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Using object-oriented terminology from the start, Object-Oriented Programming Using C++, Fourth Edition, will provide readers with a solid foundation in C++ programming. Like its predecessors, the fourth edition uses clear, straightforward examples to teach both the syntax of the C++ language and sound programming principles. It begins with an overview of object-oriented programming and C++, and then builds upon this knowledge to teach increasingly complex concepts, such as inheritance, templates, handling exceptions, and advanced input and output. Aimed at providing readers with the most current programming knowledge, this edition has been updated to reflect the latest software, Visual C++ 2008.
The review questions are on-target, the exercises are practical, and the on-going case projects provide excellent continuity by providing experience with the concepts added in this chapter. (Steve Chadwick, Embry-Riddle Aeronautical University)
Joyce Farrell has authored several widely used programming textbooks that are recognized for their clear, direct writing style and effective presentation. In addition to Programming Logic and Design, she has written textbooks on Java, C#, and C++. A well-respected instructor, Ms. Farrell has taught Computer Information Systems at Harper College in Palatine, Illinois, the University of Wisconsin-Stevens Point, and McHenry County College in Crystal Lake, Illinois.
Chapter 1 An Overview of Object-Oriented Programming and C++ Chapter 2 Evaluating C++ Expressions Chapter 3 Making Decisions Chapter 4 Performing Loops Chapter 5 Understanding Arrays, Strings, and Pointers Chapter 6 Using C++ Functions Chapter 7 Using Classes Chapter 8 Class Features and Design Issues Chapter 9 Understanding Friends and Overloading Operators Chapter 10 Understanding Inheritance Chapter 11 Using Templates Chapter 12 Handling Exceptions Chapter 13 Advanced Input and Output Chapter 14 Advanced Topics Appendices A: Getting Started with Microsoft Visual Studio 2008 B: Getting Started with Other C++ Compilers C: Operator Precedence and Associativity D: Formatting Output E: Generating Random Numbers