The Official Guide to 3D GameStudio [NOOK Book]

Overview

If you're a video game enthusiast, then you've probably thought more than once about creating your own games. Now you can develop your own 3D games using 3D GameStudio! The Official Guide to 3D GameStudio will help you develop the skills you need to create a variety of games, including first-person shooter and fantasy role-playing. Learn how to make a game from start to finish using the most readily found tools in the industry. You'll cover the fundamentals of character animation, level building, and programming ...

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The Official Guide to 3D GameStudio

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Overview

If you're a video game enthusiast, then you've probably thought more than once about creating your own games. Now you can develop your own 3D games using 3D GameStudio! The Official Guide to 3D GameStudio will help you develop the skills you need to create a variety of games, including first-person shooter and fantasy role-playing. Learn how to make a game from start to finish using the most readily found tools in the industry. You'll cover the fundamentals of character animation, level building, and programming various effects. You'll even get tips on the game industry as a whole, including how video games are made, what job opportunities exist, and how you can break into the industry. Whether you want to make games for your own enjoyment or to build your career portfolio, this all-in-one guide covers everything you need to know to make amazing 3D games!

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Product Details

  • ISBN-13: 9781598637502
  • Publisher: Course Technology PTR
  • Publication date: 1/2/2007
  • Sold by: CENGAGE LEARNING
  • Format: eBook
  • Sales rank: 1,196,297
  • File size: 6 MB

Meet the Author

Michael Duggan is an Oklahoma-born artist and animator with a background in 3D modeling and digital animation. He is currently a freelance game programmer and motion graphics consultant in Harrison, Arkansas. He has taught animation and game design in the visual arts department of North Arkansas College for the last few years. He previously helped start a high-paced private college's new Gaming and Robotics program from the ground up. His education includes an Associates of Arts, a certificate of Surgical Technology, and a Bachelors of Fine Arts in Game Art and Design at the Art Institute.

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Table of Contents


Introduction Part 1 - Game Creation Basics
Chapter 1: Gaming Fundamentals
Chapter 2: Planning Your Game
Chapter 3: Creating a Game Design
Chapter 4: Learning the Program Part 2 - Making an Action Game
Chapter 5: Modeling and Animating Characters
Chapter 6: Building Interior Levels
Chapter 7: Electronic Game Interfaces Part 3 - Making a Role-Playing Game
Chapter 8: Game Narrative and Puzzle Design
Chapter 9: Building Exterior Levels
Chapter 10: Better Animation and AI
Chapter 11: Combat Systems Part 4 - Conclusion
Chapter 12: Selling Your Game
Chapter 13: Getting a Job in the Industry Index
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