Object Oriented Design in Java (Mitchell Waite Signature Series)

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To take full advantage of Java, or of any of today's object-oriented languages, programmers must learn fundamental design principles as well as the syntax of code. This tutorial teaches program design in a format even beginning programmers can understand. You'll learn to use a design notation system that makes it easier to represent the design features of a program. Unlike conventional texts in software design, this book starts with concrete solutions and uses examples to demonstrate theory and abstract ...
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Overview

To take full advantage of Java, or of any of today's object-oriented languages, programmers must learn fundamental design principles as well as the syntax of code. This tutorial teaches program design in a format even beginning programmers can understand. You'll learn to use a design notation system that makes it easier to represent the design features of a program. Unlike conventional texts in software design, this book starts with concrete solutions and uses examples to demonstrate theory and abstract principles. This approach is aimed at hands-on programmers who learn best by working through problems in step-by-step fashion.
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Editorial Reviews

Booknews
Provides a broad understanding of the design issues and techniques that are used throughout the software development process, beginning with the basic elements and focusing on the concrete and practical. Introductory chapters provide an overview of the life cycle of object- oriented software and a crash course in Java, making this a suitable text for beginning programmers. The CD-ROM contains the source and binaries for all examples, Java utilities, and reference material. Annotation c. by Book News, Inc., Portland, Or.
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Product Details

  • ISBN-13: 9781571691347
  • Publisher: Pearson Education
  • Publication date: 4/13/1998
  • Series: Mitchell Waite Signature Series
  • Edition description: BK&CD-ROM
  • Edition number: 1
  • Pages: 768
  • Product dimensions: 8.24 (w) x 9.44 (h) x 1.79 (d)

Table of Contents

Introduction
1 What is Design and Why is it Needed? 1
2 Object-Oriented Software Development 63
3 Teach Yourself Java in 21 Minutes 113
4 Encapsulation: Classes and Methods 181
5 Designing Classes and Objects 235
6 Round-Trip Design: A Case Study 287
7 Object Relationships: Implementing Associations 349
8 Object Relationships: Compositions and Collections 381
9 Implementing Class Relationships: Inheritance and Interfaces 437
10 Designing with Inheritance and Interfaces: A Case Study 487
11 Patterns: Proven Designs 531
12 Designing Concurrent Objects 581
13 Designing Remote Objects 663
14 Designing Persistent Objects: Database Design and Implementation 709
15 User Interface Design and Implementation 755
16 Designing with Components 821
17 Designing with Class Libraries 821
18 Architectures: Design-in-the-Huge 821
App. A Glossary 877
App. B Bibliography 897
App. C Product Reference 897
App. D Quiz Answers 897
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Customer Reviews

Average Rating 4.5
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Sort by: Showing all of 2 Customer Reviews
  • Anonymous

    Posted September 27, 2002

    A good design book

    I thought "OOD in Java" was a good book. Then I had to read David Budgen's "Software Design" book for another class. I now think "OOD in Java" is a great book. The book is just an object-oriented design book; it's not really a Java book. Java is just the language used to illustrate the examples and the book includes a Java tutorial. I refer to this book often as it eloquently explains several areas of importance to me in my academic and work environments. I have a hard time not giving this book five stars.

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  • Anonymous

    Posted August 2, 2001

    Best Techinical Book ever

    This is by far the best Techinical book that I have read. It provides several great examples which you build upon and also gives you the opportunity to do your own as well. Highly recommended.

    Was this review helpful? Yes  No   Report this review
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