Official Blender 2.3 Guide: Free 3D Creation Suite for Modeling, Animation, and Rendering

Overview

Blender is the first and only fully-integrated 3D graphics creation suite allowing modeling, animation, rendering, post-production, and realtime interactive 3D with cross-platform compatibility—all for free. Originally developed by Not a Number (NaN) as a commercial product, Blender has since been released as free software, with the sources available under GNU GPL. The Official Blender 2.3 Guide is an introduction to the sometimes complicated Blender interface and a complete guide to everything that Blender can ...

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Overview

Blender is the first and only fully-integrated 3D graphics creation suite allowing modeling, animation, rendering, post-production, and realtime interactive 3D with cross-platform compatibility—all for free. Originally developed by Not a Number (NaN) as a commercial product, Blender has since been released as free software, with the sources available under GNU GPL. The Official Blender 2.3 Guide is an introduction to the sometimes complicated Blender interface and a complete guide to everything that Blender can do. Written by the designers who created and currently maintain Blender, the book covers methods of designing models, materials, and light; rendering 3D scenes; creating 3D animations; as well as advanced topics such as using Blender as a video editor. Includes a 4-color insert and a CD-ROM containing Blender for all platforms.

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Product Details

  • ISBN-13: 9781593270414
  • Publisher: No Starch Press San Francisco, CA
  • Publication date: 6/28/2004
  • Edition description: BK&CD-ROM
  • Pages: 784
  • Product dimensions: 6.68 (w) x 9.10 (h) x 1.65 (d)

Meet the Author

Ton Roosendaal is Blender's creator and the chairman and founder of the Blender Foundation, the non-profit organization that maintains Blender under the GNU/GPL license. He co-authored The Official Blender 2.3 Guide, The Official Blender GameKit (both No Starch Press), and The Official Blender 2.0 Guide (Premier Press).

Selleri is a visiting Professor at the University of Nice-Sophia-Antipolis.

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Table of Contents

1 Introduction 22
2 Installation 28
3 Understanding the interface 38
4 Quickstart 56
5 Object mode 86
6 Mesh modeling 96
7 Curves and surfaces 128
8 Materials and textures 146
9 Lighting 180
10 The world and the universe 208
11 Animation of undeformed objects 216
12 Animation of deformations 230
13 Character animation 242
14 Rendering 290
15 Radiosity 308
16 Special modeling techniques 330
17 Effects 350
18 Volumetric effects 370
19 Sequence editor 376
20 Python scripting 398
21 Blender's plugin system 408
22 From Blender to Yafray using Yable 426
23 Yafray 448
24 Blender windows 478
25 Hotkeys in-depth reference 480
26 Windows reference 506
27 Buttons reference 570
28 Command line arguments 682
29 Blender 2.32 release 688
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  • Anonymous

    Posted September 3, 2004

    massive set of abilities

    For those of you who did not grow up with Open Source being a mainstream concept, and who first delved into graphics before 1995, this book describes an amazing thing. The latest version of Blender. Free source code that has this voluminous guide. The book offers a laundry list of major capabilities - modelling, animation, rendering, post production and even an interactive real time ability. The latter being best suited for game developers. And Blender runs on most Microsoft and unix/linux platforms. Blender incorporates what were once cutting edge research ideas, like radiosity. I remember a Siggraph in the late 80s, where papers and images were first shown using it. Damn exciting then! Now, you get it trivially here. Right out of the box. The book has chapters contributed from all over the world. Some sections were written with English that's a little clumsy. But allow for this. The authors' first languages were not English. The book does show how a Blender community has thrived, with a global scope. Not a trivial consideration, if you're considering adopting Blender. It means there is support for your questions, so your investment in time won't get stranded. Take a look at the full colour glossies in the book. Lovely images from Blender experts. Something to inspire you. Realistically, if you are new, your efforts won't yield such beauties. But it is great motivation.

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