John M.Carroll is Frymoyer Chair Professor of Information Sciences and Technology at Pennsylvania State University. His books include Learning in Communities: Interdisciplinary perspectives on information technology and human development (Springer, 2009), Rationale-based Software Engineering, with J. Burge, R. McCall and I. Mistrik (Springer, 2008), HCI Models, Theories and Frameworks: Toward a multidisciplinary science (Morgan-Kaufmann, 2003), Making Use: Scenario-based design of human-computer interactions (MIT Press, 2000).
The Neighborhood in the Internet: Design Research Projects in Community Informaticsby John M. Carroll
Today, "community" seems to be everywhere. At home, at work, and online, the vague but comforting idea of the community pervades every area of life. But have we lost the ability truly to understand what it means? The Neighborhood in the Internet investigates social and civic effects of community networks on local community, and how community network designs/b>… See more details below
Today, "community" seems to be everywhere. At home, at work, and online, the vague but comforting idea of the community pervades every area of life. But have we lost the ability truly to understand what it means? The Neighborhood in the Internet investigates social and civic effects of community networks on local community, and how community network designs are appropriated and extended by community members.
Carroll uses his conceptual model of "community" to re-examine the Blacksburg Electronic Village – the first Web-based community network – applying it to attempts to sustain and enrich contemporary communities through information technology. The book provides an analysis of the role of community in contemporary paradigms for work and other activity mediated by the Internet. It brings to the fore a series of design experiments investigating new approaches to community networking and addresses the future trajectory and importance of community networks.
This book will be of interest to students of sociology, community psychology, human-computer interaction, information science, and computer-supported collaborative work.
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Table of Contents
Foreword 1. Introduction: Community Lost, Community Regained 2. What are Community Networks? 3. Appropriating a Community Network 4. Community Consequences of a Network 5. Learning in a Networked Community: Process 6. Learning in a Networked Community: Prototypes 7. Writing Collective Community Histories 8. Reaching Across Generations 9. Designing Our Town 10. The Community as a Learning Community 11. Design Patterns for Community 12. Reconstructing Community Networks
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