Publishers Weekly - Publishers WeeklyThis volume collects six story segments from the monthly magazine Mystic. In earlier installments, Genevieve Villard had prepared herself to become a master of mystic arts, so it was a shock when her immature sister, Giselle, received superior magical power from an unexplained sigil. Past stories from Mystic transposed elements from our society into a magical realm, and some of that playful extrapolation occurs here, too (the illegal drug of choice, for example, is pixie dust). Past installments of the story dealt with the sisters adjusting to their altered roles as Giselle reluctantly began using her abilities, not certain whether she wanted to be responsible for anything more than having fun. Early in this volume, she appears to have decided to become a full-time party girl. That behavior, however, turns out to be due to the subconscious, destructive influence of an old adversary, the Demon Queen Animora, who is ripped out of her soul when Giselle is kidnapped briefly into the realm of another CrossGen series, The First. This successful exorcism raises the question of what Giselle is to do with her free, unencumbered life now. She makes at least a tentative decision to master her powers. Enjoyable as the earlier stories were, watching Giselle refuse to leave her old role as an aimless airhead was getting a bit tiresome. Although there are still many detours on her new path, it's intriguing to watch her moving in a different direction as Bedard and his talented art team take on some weightier challenges. (July) Copyright 2003 Reed Business Information.
School Library Journal - School Library JournalAdult/High School-A compilation of issues 21-26 of the "Mystic" comic book, which chronicles the story of Giselle, a carefree young woman who is suddenly given magical power beyond that of any of her world's mages. Her responsible sister, Genevieve, headmistress of one of the guilds over which the mages preside, attempts to persuade her to face up to her new responsibilities. This graphic novel starts with Giselle at a turning point, hanging out with her old and irresponsible friends. She gets entangled with a corrupt cop and has to fight a mafioso demon in order to save them from the consequences of their rash behavior. She then embarks on a quest to reconcile herself to the spirits of each of the other mage guilds, and the remainder of the graphic novel chronicles her reconciliation with the primitive Shaman guild. While there is an overall story arc, each of the issues that make up this book tells a separate, well-plotted story, which is satisfying, despite the fact that Giselle has not yet completed her quest. The art, most of it by Fiorentino, is classically beautiful, nonexperimental, and draws readers into the world of Mystic, a place that feels very modern despite the fact that magic is more important than science.-Paul Brink, Fairfax County Public Library, VA Copyright 2003 Reed Business Information.
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