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This book teaches two important topics in contemporary software development: object-oriented programming and Java. The book uses a different approach from most of the available literature. It begins with a description of real-world object interaction scenarios and explains how they can be translated, represented, and executed using the object-oriented programming paradigm. After establishing a solid foundation in the object-oriented programming concepts, the book explains the proper implementation using Java. Topics run from "A Quick Tour of Java" to "Graphical Interfaces and Windows," to "Java Database Connectivity," and much more.
Chapter 1: Introduction; Object-Oriented Programming; Objects and Their Interactions in the Real World; Objects and Their Interactions in Programming; Simulation; Java; Summary; Exercises.- Chapter 2: Object, Class, Message and Method; Objects and Class; Message and Method; Creating Objects.- Chapter 3: A Quick Tour of Java; Primitive Types; Object Definition; Object Instantiation; Object Access and Message Passing; Representational Independence; Overloading; Initialization and Constructors; Expressions, Statements and Control-flow Mechanisms; Blocks; More Control-flow Statements; Arrays; Result Returned by Method.- Chapter 4: Implementation in Java; Calculator; Code Execution; Simple User Interface; Another Interface for Calculator Engine.- Chapter 5: Classification, Generalization and Specialization; Classification; Hierarchical Relationship of Classes; Generalization; Specialization; Organization of Class Hierarchy; Abstract and Concrete Classes.- Chapter 6: Inheritance; Common Properties; Inheritance; Implementing Inheritance; Code Reuse; Making Changes in Class Hierarchy; Accessing Inherited Properties; Inheritance Chain; Interface.- Chapter 7: Polymorphism; Static Binding; Dynamic Binding; Operation Overloading; Polymorphism.- Chapter 8: Modularity; Methods and Classes as Program Units; Object and Class Properties; Controlling Visibility; Packages; Encapsulation.- Chapter 9: Exception Handling; Using Exceptions; Exception Terminology; Constructs and Exception Semantics in JavaA Simple Example; Paradigms for Exception Handling; Code Finalization and Cleaning Up.- Chapter 10: Input and Output Operations; An Introduction to the Java API; Reading the Java API Documentation; Basic Input and Output; File Manipulation; Framework for Code Reuse; Input/Output Classes in JDK.- Chapter 11: Networking and Multi-Threading; The Network Model; Sockets in Java; Listener Sockets in Java; Considering Multiple Threads of Execution; Creating Multiple Threads of Execution; Improvement of Web Server Example; Thread Synchronization and Shared Resources.- Chapter 12: Graphical Interfaces and Windows; The AWT Model; Basic AWT Constituents; Basic Components; Custom Components; Other Kinds of Class Definitions.- Chapter 13: Applets and Loaders; Applet Characteristics; Applet Life Cycle; Custom Applets; Images and Audio; Animation in Applets; Efficient Repainting; Applet Parameters; Security Restrictions of Applets; Dynamically Loaded Code.- Chapter14: Object Serialization and Remote Method Invocation; Object Serialization; Components in Object Serialization; Custom Serialization; Distributed Computing with Java; An Overview of Java RMI; Using Java RMI; RMI System Architecture; Under the Hood; RMI Deployment.- Chapter 15: Java Database Connectivity; JDBC Demystified; JDBC and Enterprise Computing; What does JDBC do?; JDBC is a Low-level API and a Base for Higher-level APIs; JDBC-ODBC Bridge; JDBC versus ODBC and other API; Two-tier and Three-tier Models; SQL Conformance; Design Perspective; JDBC Architecture; A JDBC Example; Using Beans and Reflection.