Object-Oriented Ray Tracing in C++

Object-Oriented Ray Tracing in C++

by Nicholas P. Wilt
     
 

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Focuses on object-oriented methods to greatly enhance both the speed of processing and the quality of the resulting graphics. Includes a brief introduction to ray tracing as well as background on advanced topics. A ''User's Manual'' is also included for the ray tracing class library, with code examples for both basic and sophisticated ray tracing problems.

Overview

Focuses on object-oriented methods to greatly enhance both the speed of processing and the quality of the resulting graphics. Includes a brief introduction to ray tracing as well as background on advanced topics. A ''User's Manual'' is also included for the ray tracing class library, with code examples for both basic and sophisticated ray tracing problems. Available on disk is a ray tracing library with source codes.

Editorial Reviews

Booknews
The authors give a brief introduction to ray tracing, and background on advanced topics such as acceleration techniques, texture-mapping, constructive solid geometry, the Goldsmith- Salmon automatic bounding volume hierarchy generation, distribution ray tracing, statistical optimization, standard inverse mappings for quadratics. A class library approach is taken, making the source code more reusable. A disk contains all the code for the example programs plus the C++ Class Library for Object-Oriented Ray Tracing. Includes four pages of color plates. Annotation c. Book News, Inc., Portland, OR (booknews.com)

Product Details

ISBN-13:
9780471304159
Publisher:
Wiley
Publication date:
12/28/1993
Edition description:
Abridged
Pages:
441
Product dimensions:
7.41(w) x 9.23(h) x 1.02(d)

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