Object-Oriented Ray Tracing in C++

Overview

Focuses on object-oriented methods to greatly enhance both the speed of processing and the quality of the resulting graphics. Includes a brief introduction to ray tracing as well as background on advanced topics. A &'grave;User's Manual'' is also included for the ray tracing class library, with code examples for both basic and sophisticated ray tracing problems. Available on disk is a ray tracing library with source codes.

This is the first ray tracing book to ...

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Overview

Focuses on object-oriented methods to greatly enhance both the speed of processing and the quality of the resulting graphics. Includes a brief introduction to ray tracing as well as background on advanced topics. A &'grave;User's Manual'' is also included for the ray tracing class library, with code examples for both basic and sophisticated ray tracing problems. Available on disk is a ray tracing library with source codes.

This is the first ray tracing book to focus on object-oriented methods that can greatly enhance both the speed of processing and the quality of the resulting graphics. It includes a brief introduction to ray tracing and background on advanced topics such as acceleration techniques, texture, mapping, soft shadowing, and translucency.

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Editorial Reviews

Booknews
The authors give a brief introduction to ray tracing, and background on advanced topics such as acceleration techniques, texture-mapping, constructive solid geometry, the Goldsmith- Salmon automatic bounding volume hierarchy generation, distribution ray tracing, statistical optimization, standard inverse mappings for quadratics. A class library approach is taken, making the source code more reusable. A disk contains all the code for the example programs plus the C++ Class Library for Object-Oriented Ray Tracing. Includes four pages of color plates. Annotation c. Book News, Inc., Portland, OR (booknews.com)
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Product Details

  • ISBN-13: 9780471304142
  • Publisher: Wiley
  • Publication date: 12/28/1993
  • Series: Wiley Professional Computing Series
  • Edition description: BOOK&DISK
  • Edition number: 1
  • Pages: 441
  • Product dimensions: 7.42 (w) x 9.24 (h) x 1.13 (d)

Table of Contents

Introduction to 3D Graphics.

Introduction to Ray Tracing.

The Shading Equation.

Different Types of Object.

Acceleration Techniques.

Texture Mapping.

Distribution Ray Tracing.

Advanced Primitives.

Appendices.

Index.

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