can tell you, honey, is that he called me late last night and said something important had come up and he had to catch an overseas flight early this morning," said Frankie. "He was supposed to knock on my door before he called the taxi, but he must have been running late, because by the time I opened my door, he was getting in the elevator. He seemed pretty stressed—when I called his name, he almost dropped one of the paintings he was carrying."

Frankie slid a plate of charred meat and leathery eggs over to Hazel. "I can't understand why my cooking never looks the same as other people's," she said, frowning.

Ned poured the remains of a box of cereal into a bowl.

"I'm not really hungry," Hazel said, trying to avoid looking at the eggs. "Where exactly did Dad say he was going, and when did he say he'd be back?"

"Well, he didn't, dear, that's the thing," Frankie answered, throwing her hands in the air in a gesture the children knew well. "I'm assuming he'll be back in time for your birthday. You know your father. Colin Frump is not a chatty man."

"Yes, but he's not . . . I mean, he's not the sort of person who just goes running off into the night—"

"Or the morning," Ned interrupted.

"—without an explanation," Hazel continued. "He's not . . ."

The Mystery of the Martello Tower. Copyright © by Jennifer Lanthier. Reprinted by permission of HarperCollins Publishers, Inc. All rights reserved. Available now wherever books are sold.

Meet the Author

Jennifer Lanthier is a biotechnology journalist who lives in Toronto, Canada, with her husband and three children. In her free time she coaches middle-school basketball and dreams of jump shots and sky hooks. The Mystery of the Martello Tower is her first novel.

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