Nintendo Wii Flash Game Creator's Guide

Overview

Create your own Flash games for the Wii

Whip up awesome Wii games using Flash and ActionScript. Nintendo Wii Flash Game Creator's Guide lays out each next-generation technique alongside real-world examples and cut-and-paste code samples. Learn how to design exciting Flash animations, create cool characters, simulate realistic motion, and use the Wii remote control in innovative ways. Plus, you'll get the ...

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Overview

Create your own Flash games for the Wii

Whip up awesome Wii games using Flash and ActionScript. Nintendo Wii Flash Game Creator's Guide lays out each next-generation technique alongside real-world examples and cut-and-paste code samples. Learn how to design exciting Flash animations, create cool characters, simulate realistic motion, and use the Wii remote control in innovative ways. Plus, you'll get the latest tricks for supercharging your games and tips for distributing them on the Web.

  • Build Flash-based objects, layers, and controls
  • Work with timelines, keyframes, and .SWF files
  • Develop and animate original characters, backgrounds, and landscapes
  • Integrate unconventional mouse and Wii controller interactivity
  • Create, modify, and control movie clips using ActionScript 2.0
  • Design radical enemies, custom cursors, and invisible buttons
  • Incorporate audio, game timers, and score tracking
  • Publish your games to the Web and share them via the Wii's online connection service
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Product Details

  • ISBN-13: 9780071545259
  • Publisher: McGraw-Hill Professional Publishing
  • Publication date: 4/24/2008
  • Edition number: 1
  • Pages: 315
  • Product dimensions: 7.30 (w) x 9.10 (h) x 0.80 (d)

Meet the Author

Todd Perkins is an Adobe Certified Instructor in Flash who teaches Flash, ActionScript, Dreamweaver, Flex, and other courses for KnowledgeWorks, Sterling Ledet and Associates, Future Media Concepts, and American Media Training.

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Table of Contents

Chapter 1. Flash Fundamentals
Chapter 2. ActionScript 2.0 Essentials
Chapter 3. Creating Your First Wii Game
Chapter 4. Creating Enemies: A Meteor Shooting Game
Chapter 5. Utilizing the Wii Remote: A Hammer Game
Chapter 6. Applying Advanced Logic and Interactivity: A Paper Rock Scissors Game
Chapter 7. Adding Circular Motion Detection: A Clock Game
Chapter 8. Detecting Acceleration: A Running Game
Index

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