Object-Oriented Software in ADA '95 / Edition 1

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More About This Textbook


This book is designed for students and programmers who wish to learn object-oriented programming using the language Ada 95. Highly accessible in its approach, the book provides a thorough introduction to both object-oriented programming and the latest Ada standard, Ada 95. Object-Oriented Software in Ada 95 begins by providing an introduction to problem solving using an object-oriented design methodology, in addition to explaining the basic constructs in the Ada 95 language. The use of types and subtypes is encouraged at an early stage to help produce reliable software. The book then moves on to discuss the object-oriented features of the language, using numerous examples to illustrate the ideas of encapsulation, inheritance and polymorphism. A detailed case study of the design and implementation of a program using an object-oriented design methodology is also included. A text user interface, API, is developed to illustrate the practical use of object-oriented components in a program.

An introduction to object-oriented Ada based upon the ANSI/ISO Ada February 1995 standard, which added features such as class inheritance, type polymorphism, and window displays. Smith shows how to apply these new data structures with programming examples on two games (tic-tac-toe and Go) and a text display editor. The text begins with simple Ada structures, then moves on to input and output examples with more type variable definitions. The introduction ends with objects and class. The second part of the text discusses arrays, recursion, inheritance, stacking, storing, polymorphism, and protection. Programming case studies and appendices round out the book.

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Product Details

  • ISBN-13: 9781850321859
  • Publisher: Cengage Learning
  • Publication date: 10/28/1996
  • Edition number: 1
  • Pages: 460
  • Product dimensions: 7.44 (w) x 9.40 (h) x 0.92 (d)

Table of Contents

1 Problem solving 1
2 Ada introduction: Part 1 15
3 Ada introduction: Part 2 31
4 Procedures and functions 59
5 Packages as classes 73
6 Data structures 99
7 Arrays 109
8 Case study: Design of a game 135
9 Inheritance 161
10 Child libraries 183
11 Defining new operators 189
12 Exceptions 201
13 Generics 209
14 Dynamic memory allocation 229
15 Polymorphism 251
16 Containers 267
17 Input and output 291
18 Persistence 299
19 Tasks 309
20 System programming 329
21 A text user interface 335
22 TUI the implementation 355
23 Scope of declared objects 389
24 Mixed language programming 395
Appendix A: The main language features of Ada 95 399
Appendix B: Components of Ada 405
Appendix C: Library functions and packages 415
Appendix D: Answers to selected exercises 439
Index 455
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