Required in the fields of computer graphics, physically-based simulations, computer animations, robotics and haptics, collision detection is a fundamental problem that arises every time we interact with virtual objects. Some of the open challenges associated with collision detection include the handling of deformable objects, the stable computation of physically-plausible contact information, and the extremely high frequencies that are required for haptic rendering. New Geometric Data Structures for Collision Detection and Haptics presents new solutions to all of these challenges, and will prove to be a valuable resource for researchers and practitioners of collision detection in the haptics, robotics and computer graphics and animation domains.
Required in the fields of computer graphics, physically-based simulations, computer animations, robotics and haptics, collision detection is a fundamental problem that arises every time we interact with virtual objects. Some of the open challenges associated with collision detection include the handling of deformable objects, the stable computation of physically-plausible contact information, and the extremely high frequencies that are required for haptic rendering. New Geometric Data Structures for Collision Detection and Haptics presents new solutions to all of these challenges, and will prove to be a valuable resource for researchers and practitioners of collision detection in the haptics, robotics and computer graphics and animation domains.

New Geometric Data Structures for Collision Detection and Haptics
240
New Geometric Data Structures for Collision Detection and Haptics
240Product Details
ISBN-13: | 9783319010199 |
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Publisher: | Springer International Publishing |
Publication date: | 07/15/2013 |
Series: | Springer Series on Touch and Haptic Systems |
Edition description: | 2013 |
Pages: | 240 |
Product dimensions: | 6.10(w) x 9.25(h) x 0.02(d) |