A developer's guide to writing thread-safe object-oriented applications.
Drawing on years of programming experience, Cameron and Tracey Hughes provide a building-block approach to developing multithreaded applications in C++. This book offers programmers the first comprehensive explanation of multithreading techniques and principles for objects and class libraries. It teaches C++ programmers everything they'll need to build applications that cooperate for system resources instead of competing.
This invaluable reference shows you how to avoid common pitfalls of multithreading, whether you're programming in UNIX, Windows NT, or OS/2 environment. All major examples are implemented in each environment and supported by thorough explanations of object-oriented multithread architecture and incremental multithreading.
On the disk you'll find:
* All the source code contained in the book
* Important protocols and information resources
* A variety of multithreaded components ready to build into your own applications or class library.
You'll find a wealth of coverage on highly practical but little understood topics like:
* Thread-safe container classes
* POSIX threads and the new thread standard 1003.1c
* STL algorithms and containers in multithread environments
* C++ synchronization components
* Object-oriented mutexes and semaphores
* Avoiding deadlock and data race through encapsulation
* Multithreaded application frameworks
* Object-oriented pipe streams
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